Commit Graph

6329 Commits

Author SHA1 Message Date
Bjarne Koll
400717174e Correct obfuscation of oversized items (#11944) 2025-01-10 14:38:50 +01:00
Owen
55f3f280cb Reimplement ItemStack Obfuscation (#11817)
Reimplementation of the itemstack obfuscation config that
leverages the component patch map codec to drop
unwanted components on items or replaces them with
sanitized versions.

Co-authored-by: Bjarne Koll <git@lynxplay.dev>
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2025-01-09 18:58:18 +01:00
Isaac - The456
efdcaa25ee Fix removing the "LootTable" nbt tag from Block entities (#11929)
This bug affects vanilla, and was reported as MC-279196
2025-01-09 18:44:50 +01:00
Warrior
b34ae4fb3c Fix wolves ignoring result of damage event (#11932) 2025-01-08 21:46:58 +01:00
Lulu13022002
49d15f6345 Fix DiscoveredDatapack#getSource (#11928) 2025-01-07 19:40:45 +01:00
Warrior
337557044e Fix MapCanvas#drawImage (#11865) 2025-01-07 13:54:34 +01:00
Jake Potrebic
486e521105 Re-add droped MapLike spam fix (#11917) 2025-01-05 19:07:35 +01:00
Tamion
9f90b4c324 Fix ItemDamageEvents called for 0 damage (#11900) 2025-01-04 21:54:40 +01:00
Pedro
33a590bca6 Fix TargetHitEvent#getSignalStrength() post-hard-fork (#11897) 2025-01-04 21:30:41 +01:00
ChromMob
6ab13521b7 Improve performance of PoiCompetitorScan by unrolling stream (#11871) 2025-01-04 21:23:21 +01:00
Shane Bee
4106da712c Fix retain passengers teleport flag (#11858) 2025-01-04 21:19:07 +01:00
Pedro
edde7264c6 [ci skip] Add missing Nullable annotations for NMS DamageSource (#11875) 2025-01-03 11:22:20 -08:00
Noah van der Aa
83995d7e80 Fix settings changes not being saved (#11881)
Closes #11878
2025-01-01 21:56:23 +01:00
Nassim Jahnke
1dd52bed49 Use playerlist whitelist status instead of properties
The actual property value is final, only the serialized output is changed. This uses the correct value from PlayerList instead
Fixes #11878
2025-01-01 18:53:23 +01:00
Nassim Jahnke
a81990e0e8 Update mache, fixes dev bundle use with Java 23 2024-12-30 11:04:58 +01:00
Hannes Greule
287eb52fa4 Use hidden classes for event executors (#11848)
Static final MethodHandles perform similar to direct calls. Additionally,
hidden classes simplify logic around ClassLoaders as they can be defined
weakly coupled to their defining class loader. All variants of methods
(static, private, non-void) can be covered by this mechanism.
2024-12-29 00:11:09 +01:00
Strokkur24
93a3df085c Extend HumanEntity#dropItem API (#11810) 2024-12-28 23:47:21 +01:00
Jake Potrebic
feb8756567 Add datapack registration lifecycle event (#11804) 2024-12-28 13:30:43 -08:00
Bjarne Koll
dac977a106 Correctly force particles (#11850) 2024-12-28 16:42:11 +01:00
Bjarne Koll
e0abc5f85d Do not spawn fire for visual lightning (#11845) 2024-12-28 14:58:22 +01:00
Jake Potrebic
0629524cb2 Directly build Art (#11813) 2024-12-27 16:07:48 -08:00
Bjarne Koll
33411ec0a1 Properly remove UnsafeValues#getDamageEffect 2024-12-28 00:21:27 +01:00
Chaosdave34
5c7537cb5c Add DamageType RegistryEvent (#11783) 2024-12-28 00:13:27 +01:00
Warrior
4b893907f6 Fix contextual map renderer memory leak (#11841) 2024-12-27 23:25:02 +01:00
Jake Potrebic
b4051dbff7 Handle disabled vanilla registry values correctly (#11781) 2024-12-27 23:11:26 +01:00
96DarkCode96
13c94e40ad Updated adventure to 4.18.0 (#11809) 2024-12-27 22:04:17 +01:00
Nassim Jahnke
