Commit Graph

76 Commits

Author SHA1 Message Date
Shane Freeder
94d60e15b3 Copy thrown pearls list for removal (#12840) 2025-07-14 23:04:02 +02:00
Owen
7f60924390 Configuration API (#12301)
This implements a solution that preemptively exits the tick loop if we have already marked the connection as disconnecting. This avoids changing the result of Connection#isConnected in order to avoid other possibly unintentional changes. Fundamentally it should be investigated if closing the connection async is really still needed.

This also additionally removes the login disconnecting logic for server stopping, as this was also a possible issue in the config stage but also shouldn't be an issue as connections are closed on server stop very early.

Additionally, do not check for isConnecting() on VERIFYING, as that seemed to be an old diff originally trying to resolve this code, however isConnected is not updated at this point so it pretty much was useless.
2025-06-30 11:49:15 +02:00
Bjarne Koll
a24f9b204c 1.21.6 dev
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2025-06-17 15:45:25 +02:00
Lulu13022002
567f63ae34 Parity for respawn events (#11792) 2025-04-30 20:04:24 +02:00
Gero
3e3b42cdf5 Update player chat session sync (#12382) 2025-04-26 23:26:20 +02:00
Nassim Jahnke
f00727c57e 1.21.5
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com>
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev>
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com>
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com>
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com>
2025-04-12 17:27:00 +02:00
Tamion
6ea42025a4 Send all attributes on respawn (#12274) 2025-03-13 12:41:03 +01:00
Lulu13022002
d4a957849c Experimental annotation changes (#12028) 2025-01-30 20:02:14 +01:00
Bjarne Koll
286e3468d7 Some more cleanup 2024-12-21 16:03:34 +01:00
Nassim Jahnke
3b0b3a0aef and some more 2024-12-21 13:45:04 +01:00
Nassim Jahnke
e0593e9286 More diff/changed variable name cleanup 2024-12-21 12:15:25 +01:00
Lulu13022002
051ab9117a fix more diff 2024-12-20 23:39:43 +01:00
Lulu13022002
6126012369 readd beacon effect cause 2024-12-18 19:29:39 +01:00
Nassim Jahnke
7caf863b52 Small diff cleanups from patch updating
And remove a dumb log change in PacketEncoder
2024-12-17 16:50:59 +01:00
Owen1212055
b21c0686c0 Fix broadcast sending to sender multiple times 2024-12-15 21:43:15 -05:00
Jake Potrebic
8cca65b8ac remove all the rest of the import hunks 2024-12-15 11:42:42 -08:00
Jake Potrebic
7ac9b00916 PlayerList 2024-12-14 19:52:00 -08:00
Nassim Jahnke
83b7370131 Players directory 2024-12-13 18:06:27 +01:00
Nassim Jahnke
45ddf764d9 Move patches to unapplied 2024-12-12 12:30:31 +01:00
Owen1212055
d300c94ec2 Properly resend entities
This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.

This also adds utilities to aid in further preventing entity desyncs.

This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.

For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.

See: https://github.com/PaperMC/Paper/pull/1896

== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
2022-12-07 17:25:19 -05:00
Jason Penilla
cf7a1191a9 Allow using old ender pearl behavior
When enabled, ender pearls will not load chunks and will save to the world instead of the player.

== AT ==
public net.minecraft.world.entity.projectile.Projectile cachedOwner
2024-10-27 12:36:53 -07:00
Corey Shupe
53fab9663b Add Listing API for Player 2023-01-11 16:40:39 -05:00
Jake Potrebic
06b00246a2 API for updating recipes on clients 2021-08-21 17:25:38 -07:00
Spottedleaf
a13bff4a5f Folia scheduler and owned region API
Pulling Folia API to Paper is primarily intended for plugins
that want to target both Paper and Folia without unnecessary
compatibility layers.

Add both a location based scheduler, an entity based scheduler,
and a global region scheduler.

