package org.bukkit; import com.google.common.collect.ImmutableList; import java.awt.image.BufferedImage; import java.io.File; import java.io.Serializable; import java.net.InetAddress; import java.util.Collection; import java.util.Collections; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Set; import java.util.UUID; import java.util.function.Consumer; import java.util.logging.Logger; import org.bukkit.Warning.WarningState; import org.bukkit.advancement.Advancement; import org.bukkit.block.data.BlockData; import org.bukkit.boss.BarColor; import org.bukkit.boss.BarFlag; import org.bukkit.boss.BarStyle; import org.bukkit.boss.BossBar; import org.bukkit.boss.KeyedBossBar; import org.bukkit.command.CommandException; import org.bukkit.command.CommandSender; import org.bukkit.command.ConsoleCommandSender; import org.bukkit.command.PluginCommand; import org.bukkit.entity.Entity; import org.bukkit.entity.EntityFactory; import org.bukkit.entity.EntitySnapshot; import org.bukkit.entity.Player; import org.bukkit.entity.SpawnCategory; import org.bukkit.event.inventory.InventoryType; import org.bukkit.event.server.ServerListPingEvent; import org.bukkit.generator.ChunkGenerator; import org.bukkit.help.HelpMap; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.InventoryHolder; import org.bukkit.inventory.ItemCraftResult; import org.bukkit.inventory.ItemFactory; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.Merchant; import org.bukkit.inventory.Recipe; import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.loot.LootTable; import org.bukkit.map.MapView; import org.bukkit.packs.DataPackManager; import org.bukkit.packs.ResourcePack; import org.bukkit.permissions.Permissible; import org.bukkit.plugin.PluginManager; import org.bukkit.plugin.ServicesManager; import org.bukkit.plugin.messaging.Messenger; import org.bukkit.plugin.messaging.PluginMessageRecipient; import org.bukkit.profile.PlayerProfile; import org.bukkit.scheduler.BukkitScheduler; import org.bukkit.scoreboard.Criteria; import org.bukkit.scoreboard.ScoreboardManager; import org.bukkit.structure.StructureManager; import org.bukkit.util.CachedServerIcon; import org.jetbrains.annotations.ApiStatus; import org.jetbrains.annotations.Contract; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; /** * Represents a server implementation. */ public interface Server extends PluginMessageRecipient, net.kyori.adventure.audience.ForwardingAudience { // Paper /** * Returns the de facto plugins directory, generally used for storing plugin jars to be loaded, * as well as their {@link org.bukkit.plugin.Plugin#getDataFolder() data folders}. * *

Plugins should use {@link org.bukkit.plugin.Plugin#getDataFolder()} rather than traversing this * directory manually when determining the location in which to store their data and configuration files.

* * @return plugins directory */ @NotNull File getPluginsFolder(); /** * Used for all administrative messages, such as an operator using a * command. *

* For use in {@link #broadcast(net.kyori.adventure.text.Component, java.lang.String)}. */ public static final String BROADCAST_CHANNEL_ADMINISTRATIVE = "bukkit.broadcast.admin"; /** * Used for all announcement messages, such as informing users that a * player has joined. *

* For use in {@link #broadcast(net.kyori.adventure.text.Component, java.lang.String)}. */ public static final String BROADCAST_CHANNEL_USERS = "bukkit.broadcast.user"; /** * Gets the name of this server implementation. * * @return name of this server implementation */ @NotNull public String getName(); /** * Gets the version string of this server implementation. * * @return version of this server implementation */ @NotNull public String getVersion(); /** * Gets the Bukkit version that this server is running. * * @return version of Bukkit */ @NotNull public String getBukkitVersion(); // Paper start - expose game version /** * Gets the version of game this server implements * * @return version of game */ @NotNull String getMinecraftVersion(); // Paper end /** * Gets a view of all currently logged in players. This {@linkplain * Collections#unmodifiableCollection(Collection) view} is a reused * object, making some operations like {@link Collection#size()} * zero-allocation. *

* The collection is a view backed by the internal representation, such * that, changes to the internal state of the server will be reflected * immediately. However, the reuse of the returned collection (identity) * is not strictly guaranteed for future or all implementations. Casting * the collection, or relying on interface implementations (like {@link * Serializable} or {@link List}), is deprecated. *

* Iteration behavior is undefined outside of self-contained main-thread * uses. Normal and immediate iterator use without consequences that * affect the collection are fully supported. The effects following * (non-exhaustive) {@link Entity#teleport(Location) teleportation}, * {@link Player#setHealth(double) death}, and {@link Player#kickPlayer( * String) kicking} are undefined. Any use of this collection from * asynchronous threads is unsafe. *

