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Fixed fauxSleeping check on leaving bed
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@@ -875,7 +875,7 @@ public abstract class EntityHuman extends EntityLiving {
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}
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}
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public void a(boolean flag, boolean flag1, boolean flag2) {
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public void a(boolean flag, boolean flag1, boolean flag2) {
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if (this.fauxSleeping) return; // CraftBukkit - Can't leave bed if not in one!
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if (this.fauxSleeping && !this.sleeping) return; // CraftBukkit - Can't leave bed if not in one!
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this.b(0.6F, 1.8F);
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this.b(0.6F, 1.8F);
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this.m_();
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this.m_();
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