Fixed lack of calling callEvent(event), finished Item Use

This commit is contained in:
durron597
2011-01-08 06:18:05 -05:00
parent 65c8df24b6
commit fab66092e2
10 changed files with 417 additions and 3 deletions

View File

@@ -0,0 +1,47 @@
package net.minecraft.server;
import org.bukkit.craftbukkit.CraftBlock;
import org.bukkit.craftbukkit.CraftItemStack;
import org.bukkit.craftbukkit.CraftPlayer;
import org.bukkit.event.Event.Type;
import org.bukkit.event.player.PlayerItemEvent;
public class ItemSeeds extends Item {
private int a;
public ItemSeeds(int i, int j) {
super(i);
a = j;
}
public boolean a(ItemStack itemstack, EntityPlayer entityplayer, World world, int i, int j, int k, int l) {
if (l != 1) {
return false;
}
int i1 = world.a(i, j, k);
if (i1 == Block.aA.bh) {
// Craftbukkit start
// Seeds
CraftBlock blockClicked = (CraftBlock) ((WorldServer) world).getWorld().getBlockAt(i, j, k);
CraftItemStack itemInHand = new CraftItemStack(itemstack);
CraftPlayer thePlayer = new CraftPlayer(((WorldServer) world).getServer(), (EntityPlayerMP) entityplayer);
PlayerItemEvent pie = new PlayerItemEvent(Type.PLAYER_ITEM, thePlayer, itemInHand, blockClicked, CraftBlock.notchToBlockFace(l));
((WorldServer) world).getServer().getPluginManager().callEvent(pie);
if (!pie.isCancelled()) {
world.d(i, j + 1, k, a);
itemstack.a--;
return true;
} else {
return false;
}
} else {
return false;
}
}
}