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[ci skip] Move chunk system patch back a bit
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@@ -42,10 +42,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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}
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+ checkDupeUUID(world, entity); // Paper - duplicate uuid resolving
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return !needsRemoval;
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}), position); // Paper - rewrite chunk system
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}));
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// CraftBukkit end
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@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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throw new UnsupportedOperationException(); // Paper - rewrite chunk system
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});
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}
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+ // Paper start - duplicate uuid resolving
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@@ -88,5 +88,5 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+ // Paper end - duplicate uuid resolving
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public CompletableFuture<Either<LevelChunk, ChunkHolder.ChunkLoadingFailure>> prepareTickingChunk(ChunkHolder holder) {
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throw new UnsupportedOperationException(); // Paper - rewrite chunk system
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}
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CompletableFuture<Either<List<ChunkAccess>, ChunkHolder.ChunkLoadingFailure>> completablefuture = this.getChunkRangeFuture(holder, 1, (i) -> {
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return ChunkStatus.FULL;
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