package org.bukkit; import java.time.Duration; import java.time.Instant; import java.util.Date; import java.util.UUID; import org.bukkit.ban.ProfileBanList; import org.bukkit.configuration.serialization.ConfigurationSerializable; import org.bukkit.entity.AnimalTamer; import org.bukkit.entity.EntityType; import org.bukkit.entity.Player; import org.bukkit.permissions.ServerOperator; import org.bukkit.profile.PlayerProfile; import org.jspecify.annotations.NullMarked; import org.jspecify.annotations.Nullable; /** * Represents a reference to a player identity and the data belonging to a * player that is stored on the disk and can, thus, be retrieved without the * player needing to be online. */ @NullMarked public interface OfflinePlayer extends ServerOperator, AnimalTamer, ConfigurationSerializable, io.papermc.paper.persistence.PersistentDataViewHolder { // Paper - Add Offline PDC API /** * Checks if this player is currently online * * It should be noted that this will return true if any instance of this player is * online! This instance may have disconnected. If you wish to check if this specific * instance of the player is still online, see {@link OfflinePlayer#isConnected()}. * * @return true if they are online */ public boolean isOnline(); // Paper start /** * Checks whether the connection to this player is still valid. This will return * true as long as this specific instance of the player is still connected. This * will return false after this instance has disconnected, even if the same player * has reconnected since. * * @return true if this player instance is connected */ public boolean isConnected(); // Paper end /** * Returns the name of this player *
* Names are no longer unique past a single game session. For persistent storage * it is recommended that you use {@link #getUniqueId()} instead. * * @return Player name or null if we have not seen a name for this player yet */ @Override @Nullable public String getName(); /** * Returns the UUID of this player * * @return Player UUID */ @Override public UUID getUniqueId(); /** * Gets a copy of the player's profile. *
* If the player is online, the returned profile will be complete.
* Otherwise, only the unique id is guaranteed to be present. You can use
* {@link PlayerProfile#update()} to complete the returned profile.
*
* @return the player's profile
*/
com.destroystokyo.paper.profile.PlayerProfile getPlayerProfile(); // Paper
/**
* Checks if this player has had their profile banned.
*
* @return true if banned, otherwise false
*/
public boolean isBanned();
// Paper start
/**
* Permanently Bans this player from the server
*
* @param reason Reason for Ban
* @return Ban Entry
* @deprecated use {@link #ban(String, Date, String)}
*/
@Deprecated(since = "1.20.4")
public default BanEntry banPlayer(@Nullable String reason) {
return banPlayer(reason, null, null);
}
/**
* Permanently Bans this player from the server
* @param reason Reason for Ban
* @param source Source of the ban, or null for default
* @return Ban Entry
* @deprecated use {@link #ban(String, Date, String)}
*/
@Deprecated(since = "1.20.4")
public default BanEntry banPlayer(@Nullable String reason, @Nullable String source) {
return banPlayer(reason, null, source);
}
/**
* Bans this player from the server
* @param reason Reason for Ban
* @param expires When to expire the ban
* @return Ban Entry
* @deprecated use {@link #ban(String, Date, String)}
*/
@Deprecated(since = "1.20.4")
public default BanEntry banPlayer(@Nullable String reason, java.util.@Nullable Date expires) {
return banPlayer(reason, expires, null);
}
/**
* Bans this player from the server
* @param reason Reason for Ban
* @param expires When to expire the ban
* @param source Source of the ban or null for default
* @return Ban Entry
* @deprecated use {@link #ban(String, Date, String)}
*/
@Deprecated(since = "1.20.4")
public default BanEntry banPlayer(@Nullable String reason, java.util.@Nullable Date expires, @Nullable String source) {
return banPlayer(reason, expires, source, true);
}
/**
* @deprecated use {@link #ban(String, Date, String)}
*/
@Deprecated(since = "1.20.4")
public default BanEntry banPlayer(@Nullable String reason, java.util.@Nullable Date expires, @Nullable String source, boolean kickIfOnline) {
BanEntry banEntry = Bukkit.getServer().getBanList(BanList.Type.NAME).addBan(getName(), reason, expires, source);
if (kickIfOnline && isOnline()) {
getPlayer().kickPlayer(reason);
}
return banEntry;
}
// Paper end
/**
* Adds this user to the {@link ProfileBanList}. If a previous ban exists, this will
* update the entry.
*
* @param reason reason for the ban, null indicates implementation default
* @param expires date for the ban's expiration (unban), or null to imply
* forever
* @param source source of the ban, null indicates implementation default
* @return the entry for the newly created ban, or the entry for the
* (updated) previous ban
*/
@Nullable
public
* If the player is online, this will return that player. Otherwise,
* it will return null.
*
* @return Online player
*/
@Nullable
public Player getPlayer();
/**
* Gets the first date and time that this player was witnessed on this
* server.
