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Update to Minecraft 1.3 beta
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@@ -14,20 +14,20 @@ public class EntityFish extends Entity {
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private int d = -1;
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private int e = -1;
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private int f = -1;
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private int ak = 0;
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private boolean al = false;
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private int g = 0;
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private boolean h = false;
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public int a = 0;
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public EntityHuman b;
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private int am;
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private int an = 0;
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private int ao = 0;
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private int i;
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private int j = 0;
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private int k = 0;
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public Entity c = null;
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private int ap;
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private double aq;
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private double ar;
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private double as;
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private double at;
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private double au;
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private int l;
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private double m;
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private double n;
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private double o;
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private double p;
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private double q;
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public EntityFish(World world) {
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super(world);
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@@ -74,19 +74,19 @@ public class EntityFish extends Entity {
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this.lastYaw = this.yaw = (float) (Math.atan2(d0, d2) * 180.0D / 3.1415927410125732D);
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this.lastPitch = this.pitch = (float) (Math.atan2(d1, (double) f3) * 180.0D / 3.1415927410125732D);
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this.am = 0;
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this.i = 0;
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}
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public void b_() {
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super.b_();
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if (this.ap > 0) {
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double d0 = this.locX + (this.aq - this.locX) / (double) this.ap;
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double d1 = this.locY + (this.ar - this.locY) / (double) this.ap;
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double d2 = this.locZ + (this.as - this.locZ) / (double) this.ap;
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public void f_() {
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super.f_();
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if (this.l > 0) {
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double d0 = this.locX + (this.m - this.locX) / (double) this.l;
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double d1 = this.locY + (this.n - this.locY) / (double) this.l;
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double d2 = this.locZ + (this.o - this.locZ) / (double) this.l;
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double d3;
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for (d3 = this.at - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
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for (d3 = this.p - (double) this.yaw; d3 < -180.0D; d3 += 360.0D) {
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;
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}
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@@ -94,18 +94,17 @@ public class EntityFish extends Entity {
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d3 -= 360.0D;
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}
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this.yaw = (float) ((double) this.yaw + d3 / (double) this.ap);
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this.pitch = (float) ((double) this.pitch + (this.au - (double) this.pitch) / (double) this.ap);
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--this.ap;
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this.yaw = (float) ((double) this.yaw + d3 / (double) this.l);
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this.pitch = (float) ((double) this.pitch + (this.q - (double) this.pitch) / (double) this.l);
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--this.l;
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this.a(d0, d1, d2);
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this.b(this.yaw, this.pitch);
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this.c(this.yaw, this.pitch);
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} else {
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if (!this.world.isStatic) {
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ItemStack itemstack = this.b.P();
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ItemStack itemstack = this.b.z();
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// CraftBukkit - cast this.b to Entity
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if (this.b.dead || !this.b.B() || itemstack == null || itemstack.a() != Item.FISHING_ROD || this.b((Entity) this.b) > 1024.0D) {
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this.q();
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if (this.b.dead || !this.b.J() || itemstack == null || itemstack.a() != Item.FISHING_ROD || this.g(this.b) > 1024.0D) {
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this.C();
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this.b.hookedFish = null;
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return;
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}
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@@ -126,26 +125,26 @@ public class EntityFish extends Entity {
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--this.a;
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}
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if (this.al) {
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if (this.h) {
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int i = this.world.getTypeId(this.d, this.e, this.f);
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if (i == this.ak) {
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++this.am;
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if (this.am == 1200) {
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this.q();
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if (i == this.g) {
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++this.i;
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if (this.i == 1200) {
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this.C();
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}
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return;
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}
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this.al = false;
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this.h = false;
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this.motX *= (double) (this.random.nextFloat() * 0.2F);
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this.motY *= (double) (this.random.nextFloat() * 0.2F);
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this.motZ *= (double) (this.random.nextFloat() * 0.2F);
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this.am = 0;
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this.an = 0;
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this.i = 0;
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this.j = 0;
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} else {
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++this.an;
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++this.j;
