package org.bukkit;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import org.bukkit.entity.Raider;
import org.jetbrains.annotations.NotNull;
/**
* Represents a raid event.
*/
public interface Raid {
/**
* Get whether this raid started.
*
* @return whether raid is started
*/
boolean isStarted();
/**
* Gets the amount of ticks this raid has existed.
*
* @return active ticks
*/
long getActiveTicks();
/**
* Gets the Bad Omen level of this raid.
*
* @return Bad Omen level (between 0 and 5)
*/
int getBadOmenLevel();
/**
* Sets the Bad Omen level.
*
* If the level is higher than 1, there will be an additional wave that as
* strong as the final wave.
*
* @param badOmenLevel new Bad Omen level (from 0-5)
* @throws IllegalArgumentException if invalid Bad Omen level
*/
void setBadOmenLevel(int badOmenLevel);
/**
* Gets the center location where the raid occurs.
*
* @return location
*/
@NotNull
Location getLocation();
/**
* Gets the current status of the raid.
*
* Do not use this method to check if the raid has been started, call
* {@link #isStarted()} instead.
*
* @return Raids status
*/
@NotNull
RaidStatus getStatus();
/**
* Gets the number of raider groups which have spawned.
*
* @return total spawned groups
*/
int getSpawnedGroups();
/**
* Gets the number of raider groups which would spawn.
*
* This also includes the group which spawns in the additional wave (if
* present).
*
* @return total groups
*/
int getTotalGroups();
/**
* Gets the number of waves in this raid (exclude the additional wave).
*
* @return number of waves
*/
int getTotalWaves();
/**
* Gets the sum of all raider's health.
*
* @return total raiders health
*/
float getTotalHealth();
/**
* Get the UUID of all heroes in this raid.
*
* @return a set of unique ids
*/
@NotNull
Set getHeroes();
/**
* Gets all remaining {@link Raider} in the present wave.
*
* @return a list of current raiders
*/
@NotNull
List getRaiders();
/**
* Represents the status of a {@link Raid}.
*/
public enum RaidStatus {
/**
* The raid is in progress.
*/
ONGOING,
/**
* The raid was beaten by heroes.
*/
VICTORY,
/**
* The village has fallen (i.e. all villagers died).
*/
LOSS,
/**
* The raid was terminated.
*/
STOPPED;
}
}