Update to Minecraft 1.3 beta

This commit is contained in:
Dinnerbone
2011-02-23 02:37:56 +00:00
parent a124bfdab5
commit f759e0b60d
83 changed files with 3182 additions and 3292 deletions

View File

@@ -23,7 +23,7 @@ public class InventoryPlayer implements IInventory {
this.e = entityhuman;
}
public ItemStack e() {
public ItemStack b() {
return this.a[this.c];
}
@@ -39,7 +39,7 @@ public class InventoryPlayer implements IInventory {
private int c(ItemStack itemstack) {
for (int i = 0; i < this.a.length; ++i) {
if (this.a[i] != null && this.a[i].id == itemstack.id && this.a[i].c() && this.a[i].count < this.a[i].b() && this.a[i].count < this.c() && (!this.a[i].e() || this.a[i].h() == itemstack.h())) {
if (this.a[i] != null && this.a[i].id == itemstack.id && this.a[i].c() && this.a[i].count < this.a[i].b() && this.a[i].count < this.n_() && (!this.a[i].e() || this.a[i].h() == itemstack.h())) {
return i;
}
}
@@ -79,8 +79,8 @@ public class InventoryPlayer implements IInventory {
l = this.a[k].b() - this.a[k].count;
}
if (l > this.c() - this.a[k].count) {
l = this.c() - this.a[k].count;
if (l > this.n_() - this.a[k].count) {
l = this.n_() - this.a[k].count;
}
if (l == 0) {
@@ -94,7 +94,7 @@ public class InventoryPlayer implements IInventory {
}
}
public void f() {
public void e() {
for (int i = 0; i < this.a.length; ++i) {
if (this.a[i] != null && this.a[i].b > 0) {
--this.a[i].b;
@@ -135,7 +135,7 @@ public class InventoryPlayer implements IInventory {
}
}
public ItemStack b(int i, int j) {
public ItemStack a(int i, int j) {
ItemStack[] aitemstack = this.a;
if (i >= this.a.length) {
@@ -213,9 +213,9 @@ public class InventoryPlayer implements IInventory {
this.a = new ItemStack[36];
this.b = new ItemStack[4];
for (int i = 0; i < nbttaglist.b(); ++i) {
for (int i = 0; i < nbttaglist.c(); ++i) {
NBTTagCompound nbttagcompound = (NBTTagCompound) nbttaglist.a(i);
int j = nbttagcompound.b("Slot") & 255;
int j = nbttagcompound.c("Slot") & 255;
ItemStack itemstack = new ItemStack(nbttagcompound);
if (itemstack.a() != null) {
@@ -230,11 +230,11 @@ public class InventoryPlayer implements IInventory {
}
}
public int h_() {
return this.a.length + this.b.length; //Craftbukkit
public int m_() {
return this.a.length + 4;
}
public ItemStack a(int i) {
public ItemStack c_(int i) {
ItemStack[] aitemstack = this.a;
if (i >= aitemstack.length) {
@@ -245,16 +245,16 @@ public class InventoryPlayer implements IInventory {
return aitemstack[i];
}
public String b() {
public String c() {
return "Inventory";
}
public int c() {
public int n_() {
return 64;
}
public int a(Entity entity) {
ItemStack itemstack = this.a(this.c);
ItemStack itemstack = this.c_(this.c);
return itemstack != null ? itemstack.a(entity) : 1;
}
@@ -263,13 +263,13 @@ public class InventoryPlayer implements IInventory {
if (block.material != Material.STONE && block.material != Material.ORE && block.material != Material.SNOW_BLOCK && block.material != Material.SNOW_LAYER) {
return true;
} else {
ItemStack itemstack = this.a(this.c);
ItemStack itemstack = this.c_(this.c);
return itemstack != null ? itemstack.b(block) : false;
}
}
public int g() {
public int f() {
int i = 0;
int j = 0;
int k = 0;
@@ -282,7 +282,7 @@ public class InventoryPlayer implements IInventory {
j += k1;
k += i1;
int l1 = ((ItemArmor) this.b[l].a()).bh;
int l1 = ((ItemArmor) this.b[l].a()).bj;
i += l1;
}
@@ -307,7 +307,7 @@ public class InventoryPlayer implements IInventory {
}
}
public void h() {
public void g() {
int i;
for (i = 0; i < this.a.length; ++i) {
@@ -325,7 +325,7 @@ public class InventoryPlayer implements IInventory {
}
}
public void d() {
public void h() {
this.d = true;
}
@@ -339,6 +339,6 @@ public class InventoryPlayer implements IInventory {
}
public boolean a_(EntityHuman entityhuman) {
return this.e.dead ? false : entityhuman.b((Entity) this.e) <= 64.0D;
return this.e.dead ? false : entityhuman.g(this.e) <= 64.0D;
}
}