Ensure mobs don't spawn out of world border

this is originally what I thought #1333 was, but wasn't, but this is still valid fix
This commit is contained in:
Aikar
2018-09-17 21:50:02 -04:00
parent 97fc12e095
commit fda3e873f6
33 changed files with 53 additions and 46 deletions

View File

@@ -6,7 +6,7 @@ Subject: [PATCH] Optimize World.isLoaded(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 0fd91a687e..0cf5d80899 100644
index 3740cdf95d..785611f0e2 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
@@ -18,6 +18,6 @@ index 0fd91a687e..0cf5d80899 100644
+ }
+
// Paper start
public Chunk getChunkIfLoaded(BlockPosition blockposition) {
return getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4);
public boolean isLoadedAndInBounds(BlockPosition blockposition) {
return getWorldBorder().isInBounds(blockposition) && getChunkIfLoaded(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null;
--