Owned region API may be useful for plugins which want to perform
operations over large areas outside of the buffer zone provided
by the regionaliser, as it is not guaranteed that anything
outside of the buffer zone is owned. Then, the plugins may use
the schedulers depending on the result of the ownership check.
2023-06-17 11:52:52 +02:00
SageSphinx63920
02819929b6 Add whitelist events 2023-05-14 12:57:15 +02:00
Jake Potrebic
3af4592f2a Use single player info update packet on join 2023-01-08 17:38:28 -08:00
Jake Potrebic
0b9ef3701e Fix a bunch of vanilla bugs
https://bugs.mojang.com/browse/MC-253721
  wrong msg for opping multiple players

https://bugs.mojang.com/browse/MC-248588
  respect mob griefing gamerule for draining water cauldrons

https://bugs.mojang.com/browse/MC-244739
  play goat eating sound for last item in stack

https://bugs.mojang.com/browse/MC-243057
  ignore furnace fuel slot in recipe book click

https://bugs.mojang.com/browse/MC-147659
  Some witch huts spawn the incorrect cat
  Note: Marked as Won't Fix, makes 0 sense

https://bugs.mojang.com/browse/MC-179072
  Creepers do not defuse when switching from Survival to Creative/Spectator

https://bugs.mojang.com/browse/MC-259571
  Fix changeGameModeForPlayer to use gameModeForPlayer

https://bugs.mojang.com/browse/MC-262422
  Fix lightning being able to hit spectators

https://bugs.mojang.com/browse/MC-263999
  Fix mobs breaking doors not spawning block break particles

https://bugs.mojang.com/browse/MC-210802
  Fixes sheep eating blocks outside of ticking range

https://bugs.mojang.com/browse/MC-123848
  Fixes item frames dropping items above when pointing down

https://bugs.mojang.com/browse/MC-174630
  Fix secondary beacon effect remaining after switching effect

https://bugs.mojang.com/browse/MC-153086
  Fix the beacon deactivation sound always playing when broken

https://bugs.mojang.com/browse/MC-200092
  Fix yaw being ignored for a player's first spawn pos

https://bugs.mojang.com/browse/MC-158900
  Fix error when joining after tempban expired

https://bugs.mojang.com/browse/MC-99075
  Fix inventory desync within spawn protected area

https://bugs.mojang.com/browse/MC-273635
  Fix TrialSpawner forgets assigned mob when placed by player

== AT ==
public net/minecraft/world/entity/Mob leashInfoTag
public net/minecraft/server/level/ChunkMap anyPlayerCloseEnoughForSpawning(Lnet/minecraft/world/level/ChunkPos;)Z

Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-07-11 11:56:41 -07:00
Doc
90ee0e7de2 Use username instead of display name in PlayerList#getPlayerStats 2022-04-15 17:40:30 -04:00
Nassim Jahnke
b85ac14d28 Force close world loading screen
Dead players would be stuck in the world loading screen and other players may
miss messages and similar sent in the join event if chunk loading is slow.
Paper already circumvents falling through the world before chunks are loaded,
so we do not need that. The client only needs the chunk it is currently in to
be loaded to close the loading screen, so we just send an empty one.
2022-03-02 09:45:56 +01:00
Spottedleaf
5be900b223 Validate usernames 2022-01-01 05:19:37 -08:00
Spottedleaf
efb3bbf2bb Fix GameProfileCache concurrency
Separate lookup and state access locks prevent lookups
from stalling simple state access/write calls
2020-07-11 05:09:28 -07:00
Jake Potrebic
0e4e270396 Add PlayerSetSpawnEvent 2021-05-19 18:59:10 -07:00
Jake Potrebic
818a84cfbe Fix kick event leave message not being sent 2021-07-07 16:19:41 -07:00
Jake Potrebic
75225eb102 Add PlayerKickEvent causes 2021-05-15 20:30:45 -07:00
Dmitry Sidorov
06ee0e08d7 Drop carried item when player has disconnected
Fixes disappearance of held items, when a player gets disconnected and PlayerDropItemEvent is cancelled.
Closes #5036
2021-02-04 20:32:01 +03:00
Jake Potrebic
bf99953fa0 fix converting txt to json file 2021-01-04 19:49:15 -08:00
Mariell Hoversholm
23b8639dbf Add sendOpLevel API 2020-12-29 15:03:03 +01:00
Jason Penilla
921d396ffa Fix villager boat exploit 2021-01-11 12:43:51 -08:00
Mariell Hoversholm
4b0e4655fd Add API for quit reason 2020-11-14 16:19:52 +01:00
2277
dd3e099c9c Move player to spawn point if spawn in unloaded world
If the playerdata contains an invalid world (missing, unloaded, invalid,
etc.), spawn the player at the spawn point of the main world.