* For safe consequential iteration or mimicking the old array behavior, * using {@link Collection#toArray(Object[])} is recommended. For making * snapshots, {@link ImmutableList#copyOf(Collection)} is recommended. * * @return a view of currently online players. */ @NotNull public Collection getOnlinePlayers(); /** * Get the maximum amount of players which can login to this server. * * @return the amount of players this server allows */ public int getMaxPlayers(); /** * Set the maximum amount of players allowed to be logged in at once. * * @param maxPlayers The maximum amount of concurrent players */ void setMaxPlayers(int maxPlayers); /** * Get the game port that the server runs on. * * @return the port number of this server */ public int getPort(); /** * Get the view distance from this server. * * @return the view distance from this server. */ public int getViewDistance(); /** * Get the simulation distance from this server. * * @return the simulation distance from this server. */ public int getSimulationDistance(); /** * Get the IP that this server is bound to, or empty string if not * specified. * * @return the IP string that this server is bound to, otherwise empty * string */ @NotNull public String getIp(); /** * Get world type (level-type setting) for default world. * * @return the value of level-type (e.g. DEFAULT, FLAT, DEFAULT_1_1) */ @NotNull public String getWorldType(); /** * Get generate-structures setting. * * @return true if structure generation is enabled, false otherwise */ public boolean getGenerateStructures(); /** * Get max world size. * * @return the maximum world size as specified for the server */ public int getMaxWorldSize(); /** * Gets whether this server allows the End or not. * * @return whether this server allows the End or not */ public boolean getAllowEnd(); /** * Gets whether this server allows the Nether or not. * * @return whether this server allows the Nether or not */ public boolean getAllowNether(); /** * Gets whether the server is logging the IP addresses of players. * * @return whether the server is logging the IP addresses of players */ public boolean isLoggingIPs(); /** * Gets a list of packs to be enabled. * * @return a list of packs names */ @NotNull public List getInitialEnabledPacks(); /** * Gets a list of packs that will not be enabled automatically. * * @return a list of packs names */ @NotNull public List getInitialDisabledPacks(); /** * Get the DataPack Manager. * * @return the manager */ @NotNull public DataPackManager getDataPackManager(); /** * Get the ServerTick Manager. * * @return the manager */ @NotNull public ServerTickManager getServerTickManager(); /** * Gets the resource pack configured to be sent to clients by the server. * * @return the resource pack */ @Nullable public ResourcePack getServerResourcePack(); /** * Gets the server resource pack uri, or empty string if not specified. * * @return the server resource pack uri, otherwise empty string */ @NotNull public String getResourcePack(); /** * Gets the SHA-1 digest of the server resource pack, or empty string if * not specified. * * @return the SHA-1 digest of the server resource pack, otherwise empty * string */ @NotNull public String getResourcePackHash(); /** * Gets the custom prompt message to be shown when the server resource * pack is required, or empty string if not specified. * * @return the custom prompt message to be shown when the server resource, * otherwise empty string */ @NotNull public String getResourcePackPrompt(); /** * Gets whether the server resource pack is enforced. * * @return whether the server resource pack is enforced */ public boolean isResourcePackRequired(); /** * Gets whether this server has a whitelist or not. * * @return whether this server has a whitelist or not */ public boolean hasWhitelist(); /** * Sets if the server is whitelisted. * * @param value true for whitelist on, false for off */ public void setWhitelist(boolean value); /** * Gets whether the server whitelist is enforced. * * If the whitelist is enforced, non-whitelisted players will be * disconnected when the server whitelist is reloaded. * * @return whether the server whitelist is enforced */ public boolean isWhitelistEnforced(); /** * Sets if the server whitelist is enforced. * * If the whitelist is enforced, non-whitelisted players will be * disconnected when the server whitelist is reloaded. * * @param value true for enforced, false for not */ public void setWhitelistEnforced(boolean value); /** * Gets a list of whitelisted players. * * @return a set containing all whitelisted players */ @NotNull public Set getWhitelistedPlayers(); /** * Reloads the whitelist from disk. */ public void reloadWhitelist(); /** * Broadcast a message to all players. *

