Update Upstream

This commit is contained in:
Spottedleaf
2019-05-05 19:58:04 -07:00
parent 52cd8744e0
commit f9f71eb14e
321 changed files with 809 additions and 856 deletions

View File

@@ -7,7 +7,7 @@ This allows you to create already filled textures on Skulls to avoid texture loo
which commonly cause rate limit issues with Mojang API
diff --git a/src/main/java/org/bukkit/block/Skull.java b/src/main/java/org/bukkit/block/Skull.java
index 6325f583..27675ecd 100644
index 943d751f..a6914f01 100644
--- a/src/main/java/org/bukkit/block/Skull.java
+++ b/src/main/java/org/bukkit/block/Skull.java
@@ -0,0 +0,0 @@ import org.bukkit.block.data.BlockData;
@@ -18,7 +18,7 @@ index 6325f583..27675ecd 100644
/**
* Represents a captured state of a skull block.
@@ -0,0 +0,0 @@ public interface Skull extends BlockState {
@@ -0,0 +0,0 @@ public interface Skull extends TileState {
*/
public void setOwningPlayer(@NotNull OfflinePlayer player);
@@ -40,7 +40,7 @@ index 6325f583..27675ecd 100644
* Gets the rotation of the skull in the world (or facing direction if this
* is a wall mounted skull).
diff --git a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
index 1583764b..43cdc4c6 100644
index 35a39203..8b2465ea 100644
--- a/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
+++ b/src/main/java/org/bukkit/inventory/meta/SkullMeta.java
@@ -0,0 +0,0 @@