Co-authored-by: Wyatt Childers <wchilders@nearce.com>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2020-03-31 10:33:55 +01:00
Aikar
d7f24e6729 Fire PlayerJoinEvent when Player is actually ready
For years, plugin developers have had to delay many things they do
inside of the PlayerJoinEvent by 1 tick to make it actually work.

This all boiled down to 1 reason why: The event fired before the
player was fully ready and joined to the world!

Additionally, if that player logged out on a vehicle, the event
fired before the vehicle was even loaded, so that plugins had no
access to the vehicle during this event either.

This change finally fixes this issue, fully preparing the player
into the world as a fully ready entity, vehicle included.

There should be no plugins that break because of this change, but might
improve consistency with other plugins instead.

For example, if 2 plugins listens to this event, and the first one
teleported the player in the event, then the 2nd plugin actually
would be getting a valid player!

This was very non deterministic. This change will ensure every plugin
receives a deterministic result, and should no longer require 1 tick
delays anymore.

== AT ==
public net.minecraft.server.level.ChunkMap addEntity(Lnet/minecraft/world/entity/Entity;)V
2020-04-19 00:05:46 -04:00
Aikar
7659c20386 Don't move existing players to world spawn
This can cause a nasty server lag the spawn chunks are not kept loaded
or they aren't finished loading yet, or if the world spawn radius is
larger than the keep loaded range.

By skipping this, we avoid potential for a large spike on server start.

== AT ==
public net.minecraft.server.level.ServerPlayer fudgeSpawnLocation(Lnet/minecraft/server/level/ServerLevel;)V
2020-04-09 21:20:33 -04:00
MisterVector
4ee0744e6d Add PlayerPostRespawnEvent 2018-10-26 21:31:00 -07:00
Aikar
0b77748b35 Fixes and additions to the spawn reason API
Expose an entities spawn reason on the entity.
Pre existing entities will return NATURAL if it was a non
persistenting Living Entity, SPAWNER for spawners,
or DEFAULT since data was not stored.

Additionally, add missing spawn reasons.

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Doc <nachito94@msn.com>
2019-03-24 00:24:52 -04:00
Mark Vainomaa
19bd3b2655 Call WhitelistToggleEvent when whitelist is toggled 2019-03-13 20:08:09 +02:00
Zach Brown
f1f016dd5e Replace OfflinePlayer#getLastPlayed
Currently OfflinePlayer#getLastPlayed could more accurately be described
as "OfflinePlayer#getLastTimeTheirDataWasSaved".

The API doc says it should return the last time the server "witnessed"
the player, whilst also saying it should return the last time they
logged in. The current implementation does neither.

Given this interesting contradiction in the API documentation and the
current defacto implementation, I've elected to deprecate (with no
intent to remove) and replace it with two new methods, clearly named and
documented as to their purpose.
2019-01-02 00:35:43 -06:00
egg82
f6519a79fe Use ConcurrentHashMap in JsonList
This is specifically aimed at fixing #471

Using a ConcurrentHashMap because thread safety
The performance benefit of Map over ConcurrentMap is negligabe at best in this scenaio, as most operations will be get and not add or remove
Even without considering the use-case the benefits are still negligable

Original ideas for the system included an expiration policy and/or handler
The simpler solution was to use a computeIfPresent in the get method
This will simultaneously have an O(1) lookup time and automatically expire any values
Since the get method (nor other similar methods) don't seem to have a critical need to flush the map to disk at any of these points further processing is simply wasteful
Meaning the original function expired values unrelated to the current value without actually having any explicit need to

The h method was heavily modified to be much more efficient in its processing
Also instead of being called on every get, it's now called just before a save
This will eliminate stale values being flushed to disk

Modified isEmpty to use the isEmpty() method instead of the slightly confusing size() < 1
The point of this is readability, but does have a side-benefit of a small microptimization
2018-08-07 01:24:23 -06:00
Aikar
3430a002d1 InventoryCloseEvent Reason API
Allows you to determine why an inventory was closed, enabling plugin developers
to "confirm" things based on if it was player triggered close or not.
2018-07-03 21:56:23 -04:00
Aikar
d0d0b1a21e Player.setPlayerProfile API
This can be useful for changing name or skins after a player has logged in.

== AT ==
public-f net.minecraft.world.entity.player.Player gameProfile
2018-03-18 12:29:48 -04:00
Aikar
2f6c221649 ProfileWhitelistVerifyEvent 2017-07-03 18:11:10 -05:00