Jakub Zacek
ab0253fecd
Expand PlayerDeathEvent API ( #12221 )
2025-05-06 20:14:58 -04:00
Lulu13022002
567f63ae34
Parity for respawn events ( #11792 )
2025-04-30 20:04:24 +02:00
Nassim Jahnke
1410a22bb2
Fix passengers sending when riding players
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Fixes #12468
2025-04-24 13:59:28 +02:00
Bjarne Koll
6c2b0378fe
Use correct saved data key for maps
2025-04-16 20:26:53 +02:00
David
6b4ad08259
Add PlayerRespawnEvent#isMissingRespawnBlock ( #12422 )
2025-04-14 19:43:19 +02:00
Emily
723b511fe1
Clone exit location passed to teleport event ( #12354 )
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The exit location passed to PlayerTeleportEvent/PlayerTeleportEndGatewayEvent in ServerPlayer#teleport(TeleportTransition) needs to be cloned, as it is later compared in case it was changed. Not cloning it results in the ability for plugins to mutate it but such changes will be ignored, as the instance of the Location being the same results in a successful equality check.
It is not necessary to clone the location in other instantiations of the event (or subclasses) as those are not compared afterwards to change the outcome.
2025-04-14 17:28:29 +02:00
Nassim Jahnke
f00727c57e
1.21.5
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Co-authored-by: Bjarne Koll <git@lynxplay.dev >
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com >
Co-authored-by: Lulu13022002 <41980282+Lulu13022002@users.noreply.github.com >
Co-authored-by: MiniDigger | Martin <admin@minidigger.dev >
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev >
Co-authored-by: Noah van der Aa <ndvdaa@gmail.com >
Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com >
Co-authored-by: Shane Freeder <theboyetronic@gmail.com >
Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com >
Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com >
Co-authored-by: Warrior <50800980+Warriorrrr@users.noreply.github.com >
2025-04-12 17:27:00 +02:00
Nassim Jahnke
310f52293b
Add unsupported config option and internal API to simplify remote item matching
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This is important for 1.21.5 servers/clients and non-Vanilla clients that may not be able to match 1.21.5 data hashes anymore
2025-03-13 12:32:50 +01:00
Bjarne Koll
e5d988df85
Revert "Fix cancelling PlayerInteractEvent at (0, 0, 0) ( #12215 )"
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This reverts commit a2b0ff0644
.
2025-03-09 18:39:08 +01:00
Noah van der Aa
a2b0ff0644
Fix cancelling PlayerInteractEvent at (0, 0, 0) ( #12215 )
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---------
Co-authored-by: Warrior <50800980+warriorrrr@users.noreply.github.com >
2025-03-08 16:52:10 -05:00
Spottedleaf
4519857817
Set old position / rotation for newly created entities
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Set the old pos/rot to be the same as the current pos/rot for new
entities as the default value for the old pos/rot is zero.
Fixes https://github.com/PaperMC/Folia/issues/302
2025-03-08 06:33:29 -08:00
bonan
e5a8ee849f
Hide soul speed particles for vanished players ( #12152 )
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Co-authored-by: Tamion <70228790+notTamion@users.noreply.github.com >
2025-02-21 12:02:32 +01:00
Creeam
a3781ff3be
Separate tick count to ensure vanilla parity ( #12077 )
2025-02-16 20:46:37 +01:00
caramel
7e21cb8181
fix PlayerChangedMainHandEvent javadoc ( #12020 )
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* fix PlayerChangedMainHandEvent javadoc
* Obsolete
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Co-authored-by: Bjarne Koll <lynxplay101@gmail.com >
2025-01-26 14:00:32 -08:00
Bjarne Koll
8e80d4e158
Correctly construct StructureManager
2025-01-14 19:21:52 +01:00
Bjarne Koll
209e5f8580
Readd dropped hunk for ender dragon fight data ( #11975 )
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Dragon fight data should be read from the now split world instead of the
main world level.dat.
Partial hunk was dropped during hardfork.
