--- a/net/minecraft/server/ServerTickRateManager.java +++ b/net/minecraft/server/ServerTickRateManager.java @@ -14,6 +_,7 @@ private long scheduledCurrentSprintTicks = 0L; private boolean previousIsFrozen = false; private final MinecraftServer server; + private boolean silent; // Paper - silence feedback when API requests sprint public ServerTickRateManager(MinecraftServer server) { this.server = server; @@ -67,6 +_,13 @@ } public boolean requestGameToSprint(int sprintTime) { + // Paper start - silence feedback when API requests sprint + return requestGameToSprint(sprintTime, false); + } + + public boolean requestGameToSprint(int sprintTime, boolean silent) { + if (!isSprinting()) this.silent = silent; + // Paper end - silence feedback when API requests sprint boolean flag = this.remainingSprintTicks > 0L; this.sprintTimeSpend = 0L; this.scheduledCurrentSprintTicks = sprintTime; @@ -83,7 +_,10 @@ String string = String.format("%.2f", l == 0L ? this.millisecondsPerTick() : d / l); this.scheduledCurrentSprintTicks = 0L; this.sprintTimeSpend = 0L; - this.server.createCommandSourceStack().sendSuccess(() -> Component.translatable("commands.tick.sprint.report", i, string), true); + // Paper start - silence feedback when API requests sprint + if (!this.silent) this.server.createCommandSourceStack().sendSuccess(() -> Component.translatable("commands.tick.sprint.report", i, string), true); + this.silent = false; + // Paper end - silence feedback when API requests sprint this.remainingSprintTicks = 0L; this.setFrozen(this.previousIsFrozen); this.server.onTickRateChanged();