Set:
settings:
- use-optimized-ticklist: false
If you are having issues with block updates and want to see if this fixes it.
Please report confirmations on #3145 ticket
I had did a few of the operations myself, which would have broken chunkCheck
from doing it itself, which would leave some state left in the original chunk
and thats not good....
CraftBukkit caused a regression here by making unloading chunks not
have a ticket added and returning unloaded future.
This caused entities who were killed in same tick their chunk is unloading
to not be able to be removed from the chunk.
This then results in dead entities lingering in the Chunk.
Combine that with a buggy detail of the previous implementation of
the Dupe UUID patch, then this was the likely source of the "Ghost entities"