* This is the same as calling {@link #broadcast(java.lang.String, * java.lang.String)} to {@link #BROADCAST_CHANNEL_USERS} * * @param message the message * @return the number of players * @deprecated use {@link #broadcast(net.kyori.adventure.text.Component)} */ @Deprecated // Paper public int broadcastMessage(@NotNull String message); // Paper start /** * Sends the component to all online players. * * @param component the component to send * @deprecated use {@code sendMessage} methods that accept {@link net.kyori.adventure.text.Component} */ @Deprecated public default void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent component) { spigot().broadcast(component); } /** * Sends an array of components as a single message to all online players. * * @param components the components to send * @deprecated use {@code sendMessage} methods that accept {@link net.kyori.adventure.text.Component} */ @Deprecated public default void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) { spigot().broadcast(components); } // Paper end /** * Gets the name of the update folder. The update folder is used to safely * update plugins at the right moment on a plugin load. *

* The update folder name is relative to the plugins folder. * * @return the name of the update folder */ @NotNull public String getUpdateFolder(); /** * Gets the update folder. The update folder is used to safely update * plugins at the right moment on a plugin load. * * @return the update folder */ @NotNull public File getUpdateFolderFile(); /** * Gets the value of the connection throttle setting. * * @return the value of the connection throttle setting */ public long getConnectionThrottle(); /** * Gets default ticks per animal spawns value. *

* Example Usage: *

*

* Note: If set to 0, animal spawning will be disabled. We * recommend using spawn-animals to control this instead. *

* Minecraft default: 400. * * @return the default ticks per animal spawns value * @deprecated Deprecated in favor of {@link #getTicksPerSpawns(SpawnCategory)} */ @Deprecated(since = "1.18.1") public int getTicksPerAnimalSpawns(); /** * Gets the default ticks per monster spawns value. *

* Example Usage: *

*

* Note: If set to 0, monsters spawning will be disabled. We * recommend using spawn-monsters to control this instead. *

* Minecraft default: 1. * * @return the default ticks per monsters spawn value * @deprecated Deprecated in favor of {@link #getTicksPerSpawns(SpawnCategory)} */ @Deprecated(since = "1.18.1") public int getTicksPerMonsterSpawns(); /** * Gets the default ticks per water mob spawns value. *

* Example Usage: *

*

* Note: If set to 0, water mobs spawning will be disabled. *

* Minecraft default: 1. * * @return the default ticks per water mobs spawn value * @deprecated Deprecated in favor of {@link #getTicksPerSpawns(SpawnCategory)} */ @Deprecated(since = "1.18.1") public int getTicksPerWaterSpawns(); /** * Gets the default ticks per water ambient mob spawns value. *

* Example Usage: *

*

* Note: If set to 0, ambient mobs spawning will be disabled. *

* Minecraft default: 1. * * @return the default ticks per water ambient mobs spawn value * @deprecated Deprecated in favor of {@link #getTicksPerSpawns(SpawnCategory)} */ @Deprecated(since = "1.18.1") public int getTicksPerWaterAmbientSpawns(); /** * Gets the default ticks per water underground creature spawns value. *

* Example Usage: *

*

* Note: If set to 0, water underground creature spawning will be disabled. *

* Minecraft default: 1. * * @return the default ticks per water underground creature spawn value * @deprecated Deprecated in favor of {@link #getTicksPerSpawns(SpawnCategory)} */ @Deprecated(since = "1.18.1") public int getTicksPerWaterUndergroundCreatureSpawns(); /** * Gets the default ticks per ambient mob spawns value. *

* Example Usage: *

*

* Note: If set to 0, ambient mobs spawning will be disabled. *

* Minecraft default: 1. * * @return the default ticks per ambient mobs spawn value * @deprecated Deprecated in favor of {@link #getTicksPerSpawns(SpawnCategory)} */ @Deprecated(since = "1.18.1") public int getTicksPerAmbientSpawns(); /** * Gets the default ticks per {@link SpawnCategory} spawns value. *

* Example Usage: *

*

* Note: If set to 0, {@link SpawnCategory} mobs spawning will be disabled. * * @param spawnCategory the category of spawn * @return the default ticks per {@link SpawnCategory} mobs spawn value * @throws IllegalArgumentException if the category is {@link SpawnCategory#MISC} */ public int getTicksPerSpawns(@NotNull SpawnCategory spawnCategory); /** * Gets a player whose name matches the given name closest. *

* Use {@link #getPlayerExact(String)} to get the player matching the input exactly * and {@link #matchPlayer(String)} if you want a list of all players matching the input. *

