This allows us to append to the vanilla permission check object to avoid having to look into a map.
This also fixes non vanilla commands from technically being able to be skipped through permissions.
ExperienceOrb award methods were consolidated to avoid this large of a
conflict in future versions for what is a single override.
Callers are expected to now pass null to the 3rd overload param as well.
== AT ==
public net.minecraft.commands.arguments.blocks.BlockInput tag
public net.minecraft.commands.arguments.DimensionArgument ERROR_INVALID_VALUE
public net.minecraft.server.ReloadableServerResources registryLookup
public net.minecraft.server.ReloadableServerResources
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: Marc Baloup <marc.baloup@laposte.net>
Datapacks check this on load and are built concurrently. This was breaking them badly due
to race conditions.
Plus, .canUse we want to be safe for async anyways.
Adds AsyncPlayerSendCommandsEvent
- Allows modifying on a per command basis what command data they see.
Adds CommandRegisteredEvent
- Allows manipulating the CommandNode to add more children/metadata for the client