Use distance map to optimise entity tracker / Misc Utils

Use the distance map to find candidate players for tracking.

This also ports a few utility changes from Tuinity
This commit is contained in:
Spottedleaf
2020-05-06 03:44:47 -04:00
parent 444dd5a0c6
commit fbe8958237
67 changed files with 802 additions and 358 deletions

View File

@@ -81,7 +81,7 @@ index 4ba72275b9..572679e4d1 100644
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index f47ed1947e..7bcdbe713d 100644
index 8e9ddca049..165cb994e8 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
@@ -105,7 +105,7 @@ index 030c9992eb..fd6dad8437 100644
this.uniqueID = uuid;
this.am = this.uniqueID.toString();
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 2c7e611663..3c237b259e 100644
index 4ee26ff08f..1d255ce383 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@
@@ -197,7 +197,7 @@ index 2c7e611663..3c237b259e 100644
ChunkCoordIntPair chunkcoordintpair = playerchunk.i();
CompletableFuture<Either<List<IChunkAccess>, PlayerChunk.Failure>> completablefuture = this.a(chunkcoordintpair, 1, (i) -> {
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index e34ea3d098..f9ee9afe3a 100644
index 6da2392915..081df240f3 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -0,0 +0,0 @@ package net.minecraft.server;