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Update to Minecraft 1.3 beta
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@@ -15,13 +15,13 @@ public class EntityFireball extends Entity {
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private int e = -1;
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private int f = -1;
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private int ak = -1;
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private int al = 0;
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private boolean am = false;
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private int g = -1;
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private int h = 0;
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private boolean i = false;
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public int a = 0;
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private EntityLiving an;
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private int ao;
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private int ap = 0;
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private EntityLiving j;
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private int k;
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private int l = 0;
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public double b;
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public double c;
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public double d;
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@@ -35,7 +35,7 @@ public class EntityFireball extends Entity {
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public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) {
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super(world);
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this.an = entityliving;
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this.j = entityliving;
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this.a(1.0F, 1.0F);
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this.c(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch);
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this.a(this.locX, this.locY, this.locZ);
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@@ -51,33 +51,33 @@ public class EntityFireball extends Entity {
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this.d = d2 / d3 * 0.1D;
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}
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public void b_() {
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super.b_();
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public void f_() {
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super.f_();
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this.fireTicks = 10;
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if (this.a > 0) {
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--this.a;
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}
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if (this.am) {
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int i = this.world.getTypeId(this.e, this.f, this.ak);
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if (this.i) {
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int i = this.world.getTypeId(this.e, this.f, this.g);
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if (i == this.al) {
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++this.ao;
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if (this.ao == 1200) {
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this.q();
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if (i == this.h) {
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++this.k;
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if (this.k == 1200) {
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this.C();
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}
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return;
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}
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this.am = false;
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this.i = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.ao = 0;
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this.ap = 0;
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this.k = 0;
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this.l = 0;
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} else {
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++this.ap;
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++this.l;
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}
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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@@ -97,7 +97,7 @@ public class EntityFireball extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.c_() && (entity1 != this.an || this.ap >= 25)) {
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if (entity1.d_() && (entity1 != this.j || this.l >= 25)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -123,7 +123,7 @@ public class EntityFireball extends Entity {
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boolean stick;
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if (movingobjectposition.g instanceof EntityLiving) {
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.entity.Entity shooter = (this.an == null) ? null : this.an.getBukkitEntity();
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org.bukkit.entity.Entity shooter = (this.j == null) ? null : this.j.getBukkitEntity();
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org.bukkit.entity.Entity damagee = movingobjectposition.g.getBukkitEntity();
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org.bukkit.entity.Entity projectile = this.getBukkitEntity();
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DamageCause damageCause = EntityDamageEvent.DamageCause.ENTITY_ATTACK;
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@@ -135,27 +135,27 @@ public class EntityFireball extends Entity {
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if(!event.isCancelled()) {
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// this function returns if the fireball should stick or not, i.e. !bounce
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stick = movingobjectposition.g.a(this.an, event.getDamage());
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stick = movingobjectposition.g.a(this.j, event.getDamage());
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} else {
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// event was cancelled, get if the fireball should bounce or not
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stick = !event.getBounce();
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}
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} else {
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stick = movingobjectposition.g.a(this.an, 0);
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stick = movingobjectposition.g.a(this.j, 0);
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}
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if (stick) {
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// CraftBukkit end
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;
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}
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}
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CraftServer server = ((WorldServer) this.world).getServer();
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org.bukkit.event.Event.Type eventType = ExplosionPrimedEvent.Type.EXPLOSION_PRIMED;
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ExplosionPrimedEvent event = new ExplosionPrimedEvent(eventType, CraftEntity.getEntity(server, this), 1.0F, false);
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server.getPluginManager().callEvent(event);
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if(!event.isCancelled()) {
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this.world.a((Entity) null, this.locX, this.locY, this.locZ, event.getRadius(), event.getFire());
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this.q();
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this.C();
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}
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// Craftbukkit end
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}
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@@ -187,7 +187,7 @@ public class EntityFireball extends Entity {
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.95F;
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if (this.v()) {
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if (this.g_()) {
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for (int k = 0; k < 4; ++k) {
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float f3 = 0.25F;
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@@ -210,29 +210,29 @@ public class EntityFireball extends Entity {
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public void a(NBTTagCompound nbttagcompound) {
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nbttagcompound.a("xTile", (short) this.e);
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nbttagcompound.a("yTile", (short) this.f);
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nbttagcompound.a("zTile", (short) this.ak);
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nbttagcompound.a("inTile", (byte) this.al);
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nbttagcompound.a("zTile", (short) this.g);
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nbttagcompound.a("inTile", (byte) this.h);
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nbttagcompound.a("shake", (byte) this.a);
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nbttagcompound.a("inGround", (byte) (this.am ? 1 : 0));
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nbttagcompound.a("inGround", (byte) (this.i ? 1 : 0));
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}
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public void b(NBTTagCompound nbttagcompound) {
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this.e = nbttagcompound.c("xTile");
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this.f = nbttagcompound.c("yTile");
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this.ak = nbttagcompound.c("zTile");
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this.al = nbttagcompound.b("inTile") & 255;
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this.a = nbttagcompound.b("shake") & 255;
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this.am = nbttagcompound.b("inGround") == 1;
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this.e = nbttagcompound.d("xTile");
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this.f = nbttagcompound.d("yTile");
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this.g = nbttagcompound.d("zTile");
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this.h = nbttagcompound.c("inTile") & 255;
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this.a = nbttagcompound.c("shake") & 255;
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this.i = nbttagcompound.c("inGround") == 1;
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}
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public boolean c_() {
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public boolean d_() {
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return true;
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}
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public boolean a(Entity entity, int i) {
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this.y();
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this.R();
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if (entity != null) {
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Vec3D vec3d = entity.G();
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Vec3D vec3d = entity.N();
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if (vec3d != null) {
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this.motX = vec3d.a;
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