* This method may not return objects for offline players. * * @param name the name to look up * @return a player if one was found, null otherwise */ @Nullable public Player getPlayer(@NotNull String name); /** * Gets the player with the exact given name, case insensitive. * * @param name Exact name of the player to retrieve * @return a player object if one was found, null otherwise */ @Nullable public Player getPlayerExact(@NotNull String name); /** * Attempts to match any players with the given name, and returns a list * of all possibly matches. *

* This list is not sorted in any particular order. If an exact match is * found, the returned list will only contain a single result. * * @param name the (partial) name to match * @return list of all possible players */ @NotNull public List matchPlayer(@NotNull String name); /** * Gets the player with the given UUID. * * @param id UUID of the player to retrieve * @return a player object if one was found, null otherwise */ @Nullable public Player getPlayer(@NotNull UUID id); // Paper start /** * Gets the unique ID of the player currently known as the specified player name * In Offline Mode, will return an Offline UUID * * @param playerName the player name to look up the unique ID for * @return A UUID, or null if that player name is not registered with Minecraft and the server is in online mode */ @Nullable public UUID getPlayerUniqueId(@NotNull String playerName); // Paper end /** * Gets the plugin manager for interfacing with plugins. * * @return a plugin manager for this Server instance */ @NotNull public PluginManager getPluginManager(); /** * Gets the scheduler for managing scheduled events. * * @return a scheduling service for this server */ @NotNull public BukkitScheduler getScheduler(); /** * Gets a services manager. * * @return s services manager */ @NotNull public ServicesManager getServicesManager(); /** * Gets a list of all worlds on this server. * * @return a list of worlds */ @NotNull public List getWorlds(); /** * Creates or loads a world with the given name using the specified * options. *

* If the world is already loaded, it will just return the equivalent of * getWorld(creator.name()). * * @param creator the options to use when creating the world * @return newly created or loaded world */ @Nullable public World createWorld(@NotNull WorldCreator creator); /** * Unloads a world with the given name. * * @param name Name of the world to unload * @param save whether to save the chunks before unloading * @return true if successful, false otherwise */ public boolean unloadWorld(@NotNull String name, boolean save); /** * Unloads the given world. * * @param world the world to unload * @param save whether to save the chunks before unloading * @return true if successful, false otherwise */ public boolean unloadWorld(@NotNull World world, boolean save); /** * Gets the world with the given name. * * @param name the name of the world to retrieve * @return a world with the given name, or null if none exists */ @Nullable public World getWorld(@NotNull String name); /** * Gets the world from the given Unique ID. * * @param uid a unique-id of the world to retrieve * @return a world with the given Unique ID, or null if none exists */ @Nullable public World getWorld(@NotNull UUID uid); /** * Create a new virtual {@link WorldBorder}. *

