Tamion
072a8317b2
Add proper attached blocks API to AbstractArrow ( #12099 )
2025-02-12 23:13:07 +01:00
Owen
fa5824e4c8
Add skipTripwireHookPlacementValidation ( #12091 )
...
This allows for the configuration of tripwire hook duping.
2025-02-10 23:04:38 +01:00
Lulu13022002
1a04e96ab7
Fix EntityBreedEvent cancellation ( #12046 )
2025-02-08 20:59:13 +01:00
Lulu13022002
51acc802b8
Prevent duplicate raider in RaidSpawnWaveEvent list ( #12040 )
2025-02-08 20:55:57 +01:00
Roni Äikäs
cb6c57e0f8
Fix Squid and Dolphin spawn height ( #12045 )
2025-02-08 20:24:07 +01:00
masmc05
786ddf53c6
Default piston block entity direction to DOWN ( #12039 )
2025-02-08 20:17:45 +01:00
Shane Freeder
597dcfffb9
Add support for lz4 ( #12053 )
...
Mojang added this early 2024, however, it wasn't ever added to the actual config option
inside of paper
2025-02-08 19:07:43 +01:00
Warrior
5395ae37bd
Fix composter block setting bukkit owner twice ( #12058 )
2025-02-02 22:38:01 +01:00
Lulu13022002
d4a957849c
Experimental annotation changes ( #12028 )
2025-01-30 20:02:14 +01:00
Spottedleaf
e2f0efd1af
Remove nms.Entity#isChunkLoaded
...
This method was used pre 1.17 era where an Entity was explicitly
tied to a (then called) Chunk's entity slices. If an entity
was not inside a Chunk, then it was considered invalid as
it was not possible to save the entity.
In 1.17+, entities are now tied to a separately tracked entity
section management system. This system is far more reliable now
as it no longer requires a full chunk load to properly track
entities for saving. As a result, an Entity if inside the world
is always attached to some entity chunk section (except in rare
cases in Vanilla which are fixed in Moonrise).
As a result, whether the chunk the entity is in is loaded is no
longer an indication of whether they are tracked in the world
and we can reliably infer that the entity is correctly in the
world through the valid field alone.
Additionally drop the isInWorld() check, as valid=true implies
isInWorld=true. More importantly, the isInWorld() check invokes
getHandle which may trip a thread check on Folia. This will fix
World#getEntities() and friends exploding on Folia.
However, World#getEntities() on Folia still cannot reliably return
all entities in the world as actions such as cross-region
(not cross-world) teleporting will remove entities from the world.
2025-01-28 17:33:48 -08:00
caramel
7e21cb8181
fix PlayerChangedMainHandEvent javadoc ( #12020 )
...
* fix PlayerChangedMainHandEvent javadoc
* Obsolete
---------
Co-authored-by: Bjarne Koll <lynxplay101@gmail.com >
2025-01-26 14:00:32 -08:00
EnZaXD
fb5b173c6a
Add PlayerClientLoadedWorldEvent ( #11940 )
2025-01-25 21:47:08 +01:00
Creeam
81bb82f521
Fix wrong piston world border check ( #12007 )
2025-01-25 21:13:21 +01:00
Bjarne Koll
6b7650d81b
Only add goat horn once ( #12001 )
2025-01-22 18:20:24 +01:00
Pedro
73f7736eb9
Drop patch for MC-273635 fixed in MC 1.21.4 ( #11987 )
2025-01-18 14:30:13 +01:00
Bjarne Koll
8e80d4e158
Correctly construct StructureManager
2025-01-14 19:21:52 +01:00
Bjarne Koll
209e5f8580
Readd dropped hunk for ender dragon fight data ( #11975 )
...
Dragon fight data should be read from the now split world instead of the
main world level.dat.
Partial hunk was dropped during hardfork.
2025-01-14 19:03:30 +01:00
Bjarne Koll
eeec611b9d
Fix zombie villager infection chance hunk ( #11974 )
...
Dropped during hardfork, now moved to a false-ed out if statement to
prevent dropping in future updates.
