Ensure mobs don't spawn out of world border

this is originally what I thought #1333 was, but wasn't, but this is still valid fix
This commit is contained in:
Aikar
2018-09-17 21:50:02 -04:00
parent 97fc12e095
commit fda3e873f6
33 changed files with 53 additions and 46 deletions

View File

@@ -8,7 +8,7 @@ World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is tr
Keep them consistent
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index f13ff979b0..c42c6c742f 100644
index a81c7dfa2e..3740cdf95d 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc