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[ci skip] Cleanup events (#10202)
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@@ -17,6 +17,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.ApiStatus;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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@@ -24,56 +25,27 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
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+
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+ private final float cooledAttackStrength;
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+ private boolean cancel = false;
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+ private static final HandlerList handlers = new HandlerList();
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+ @NotNull private final Entity attackedEntity;
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+ private static final HandlerList HANDLER_LIST = new HandlerList();
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+
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+ public PlayerAttackEntityCooldownResetEvent(@NotNull Player who, @NotNull Entity attackedEntity, float cooledAttackStrength) {
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+ super(who);
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+ @NotNull private final Entity attackedEntity;
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+ private final float cooledAttackStrength;
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+
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+ private boolean cancelled;
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+
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+ @ApiStatus.Internal
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+ public PlayerAttackEntityCooldownResetEvent(@NotNull Player player, @NotNull Entity attackedEntity, float cooledAttackStrength) {
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+ super(player);
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+ this.attackedEntity = attackedEntity;
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+ this.cooledAttackStrength = cooledAttackStrength;
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+ }
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+
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+ @Override
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+ public @NotNull HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ public static @NotNull HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+
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+ /**
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+ * Gets the cancellation state of this event. A cancelled event will not
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+ * be executed in the server, but will still pass to other plugins
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+ * <p>
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+ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
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+ *
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+ * @return true if this event is cancelled
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return cancel;
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+ }
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+
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+ /**
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+ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
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+ *
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+ * @param cancel true if you wish to cancel this event
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancel = cancel;
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+ }
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+
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+ /**
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+ * Get the value of the players cooldown attack strength when they initiated the attack
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+ *
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+ * @return returns the original player cooldown value
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+ */
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+ public float getCooledAttackStrength() {
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+ return cooledAttackStrength;
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+ return this.cooledAttackStrength;
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+ }
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+
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+ /**
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@@ -83,6 +55,35 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ */
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+ @NotNull
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+ public Entity getAttackedEntity() {
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+ return attackedEntity;
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+ return this.attackedEntity;
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+ }
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+
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+ /**
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+ * {@inheritDoc}
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+ * <p>
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+ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
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+ */
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+ @Override
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+ public boolean isCancelled() {
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+ return this.cancelled;
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+ }
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+
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+ /**
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+ * {@inheritDoc}
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+ * <p>
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+ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
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+ */
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @Override
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+ public @NotNull HandlerList getHandlers() {
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+ return HANDLER_LIST;
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+ }
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+
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+ public static @NotNull HandlerList getHandlerList() {
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+ return HANDLER_LIST;
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+ }
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+}
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