2025-01-14 17:15:47 +01:00
Tamion
ab1b312064
Call PlayerItemDamageEvent for tridents ( #11899 )
2025-01-12 15:29:52 -08:00
Pedro
ad74b673fa
Fix client visual desync if cooldown events are cancelled ( #11892 )
2025-01-12 22:56:11 +01:00
Lulu13022002
2ea6aee343
Deprecate Turtle#isDigging ( #11959 )
2025-01-12 12:49:25 -08:00
Creeam
86c6308faf
Fix locate command dist overflow/underflow ( #11956 )
2025-01-12 17:55:45 +01:00
caramel
76617ddf43
Add EntityEffectTickEvent ( #11838 )
2025-01-12 17:50:22 +01:00
Tamion
eb4db794eb
Make CommandSourceStack respect hidden players ( #11898 )
2025-01-12 17:50:08 +01:00
Bjarne Koll
e5542cfdc3
Hide unnecessary decorated pot data ( #11957 )
...
Prevent decorated pots from sending their contents to clients as
contents are not needed for rendering.
2025-01-12 17:49:49 +01:00
Nassim Jahnke
9746d73ade
Add back known movement check
2025-01-12 15:29:07 +01:00
Strokkur24
c2f24e1567
Feat: Add 'with' methods to CommandSourceStack ( #11868 )
2025-01-11 13:29:16 -08:00
Miles
c94922514a
MenuType API addition InventoryView Builders ( #11816 )
2025-01-11 20:21:24 +01:00
David
775002a357
[ci skip] Remove nullable from SyncedEntityData#packAll ( #11949 )
2025-01-11 20:03:13 +01:00
Tamion
19ddbeff9e
Fix InventoryAction wrong for Bundles ( #11902 )
2025-01-11 19:50:24 +01:00
Miles
79ffcd1536
Fix vanilla parity on enchantable items with no targets ( #11896 )
2025-01-11 18:44:20 +01:00
Shane Bee
3e42518b34
Fix snow accumulating in custom biomes without precipitation ( #11854 )
2025-01-11 11:10:32 +01:00
SoSeDiK
b242f1eb15
Prevent day cycle on the client when using fixed time ( #11924 )
2025-01-11 10:59:50 +01:00
Owen
ea7b961926
Fix MapItem incorectly fetching water biomes on treasure maps ( #11936 )
2025-01-11 10:49:31 +01:00
Bjarne Koll
1b38f2810e
Fix reading recipes used on furnace ( #11947 )
2025-01-10 19:49:58 +01:00
Owen
55f3f280cb
Reimplement ItemStack Obfuscation ( #11817 )
...
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.
Co-authored-by: Bjarne Koll <git@lynxplay.dev >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
2025-01-09 18:58:18 +01:00
Isaac - The456
efdcaa25ee
Fix removing the "LootTable" nbt tag from Block entities ( #11929 )
...
This bug affects vanilla, and was reported as MC-279196
2025-01-09 18:44:50 +01:00
Warrior
b34ae4fb3c
Fix wolves ignoring result of damage event ( #11932 )
2025-01-08 21:46:58 +01:00
Jake Potrebic
486e521105
Re-add droped MapLike spam fix ( #11917 )
2025-01-05 19:07:35 +01:00
Tamion
9f90b4c324
Fix ItemDamageEvents called for 0 damage ( #11900 )
2025-01-04 21:54:40 +01:00
Pedro
33a590bca6
Fix TargetHitEvent#getSignalStrength() post-hard-fork ( #11897 )
2025-01-04 21:30:41 +01:00
ChromMob
6ab13521b7
Improve performance of PoiCompetitorScan by unrolling stream ( #11871 )
2025-01-04 21:23:21 +01:00
Pedro
edde7264c6
[ci skip] Add missing Nullable annotations for NMS DamageSource ( #11875 )
2025-01-03 11:22:20 -08:00
Noah van der Aa
83995d7e80
Fix settings changes not being saved ( #11881 )
...
Closes #11878
2025-01-01 21:56:23 +01:00
Nassim Jahnke
1dd52bed49
Use playerlist whitelist status instead of properties
...
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
Strokkur24
93a3df085c
Extend HumanEntity#dropItem API ( #11810 )
2024-12-28 23:47:21 +01:00
Jake Potrebic
feb8756567
Add datapack registration lifecycle event ( #11804 )
2024-12-28 13:30:43 -08:00
Bjarne Koll
e0abc5f85d
Do not spawn fire for visual lightning ( #11845 )
2024-12-28 14:58:22 +01:00
Jake Potrebic
b4051dbff7
Handle disabled vanilla registry values correctly ( #11781 )
2024-12-27 23:11:26 +01:00
Nassim Jahnke
326c687047
Fix whack diff from last commit
2024-12-27 13:47:25 +01:00