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}
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Vec3D vec3d = Vec3D.b(this.locX, this.locY, this.locZ);
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@@ -167,7 +166,7 @@ public class EntityFish extends Entity {
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for (int j = 0; j < list.size(); ++j) {
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Entity entity1 = (Entity) list.get(j);
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if (entity1.c_() && (entity1 != this.b || this.an >= 5)) {
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if (entity1.d_() && (entity1 != this.b || this.j >= 5)) {
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float f = 0.3F;
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AxisAlignedBB axisalignedbb = entity1.boundingBox.b((double) f, (double) f, (double) f);
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MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
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@@ -214,15 +213,15 @@ public class EntityFish extends Entity {
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stick = movingobjectposition.g.a(this.b, 0);
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}
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if (!stick) {
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c = movingobjectposition.g;
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this.c = movingobjectposition.g;
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}
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// CraftBukkit end
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} else {
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this.al = true;
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this.h = true;
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}
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}
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if (!this.al) {
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if (!this.h) {
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this.c(this.motX, this.motY, this.motZ);
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float f1 = MathHelper.a(this.motX * this.motX + this.motZ * this.motZ);
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@@ -248,7 +247,7 @@ public class EntityFish extends Entity {
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this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
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float f2 = 0.92F;
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if (this.onGround || this.B) {
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if (this.onGround || this.aV) {
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f2 = 0.5F;
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}
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@@ -266,10 +265,10 @@ public class EntityFish extends Entity {
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}
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if (d6 > 0.0D) {
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if (this.ao > 0) {
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--this.ao;
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if (this.k > 0) {
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--this.k;
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} else if (this.random.nextInt(500) == 0) {
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this.ao = this.random.nextInt(30) + 10;
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this.k = this.random.nextInt(30) + 10;
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this.motY -= 0.20000000298023224D;
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this.world.a(this, "random.splash", 0.25F, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F);
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float f3 = (float) MathHelper.b(this.boundingBox.b);
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@@ -292,7 +291,7 @@ public class EntityFish extends Entity {
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}
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}
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if (this.ao > 0) {
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if (this.k > 0) {
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this.motY -= (double) (this.random.nextFloat() * this.random.nextFloat() * this.random.nextFloat()) * 0.2D;
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}
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@@ -315,21 +314,21 @@ public class EntityFish extends Entity {
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nbttagcompound.a("xTile", (short) this.d);
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nbttagcompound.a("yTile", (short) this.e);
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nbttagcompound.a("zTile", (short) this.f);
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nbttagcompound.a("inTile", (byte) this.ak);
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nbttagcompound.a("inTile", (byte) this.g);
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nbttagcompound.a("shake", (byte) this.a);
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nbttagcompound.a("inGround", (byte) (this.al ? 1 : 0));
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nbttagcompound.a("inGround", (byte) (this.h ? 1 : 0));
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}
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public void b(NBTTagCompound nbttagcompound) {
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this.d = nbttagcompound.c("xTile");
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this.e = nbttagcompound.c("yTile");
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this.f = nbttagcompound.c("zTile");
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this.ak = nbttagcompound.b("inTile") & 255;
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this.a = nbttagcompound.b("shake") & 255;
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this.al = nbttagcompound.b("inGround") == 1;
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this.d = nbttagcompound.d("xTile");
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this.e = nbttagcompound.d("yTile");
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this.f = nbttagcompound.d("zTile");
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this.g = nbttagcompound.c("inTile") & 255;
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this.a = nbttagcompound.c("shake") & 255;
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this.h = nbttagcompound.c("inGround") == 1;
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}
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public int d() {
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public int h() {
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byte b0 = 0;
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if (this.c != null) {
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@@ -343,7 +342,7 @@ public class EntityFish extends Entity {
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this.c.motY += d1 * d4 + (double) MathHelper.a(d3) * 0.08D;
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this.c.motZ += d2 * d4;
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b0 = 3;
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} else if (this.ao > 0) {
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} else if (this.k > 0) {
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EntityItem entityitem = new EntityItem(this.world, this.locX, this.locY, this.locZ, new ItemStack(Item.RAW_FISH));
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double d5 = this.b.locX - this.locX;
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double d6 = this.b.locY - this.locY;
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@@ -358,11 +357,11 @@ public class EntityFish extends Entity {
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b0 = 1;
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}
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if (this.al) {
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if (this.h) {
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b0 = 2;
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}
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this.q();
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this.C();
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this.b.hookedFish = null;
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return b0;
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}
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