*
* If the player has never played before, this will return 0. Otherwise,
* it will be the amount of milliseconds since midnight, January 1, 1970
* UTC.
*
* @return Date of first log-in for this player, or 0
*/
public long getFirstPlayed();
/**
* Gets the last date and time that this player was witnessed on this
* server.
*
* If the player has never played before, this will return 0. Otherwise,
* it will be the amount of milliseconds since midnight, January 1, 1970
* UTC.
*
* @return Date of last log-in for this player, or 0
* @deprecated The API contract is ambiguous and the implementation may or may not return the correct value given this API ambiguity. It is instead recommended use {@link #getLastLogin()} or {@link #getLastSeen()} depending on your needs.
*/
@Deprecated
public long getLastPlayed();
/**
* Checks if this player has played on this server before.
*
* @return True if the player has played before, otherwise false
*/
public boolean hasPlayedBefore();
/**
* Gets the Location where the player will spawn at their bed, null if
* they have not slept in one or their current bed spawn is invalid.
*
* @return Bed Spawn Location if bed exists, otherwise null.
*
* @see #getRespawnLocation()
* @deprecated Misleading name. This method also returns the location of
* respawn anchors.
*/
@Nullable
@Deprecated(since = "1.20.4")
default Location getBedSpawnLocation() {
return this.getRespawnLocation();
}
// Paper start
/**
* Gets the last date and time that this player logged into the server.
*
* If the player has never played before, this will return 0. Otherwise,
* it will be the amount of milliseconds since midnight, January 1, 1970
* UTC.
*
* @return last login time
*/
public long getLastLogin();
/**
* Gets the last date and time that this player was seen on the server.
*
* If the player has never played before, this will return 0. If the
* player is currently online, this will return the current time.
* Otherwise it will be the amount of milliseconds since midnight,
* January 1, 1970 UTC.
*
* @return last seen time
*/
public long getLastSeen();
// Paper end
/**
* Gets the Location where the player will spawn at, {@code null} if they
* don't have a valid respawn point.
*
* This is equivalent to the following code:
*
* This is equivalent to the following code:
*
* This is equivalent to the following code:
*
* This is equivalent to the following code:
*
* This is equivalent to the following code:
*
* This is equivalent to the following code:
*
* As such, this method as well as queries to the {@link io.papermc.paper.persistence.PersistentDataContainerView}
* may produce blocking IO requests to read the requested data from disk.
* Caution in its usage is hence advised.
*
* @return the persistent data container view
* @see io.papermc.paper.persistence.PersistentDataViewHolder#getPersistentDataContainer()
*/
@Override
io.papermc.paper.persistence.PersistentDataContainerView getPersistentDataContainer();
// Paper end - add pdc to offline player
}
* Unlike online players, the location if found will not be loaded by default.
*
* @return respawn location if exists, otherwise {@code null}.
* @see #getRespawnLocation(boolean) for more fine-grained control over chunk loading and validation behaviour.
*/
default @Nullable Location getRespawnLocation() {
return this.getRespawnLocation(false); // keep old behavior for offline players
}
/**
* Gets the Location where the player will spawn at, {@code null} if they
* don't have a valid respawn point.
*
* @param loadLocationAndValidate load the expected respawn location to retrieve the exact position of the spawn
* block and check if this position is still valid or not. Loading the location
* will induce a sync chunk load and must hence be used with caution.
* @return respawn location if exists, otherwise {@code null}.
*/
@Nullable Location getRespawnLocation(boolean loadLocationAndValidate);
/**
* Increments the given statistic for this player.
* incrementStatistic(Statistic, 1)
*
* @param statistic Statistic to increment
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if the statistic requires an
* additional parameter
*/
public void incrementStatistic(Statistic statistic) throws IllegalArgumentException;
/**
* Decrements the given statistic for this player.
* decrementStatistic(Statistic, 1)
*
* @param statistic Statistic to decrement
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if the statistic requires an
* additional parameter
*/
public void decrementStatistic(Statistic statistic) throws IllegalArgumentException;
/**
* Increments the given statistic for this player.
*
* @param statistic Statistic to increment
* @param amount Amount to increment this statistic by
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if amount is negative
* @throws IllegalArgumentException if the statistic requires an
* additional parameter
*/
public void incrementStatistic(Statistic statistic, int amount) throws IllegalArgumentException;
/**
* Decrements the given statistic for this player.
*
* @param statistic Statistic to decrement
* @param amount Amount to decrement this statistic by
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if amount is negative
* @throws IllegalArgumentException if the statistic requires an
* additional parameter
*/
public void decrementStatistic(Statistic statistic, int amount) throws IllegalArgumentException;
/**
* Sets the given statistic for this player.
