package org.bukkit; import com.google.common.collect.Maps; import java.util.Map; import org.bukkit.block.BlockFace; import org.bukkit.potion.Potion; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; /** * A list of effects that the server is able to send to players. */ public enum Effect { /** * An alternate click sound. */ CLICK2(1000, Type.SOUND), /** * A click sound. */ CLICK1(1001, Type.SOUND), /** * Sound of a bow firing. */ BOW_FIRE(1002, Type.SOUND), /** * Sound of a door opening. * @deprecated no longer exists * @see Sound#BLOCK_WOODEN_DOOR_OPEN */ @Deprecated DOOR_TOGGLE(1006, Type.SOUND), /** * Sound of a door opening. * @deprecated no longer exists * @see Sound#BLOCK_IRON_DOOR_OPEN */ @Deprecated IRON_DOOR_TOGGLE(1005, Type.SOUND), /** * Sound of a trapdoor opening. * @deprecated no longer exists * @see Sound#BLOCK_WOODEN_TRAPDOOR_OPEN */ @Deprecated TRAPDOOR_TOGGLE(1007, Type.SOUND), /** * Sound of a door opening. * @deprecated no longer exists * @see Sound#BLOCK_IRON_TRAPDOOR_OPEN */ @Deprecated IRON_TRAPDOOR_TOGGLE(1037, Type.SOUND), /** * Sound of a door opening. * @deprecated no longer exists * @see Sound#BLOCK_FENCE_GATE_OPEN */ @Deprecated FENCE_GATE_TOGGLE(1008, Type.SOUND), /** * Sound of a door closing. * @deprecated no longer exists * @see Sound#BLOCK_WOODEN_DOOR_CLOSE */ @Deprecated DOOR_CLOSE(1012, Type.SOUND), /** * Sound of a door closing. * @deprecated no longer exists * @see Sound#BLOCK_IRON_DOOR_CLOSE */ @Deprecated IRON_DOOR_CLOSE(1011, Type.SOUND), /** * Sound of a trapdoor closing. * @deprecated no longer exists * @see Sound#BLOCK_WOODEN_TRAPDOOR_CLOSE */ @Deprecated TRAPDOOR_CLOSE(1013, Type.SOUND), /** * Sound of a door closing. * @deprecated no longer exists * @see Sound#BLOCK_IRON_TRAPDOOR_CLOSE */ @Deprecated IRON_TRAPDOOR_CLOSE(1036, Type.SOUND), /** * Sound of a door closing. * @deprecated no longer exists * @see Sound#BLOCK_FENCE_GATE_CLOSE */ @Deprecated FENCE_GATE_CLOSE(1014, Type.SOUND), /** * Sound of fire being extinguished. */ EXTINGUISH(1009, Type.SOUND), /** * A song from a record. Needs the record item ID as additional info */ RECORD_PLAY(1010, Type.SOUND, Material.class), /** * Sound of ghast shrieking. */ GHAST_SHRIEK(1015, Type.SOUND), /** * Sound of ghast firing. */ GHAST_SHOOT(1016, Type.SOUND), /** * Sound of blaze firing. */ BLAZE_SHOOT(1018, Type.SOUND), /** * Sound of zombies chewing on wooden doors. */ ZOMBIE_CHEW_WOODEN_DOOR(1019, Type.SOUND), /** * Sound of zombies chewing on iron doors. */ ZOMBIE_CHEW_IRON_DOOR(1020, Type.SOUND), /** * Sound of zombies destroying a door. */ ZOMBIE_DESTROY_DOOR(1021, Type.SOUND), /** * A visual smoke effect. Needs direction as additional info. */ SMOKE(2000, Type.VISUAL, BlockFace.class), /** * Sound of a block breaking. Needs block ID as additional info. */ STEP_SOUND(2001, Type.SOUND, Material.class), /** * Visual effect of a splash potion breaking. Needs potion data value as * additional info. */ POTION_BREAK(2002, Type.VISUAL, Potion.class), /** * Visual effect of an instant splash potion breaking. Needs color data * value as additional info. */ INSTANT_POTION_BREAK(2007, Type.VISUAL, Color.class), /** * An ender eye signal; a visual effect. */ ENDER_SIGNAL(2003, Type.VISUAL), /** * The flames seen on a mobspawner; a visual effect. */ MOBSPAWNER_FLAMES(2004, Type.VISUAL), /** * The sound played by brewing stands when brewing */ BREWING_STAND_BREW(1035, Type.SOUND), /** * The sound played when a chorus flower grows */ CHORUS_FLOWER_GROW(1033, Type.SOUND), /** * The sound played when a chorus flower dies */ CHORUS_FLOWER_DEATH(1034, Type.SOUND), /** * The sound played when traveling through a portal */ PORTAL_TRAVEL(1032, Type.SOUND), /** * The sound played when launching an endereye */ ENDEREYE_LAUNCH(1003, Type.SOUND), /** * The sound played when launching a firework */ FIREWORK_SHOOT(1004, Type.SOUND), /** * Particles displayed when a villager grows a plant, data * is the number of particles */ VILLAGER_PLANT_GROW(2005, Type.VISUAL, Integer.class), /** * The sound/particles used by the enderdragon's breath * attack. */ DRAGON_BREATH(2006, Type.VISUAL), /** * The sound played when an anvil breaks */ ANVIL_BREAK(1029, Type.SOUND), /** * The sound played when an anvil is used */ ANVIL_USE(1030, Type.SOUND), /** * The sound played when an anvil lands after * falling */ ANVIL_LAND(1031, Type.SOUND), /** * Sound of an enderdragon firing */ ENDERDRAGON_SHOOT(1017, Type.SOUND), /** * The sound played when a wither breaks a block */ WITHER_BREAK_BLOCK(1022, Type.SOUND), /** * Sound of a wither shooting */ WITHER_SHOOT(1024, Type.SOUND), /** * The sound played when a zombie infects a target */ ZOMBIE_INFECT(1026, Type.SOUND), /** * The sound played when a villager is converted by * a zombie */ ZOMBIE_CONVERTED_VILLAGER(1027, Type.SOUND), /** * Sound played by a bat taking off */ BAT_TAKEOFF(1025, Type.SOUND), /** * The sound/particles caused by a end gateway spawning */ END_GATEWAY_SPAWN(3000, Type.VISUAL), /** * The sound of an enderdragon growling */ ENDERDRAGON_GROWL(3001, Type.SOUND), /** * The sound played when phantom bites. */ PHANTOM_BITE(1039, Type.SOUND), /** * The sound played when a zombie converts to a drowned. */ ZOMBIE_CONVERTED_TO_DROWNED(1040, Type.SOUND), /** * The sound played when a husk converts to a zombie. */ HUSK_CONVERTED_TO_ZOMBIE(1041, Type.SOUND), /** * The sound played when a grindstone is being used. */ GRINDSTONE_USE(1042, Type.SOUND), /** * The sound played when a book page is being turned. */ BOOK_PAGE_TURN(1043, Type.SOUND), /** * The sound played when a smithing table is being used. */ SMITHING_TABLE_USE(1044, Type.SOUND), /** * The sound played when a pointed dripstone hits the surface. */ POINTED_DRIPSTONE_LAND(1045, Type.SOUND), /** * The sound played when a pointed dripstone drips lava into a cauldron. */ POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON(1046, Type.SOUND), /** * The sound played when a pointed dripstone drips water into a cauldron. */ POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON(1047, Type.SOUND), /** * The sound played when a skeleton converts to a stray. */ SKELETON_CONVERTED_TO_STRAY(1048, Type.SOUND), /** * The sound played / particles shown when a composter is being attempted to * fill. * * True for a successful attempt false for an unsuccessful attempt. */ COMPOSTER_FILL_ATTEMPT(1500, Type.VISUAL, Boolean.class), /** * The sound played / particles shown when lava interacts with the world. * * For example by forming stone, obsidian, basalt or destroying blocks such * as torches. */ LAVA_INTERACT(1501, Type.VISUAL), /** * The sound played / particles shown when a redstone torch burns out. */ REDSTONE_TORCH_BURNOUT(1502, Type.VISUAL), /** * The sound played / particles shown when an eye of ender is placed into an * ender portal frame. */ END_PORTAL_FRAME_FILL(1503, Type.VISUAL), /** * The particles shown when a dripstone drips lava or water. * * This effect requires a dripstone at the location as well as lava or water * at the root of the dripstone. */ DRIPPING_DRIPSTONE(1504, Type.VISUAL), /** * The sound played / particles shown when bone meal is used to grow a * plant. * * Data is the number of particles. */ BONE_MEAL_USE(1505, Type.VISUAL, Integer.class), /** * The particles shown when an ender dragon destroys blocks. */ ENDER_DRAGON_DESTROY_BLOCK(2008, Type.VISUAL), /** * The particles shown when a sponge dries in an ultra warm world (nether). */ SPONGE_DRY(2009, Type.VISUAL), /** * The particles shown when a lightning hits a lightning rod or oxidized * copper. * * Data is the axis at which the particle should be shown. If no data is * provided it will show the particles at the block faces. */ ELECTRIC_SPARK(3002, Type.VISUAL, Axis.class), /** * The sound played / particles shown when wax is applied to a copper block. */ COPPER_WAX_ON(3003, Type.VISUAL), /** * The particles shown when wax is removed from a copper block. */ COPPER_WAX_OFF(3004, Type.VISUAL), /** * The particles shown when oxidation is scraped of an oxidized copper * block. */ OXIDISED_COPPER_SCRAPE(3005, Type.VISUAL), ; private final int id; private final Type type; private final Class data; private static final Map BY_ID = Maps.newHashMap(); Effect(int id, /*@NotNull*/ Type type) { this(id, type, null); } Effect(int id, /*@NotNull*/ Type type, /*@Nullable*/ Class data) { this.id = id; this.type = type; this.data = data; } /** * Gets the ID for this effect. * * @return ID of this effect * @deprecated Magic value */ @Deprecated public int getId() { return this.id; } /** * @return The type of the effect. */ @NotNull public Type getType() { return this.type; } /** * @return The class which represents data for this effect, or null if * none */ @Nullable public Class getData() { return this.data; } /** * Gets the Effect associated with the given ID. * * @param id ID of the Effect to return * @return Effect with the given ID * @deprecated Magic value */ @Deprecated @Nullable public static Effect getById(int id) { return BY_ID.get(id); } static { for (Effect effect : values()) { BY_ID.put(effect.id, effect); } } /** * Represents the type of an effect. */ public enum Type { SOUND, VISUAL } }