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Update to Minecraft 1.3 beta
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@@ -2,40 +2,40 @@ package net.minecraft.server;
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public class TileEntityChest extends TileEntity implements IInventory {
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private ItemStack[] e = new ItemStack[27]; //Craftbukkit
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private ItemStack[] a = new ItemStack[27]; //Craftbukkit
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// CraftBukkit start
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public ItemStack[] getContents() {
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return e;
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return a;
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}
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// CraftBukkit end
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public TileEntityChest() {}
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public int h_() {
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return this.e.length; // Craftbukkit
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public int m_() {
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return 27;
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}
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public ItemStack a(int i) {
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return this.e[i];
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public ItemStack c_(int i) {
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return this.a[i];
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}
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public ItemStack b(int i, int j) {
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if (this.e[i] != null) {
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public ItemStack a(int i, int j) {
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if (this.a[i] != null) {
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ItemStack itemstack;
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if (this.e[i].count <= j) {
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itemstack = this.e[i];
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this.e[i] = null;
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this.d();
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if (this.a[i].count <= j) {
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itemstack = this.a[i];
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this.a[i] = null;
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this.h();
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return itemstack;
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} else {
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itemstack = this.e[i].a(j);
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if (this.e[i].count == 0) {
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this.e[i] = null;
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itemstack = this.a[i].a(j);
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if (this.a[i].count == 0) {
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this.a[i] = null;
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}
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this.d();
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this.h();
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return itemstack;
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}
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} else {
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@@ -44,30 +44,30 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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public void a(int i, ItemStack itemstack) {
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this.e[i] = itemstack;
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if (itemstack != null && itemstack.count > this.c()) {
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itemstack.count = this.c();
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this.a[i] = itemstack;
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if (itemstack != null && itemstack.count > this.n_()) {
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itemstack.count = this.n_();
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}
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this.d();
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this.h();
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}
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public String b() {
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public String c() {
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return "Chest";
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}
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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NBTTagList nbttaglist = nbttagcompound.k("Items");
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NBTTagList nbttaglist = nbttagcompound.l("Items");
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this.e = new ItemStack[this.h_()];
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this.a = new ItemStack[this.m_()];
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for (int i = 0; i < nbttaglist.b(); ++i) {
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for (int i = 0; i < nbttaglist.c(); ++i) {
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NBTTagCompound nbttagcompound1 = (NBTTagCompound) nbttaglist.a(i);
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int j = nbttagcompound1.b("Slot") & 255;
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int j = nbttagcompound1.c("Slot") & 255;
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if (j >= 0 && j < this.e.length) {
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this.e[j] = new ItemStack(nbttagcompound1);
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if (j >= 0 && j < this.a.length) {
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this.a[j] = new ItemStack(nbttagcompound1);
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}
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}
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}
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@@ -76,12 +76,12 @@ public class TileEntityChest extends TileEntity implements IInventory {
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super.b(nbttagcompound);
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NBTTagList nbttaglist = new NBTTagList();
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for (int i = 0; i < this.e.length; ++i) {
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if (this.e[i] != null) {
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for (int i = 0; i < this.a.length; ++i) {
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if (this.a[i] != null) {
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NBTTagCompound nbttagcompound1 = new NBTTagCompound();
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nbttagcompound1.a("Slot", (byte) i);
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this.e[i].a(nbttagcompound1);
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this.a[i].a(nbttagcompound1);
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nbttaglist.a((NBTBase) nbttagcompound1);
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}
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}
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@@ -89,11 +89,11 @@ public class TileEntityChest extends TileEntity implements IInventory {
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nbttagcompound.a("Items", (NBTBase) nbttaglist);
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}
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public int c() {
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public int n_() {
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return 64;
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}
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public boolean a_(EntityHuman entityhuman) {
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return this.a.getTileEntity(this.b, this.c, this.d) != this ? false : entityhuman.d((double) this.b + 0.5D, (double) this.c + 0.5D, (double) this.d + 0.5D) <= 64.0D;
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return this.d.getTileEntity(this.e, this.f, this.g) != this ? false : entityhuman.d((double) this.e + 0.5D, (double) this.f + 0.5D, (double) this.g + 0.5D) <= 64.0D;
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}
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}
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