*
* @param statistic Statistic to set
* @param newValue The value to set this statistic to
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if newValue is negative
* @throws IllegalArgumentException if the statistic requires an
* additional parameter
*/
public void setStatistic(Statistic statistic, int newValue) throws IllegalArgumentException;
/**
* Gets the value of the given statistic for this player.
*
* @param statistic Statistic to check
* @return the value of the given statistic
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if the statistic requires an
* additional parameter
*/
public int getStatistic(Statistic statistic) throws IllegalArgumentException;
/**
* Increments the given statistic for this player for the given material.
* incrementStatistic(Statistic, Material, 1)
*
* @param statistic Statistic to increment
* @param material Material to offset the statistic with
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if material is null
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void incrementStatistic(Statistic statistic, Material material) throws IllegalArgumentException;
/**
* Decrements the given statistic for this player for the given material.
* decrementStatistic(Statistic, Material, 1)
*
* @param statistic Statistic to decrement
* @param material Material to offset the statistic with
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if material is null
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void decrementStatistic(Statistic statistic, Material material) throws IllegalArgumentException;
/**
* Gets the value of the given statistic for this player.
*
* @param statistic Statistic to check
* @param material Material offset of the statistic
* @return the value of the given statistic
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if material is null
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public int getStatistic(Statistic statistic, Material material) throws IllegalArgumentException;
/**
* Increments the given statistic for this player for the given material.
*
* @param statistic Statistic to increment
* @param material Material to offset the statistic with
* @param amount Amount to increment this statistic by
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if material is null
* @throws IllegalArgumentException if amount is negative
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void incrementStatistic(Statistic statistic, Material material, int amount) throws IllegalArgumentException;
/**
* Decrements the given statistic for this player for the given material.
*
* @param statistic Statistic to decrement
* @param material Material to offset the statistic with
* @param amount Amount to decrement this statistic by
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if material is null
* @throws IllegalArgumentException if amount is negative
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void decrementStatistic(Statistic statistic, Material material, int amount) throws IllegalArgumentException;
/**
* Sets the given statistic for this player for the given material.
*
* @param statistic Statistic to set
* @param material Material to offset the statistic with
* @param newValue The value to set this statistic to
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if material is null
* @throws IllegalArgumentException if newValue is negative
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void setStatistic(Statistic statistic, Material material, int newValue) throws IllegalArgumentException;
/**
* Increments the given statistic for this player for the given entity.
* incrementStatistic(Statistic, EntityType, 1)
*
* @param statistic Statistic to increment
* @param entityType EntityType to offset the statistic with
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if entityType is null
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void incrementStatistic(Statistic statistic, EntityType entityType) throws IllegalArgumentException;
/**
* Decrements the given statistic for this player for the given entity.
* decrementStatistic(Statistic, EntityType, 1)
*
* @param statistic Statistic to decrement
* @param entityType EntityType to offset the statistic with
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if entityType is null
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void decrementStatistic(Statistic statistic, EntityType entityType) throws IllegalArgumentException;
/**
* Gets the value of the given statistic for this player.
*
* @param statistic Statistic to check
* @param entityType EntityType offset of the statistic
* @return the value of the given statistic
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if entityType is null
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public int getStatistic(Statistic statistic, EntityType entityType) throws IllegalArgumentException;
/**
* Increments the given statistic for this player for the given entity.
*
* @param statistic Statistic to increment
* @param entityType EntityType to offset the statistic with
* @param amount Amount to increment this statistic by
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if entityType is null
* @throws IllegalArgumentException if amount is negative
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void incrementStatistic(Statistic statistic, EntityType entityType, int amount) throws IllegalArgumentException;
/**
* Decrements the given statistic for this player for the given entity.
*
* @param statistic Statistic to decrement
* @param entityType EntityType to offset the statistic with
* @param amount Amount to decrement this statistic by
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if entityType is null
* @throws IllegalArgumentException if amount is negative
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void decrementStatistic(Statistic statistic, EntityType entityType, int amount);
/**
* Sets the given statistic for this player for the given entity.
*
* @param statistic Statistic to set
* @param entityType EntityType to offset the statistic with
* @param newValue The value to set this statistic to
* @throws IllegalArgumentException if statistic is null
* @throws IllegalArgumentException if entityType is null
* @throws IllegalArgumentException if newValue is negative
* @throws IllegalArgumentException if the given parameter is not valid
* for the statistic
*/
public void setStatistic(Statistic statistic, EntityType entityType, int newValue);
/**
* Gets the player's last death location.
*
* @return the last death location if it exists, otherwise null.
*/
@Nullable
public Location getLastDeathLocation();
/**
* Gets the player's current location.
*
* @return the player's location, {@code null} if player hasn't ever played
* before.
*/
@Nullable
public Location getLocation();
// Paper start - add pdc to offline player
/**
* Yields a view of the persistent data container for this offline player.
* In case this {@link OfflinePlayer} instance was created for an offline player, the returned view will wrap the persistent
* data on disk.
*