326c687047 Fix whack diff from last commit 2024-12-27 13:47:25 +01:00
Nassim Jahnke
2b73d1957c More var name fixes 2024-12-27 13:45:04 +01:00
Nassim Jahnke
c530c39f4e More var name fixes 2024-12-27 12:31:54 +01:00
kokiriglade
953f6f929e Banner pattern registry modification (#11803) 2024-12-26 18:57:34 -05:00
SoSeDiK
aac246ae29 Expand on entity serialization API (#11807) 2024-12-27 00:08:00 +01:00
YoungSoulluoS
0efd3012c9 Fix suggestions for ResourceLocation (#11830) 2024-12-27 00:07:02 +01:00
Jake Potrebic
af2812fb0f For new registry values, allow copying from existing (#11796)
Co-authored-by: Bjarne Koll <git@lynxplay.dev>
2024-12-26 13:41:15 -08:00
Lulu13022002
f51aa3e3e1 Fix BlockRedstoneEvent for tripwire hooks (#11791) 2024-12-26 19:42:03 +01:00
Jake Potrebic
a8f850a128 temporarily revert OldEnum toString changes (#11829) 2024-12-26 10:11:18 -08:00
Shane Freeder
c9a904ed17 Fix keepalive logic resetting counter
This would of actually arised in the client being kicked due to sending
bad keepalive packets due to the erronious extra sending of keepalives too
2024-12-26 15:19:56 +00:00
Jake Potrebic
3a479eadd7 Add Registry#getTags (#11795) 2024-12-25 19:39:27 -08:00
masmc05
a07cec16f8 Add effective name to ItemStack (#11770) 2024-12-25 21:56:24 +01:00
Lulu13022002
140577b762 Fix broken field rename compat for instrument "feel_goat_horn" (#11824) 2024-12-25 12:36:23 -08:00
Lulu13022002
946314fb58 Remove disableTeleportationSuffocationCheck config (#11822) 2024-12-25 12:20:21 -08:00
Warrior
763b32d825 Fix framed maps looping through all players in world (#11819) 2024-12-25 12:31:03 +01:00
Warrior
25cc3d8578 Fix EnchantmentView#setOffers length precondition being flipped (#11818) 2024-12-25 11:08:07 +01:00
Pedro
d568e175ee Port basic lookAt methods from Player to Entity (#11775) 2024-12-24 23:00:07 +01:00
Lulu13022002
9e2d39cd26 Fix double chest identification (#11812) 2024-12-24 22:57:24 +01:00
Bjarne Koll
b8a0541ccf Fix 0 parameter in Player#applyMending (#11802)
Prevent division by zero in Player#applyMending by simply using zero
instead if the divider itself is zero.
This matches vanilla behaviour in the sense that
ExperienceOrb#repairPlayerItems, which this logic is lifted from, does
pass zero to the enchantment helper and runs its first iteration on
repairing. Vanilla is not affected as the computation failing with zero
is used to compute the leftover exp value, which is not needed if zero
itself is passed in.
As the paper impl however exposes said value to the initial event, our
code needs to account for the zero division.
2024-12-24 10:58:58 +01:00
Nassim Jahnke
aa2c52baac Fix dropper inventory var 2024-12-23 20:21:31 +01:00
Bjarne Koll
17d76ae42b Correctly die when cancelling EntityResurrectEvent (#11785)
The existing logic in LivingEntity#checkTotemDeathProtection completes
by checking whether the death protection component is null or not.
In cases where the event was cancelled, the component needs to be nulled
out to prevent the method from returning true, causing the player to
properly die.
2024-12-23 19:38:10 +01:00
Lulu13022002
c76809973b Fix tripwires (#11790) 2024-12-23 19:14:35 +01:00
Kobe ⑧
793d36106d Fix recipe book items order (#11787) 2024-12-23 18:09:12 +01:00
Warrior
bd4c235c2f Throw during plugin update folder process on failed rename/delete (#11784) 2024-12-23 16:29:28 +01:00