2025-01-14 19:03:30 +01:00
Strokkur24
93a3df085c
Extend HumanEntity#dropItem API ( #11810 )
2024-12-28 23:47:21 +01:00
Warrior
763b32d825
Fix framed maps looping through all players in world ( #11819 )
2024-12-25 12:31:03 +01:00
Lulu13022002
9e2d39cd26
Fix double chest identification ( #11812 )
2024-12-24 22:57:24 +01:00
Nassim Jahnke
3b0b3a0aef
and some more
2024-12-21 13:45:04 +01:00
Nassim Jahnke
82216a59fe
Apply some feature patches to files instead
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They're small and/or really shouldn't be left unapplied
2024-12-21 13:21:47 +01:00
Nassim Jahnke
e0593e9286
More diff/changed variable name cleanup
2024-12-21 12:15:25 +01:00
Spottedleaf
6186079231
Migrate ChunkSystem class to PaperHooks
2024-12-20 09:22:42 -08:00
Bjarne Koll
fd1b6b1ae9
Readd configurable auth server down kick message
2024-12-20 03:07:59 +01:00
Bjarne Koll
68bbd2e202
Improve diff in ServerPlayer#openHorseInventory
2024-12-20 03:07:58 +01:00
Bjarne Koll
993db46961
Comment typo
2024-12-20 03:07:58 +01:00
Bjarne Koll
431303ff40
Move ChunkMap setServerViewDistance to ATs
2024-12-20 03:07:58 +01:00
Nassim Jahnke
a438cc45f6
Small diff cleanup
2024-12-19 15:55:01 +01:00
Lulu13022002
5922e6334b
fix allowPermanentBlockBreakExploits config
2024-12-18 23:35:47 +01:00
Lulu13022002
6126012369
readd beacon effect cause
2024-12-18 19:29:39 +01:00
Nassim Jahnke
972266605e
Remove dead code, param renames in added methods
2024-12-17 22:04:50 +01:00
Nassim Jahnke
d94e258d01
Clean up add/removePluginChunkTicket
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No need to be that invasive to Vanilla code for simple, non-hot and small collection checks
2024-12-17 21:40:20 +01:00
Bjarne Koll
88b2981e09
Readd final mod to ChunkHolder#getTickingChunk
2024-12-17 20:32:08 +01:00
Lulu13022002
9e8a2de45b
readd bukkit extra data to entity tags
2024-12-16 18:07:41 +01:00
Lulu13022002
783b3b70e6
readd dropped event in InteractWithDoor
2024-12-16 17:29:46 +01:00
Nassim Jahnke
f8cb014d20
Move Aikar's EAR 1 into EAR 2 patch
2024-12-16 14:08:25 +01:00
Nassim Jahnke
a15bb2bbd0
Fix and clean up MapItemSavedData Spigot patch
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It's been dysfunctional for a good while, though I don't think it's even needed. That can be investigated later
2024-12-16 09:56:45 +01:00
Owen1212055
360006bc7f
Fix bouncy items
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This reverts EAR diff to be how it is paper proper-- seems like alot of this got dropped.
2024-12-15 22:27:32 -05:00
Owen1212055
59a1f78750
Fix sleeping
2024-12-15 20:52:03 -05:00
Owen1212055
2e14d98ebe
Fix item dropping
2024-12-15 20:33:21 -05:00
Jake Potrebic
4912737b8d
fix issue in ServerPlayerGameMode
2024-12-15 15:20:33 -08:00
Jake Potrebic
b40c4e2179
fix initial runtime errors
2024-12-15 15:07:32 -08:00
Jake Potrebic
acd43900f5
remove more imports and cleanup
2024-12-15 12:51:34 -08:00
Jake Potrebic
de10a277e2
fix a mis-applied hunk in Projectile
2024-12-15 12:09:18 -08:00
Jake Potrebic
8cca65b8ac
remove all the rest of the import hunks
2024-12-15 11:42:42 -08:00
Nassim Jahnke
e99a9b5e4a
Remove cb null check
2024-12-15 13:05:35 +01:00
Jake Potrebic
172a80cb66
Somehow a bunch of items were missed
2024-12-14 22:35:35 -08:00
Bjarne Koll
35afd218f5
net/minecraft/server/level
2024-12-15 06:22:17 +01:00
Nassim Jahnke
45ddf764d9
Move patches to unapplied
2024-12-12 12:30:31 +01:00
Owen1212055
d300c94ec2
Properly resend entities
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This resolves some issues which caused entities to not be resent correctly.
Entities that are interacted with need to be resent to the client, so we resend all the entity
data to the player whilst making sure not to clear dirty entries from the tracker. This makes
sure that values will be correctly updated to other players.
This also adds utilities to aid in further preventing entity desyncs.
This also also fixes the bug causing cancelling PlayerInteractEvent to cause items to continue
to be used despite being cancelled on the server.
For example, items being consumed but never finishing, shields being put up, etc.
The underlying issue of this is that the client modifies their synced data values,
and so we have to (forcibly) resend them in order for the client to reset their using item state.
See: https://github.com/PaperMC/Paper/pull/1896
== AT ==
public net.minecraft.server.level.ChunkMap$TrackedEntity serverEntity
2022-12-07 17:25:19 -05:00