* Note that world borders created by the server will not respect any world * scaling effects (i.e. coordinates are not divided by 8 in the nether). * * @return the created world border instance * * @see Player#setWorldBorder(WorldBorder) */ @NotNull public WorldBorder createWorldBorder(); /** * Gets the map from the given item ID. * * @param id the id of the map to get * @return a map view if it exists, or null otherwise */ // @Deprecated(since = "1.6.2") // Paper - Not a magic value @Nullable public MapView getMap(int id); /** * Create a new map with an automatically assigned ID. * * @param world the world the map will belong to * @return a newly created map view */ @NotNull public MapView createMap(@NotNull World world); /** * Create a new explorer map targeting the closest nearby structure of a * given {@link StructureType}. *
* This method uses implementation default values for radius and * findUnexplored (usually 100, true). * * @param world the world the map will belong to * @param location the origin location to find the nearest structure * @param structureType the type of structure to find * @return a newly created item stack * * @see World#locateNearestStructure(org.bukkit.Location, * org.bukkit.StructureType, int, boolean) */ @NotNull public ItemStack createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType); /** * Create a new explorer map targeting the closest nearby structure of a * given {@link StructureType}. *
* This method uses implementation default values for radius and * findUnexplored (usually 100, true). * * @param world the world the map will belong to * @param location the origin location to find the nearest structure * @param structureType the type of structure to find * @param radius radius to search, see World#locateNearestStructure for more * information * @param findUnexplored whether to find unexplored structures * @return the newly created item stack * * @see World#locateNearestStructure(org.bukkit.Location, * org.bukkit.StructureType, int, boolean) */ @NotNull public ItemStack createExplorerMap(@NotNull World world, @NotNull Location location, @NotNull StructureType structureType, int radius, boolean findUnexplored); /** * Reloads the server, refreshing settings and plugin information. */ public void reload(); /** * Reload only the Minecraft data for the server. This includes custom * advancements and loot tables. */ public void reloadData(); /** * Returns the primary logger associated with this server instance. * * @return Logger associated with this server * @see org.bukkit.plugin.Plugin#getSLF4JLogger() * @apiNote This logger is for the Minecraft server software, not for specific plugins. You should * use a logger for a specific plugin, either via {@link org.bukkit.plugin.Plugin#getSLF4JLogger()} * or {@link org.bukkit.plugin.Plugin#getLogger()} or create a specific logger for a class via slf4j. * That way, log messages contain contextual information about the source of the message. */ @NotNull @org.jetbrains.annotations.ApiStatus.Internal // Paper - internalize Bukkit#getLogger public Logger getLogger(); /** * Gets a {@link PluginCommand} with the given name or alias. * * @param name the name of the command to retrieve * @return a plugin command if found, null otherwise */ @Nullable public PluginCommand getPluginCommand(@NotNull String name); /** * Writes loaded players to disk. */ public void savePlayers(); /** * Dispatches a command on this server, and executes it if found. * * @param sender the apparent sender of the command * @param commandLine the command + arguments. Example: test abc * 123 * @return returns false if no target is found * @throws CommandException thrown when the executor for the given command * fails with an unhandled exception */ public boolean dispatchCommand(@NotNull CommandSender sender, @NotNull String commandLine) throws CommandException; /** * Adds a recipe to the crafting manager. * * @param recipe the recipe to add * @return true if the recipe was added, false if it wasn't for some * reason */ @Contract("null -> false") public boolean addRecipe(@Nullable Recipe recipe); /** * Get a list of all recipes for a given item. The stack size is ignored * in comparisons. If the durability is -1, it will match any data value. * * @param result the item to match against recipe results * @return a list of recipes with the given result */ @NotNull public List getRecipesFor(@NotNull ItemStack result); /** * Get the {@link Recipe} for the given key. * * @param recipeKey the key of the recipe to return * @return the recipe for the given key or null. */ @Nullable public Recipe getRecipe(@NotNull NamespacedKey recipeKey); /** * Get the {@link Recipe} for the list of ItemStacks provided. * *

The list is formatted as a crafting matrix where the index follow * the pattern below:

* *
     * [ 0 1 2 ]
     * [ 3 4 5 ]
     * [ 6 7 8 ]
     * 
* *

NOTE: This method will not modify the provided ItemStack array, for that, use * {@link #craftItem(ItemStack[], World, Player)}.

* * @param craftingMatrix list of items to be crafted from. * Must not contain more than 9 items. * @param world The world the crafting takes place in. * @return the {@link Recipe} resulting from the given crafting matrix. */ @Nullable public Recipe getCraftingRecipe(@NotNull ItemStack[] craftingMatrix, @NotNull World world); /** * Get the crafted item using the list of {@link ItemStack} provided. * *

The list is formatted as a crafting matrix where the index follow * the pattern below:

* *
     * [ 0 1 2 ]
     * [ 3 4 5 ]
     * [ 6 7 8 ]
     * 
* *

The {@link World} and {@link Player} arguments are required to fulfill the Bukkit Crafting * events.

* *

Calls {@link org.bukkit.event.inventory.PrepareItemCraftEvent} to imitate the {@link Player} * initiating the crafting event.

* * @param craftingMatrix list of items to be crafted from. * Must not contain more than 9 items. * @param world The world the crafting takes place in. * @param player The player to imitate the crafting event on. * @return the {@link ItemStack} resulting from the given crafting matrix, if no recipe is found * an ItemStack of {@link Material#AIR} is returned. */ @NotNull public ItemStack craftItem(@NotNull ItemStack[] craftingMatrix, @NotNull World world, @NotNull Player player); /** * Get the crafted item using the list of {@link ItemStack} provided. * *

The list is formatted as a crafting matrix where the index follow * the pattern below:

* *
     * [ 0 1 2 ]
     * [ 3 4 5 ]
     * [ 6 7 8 ]
     * 
* * @param craftingMatrix list of items to be crafted from. * Must not contain more than 9 items. * @param world The world the crafting takes place in. * @return the {@link ItemStack} resulting from the given crafting matrix, if no recipe is found * an ItemStack of {@link Material#AIR} is returned. */ @NotNull public ItemStack craftItem(@NotNull ItemStack[] craftingMatrix, @NotNull World world); /** * Get the crafted item using the list of {@link ItemStack} provided. * *

The list is formatted as a crafting matrix where the index follow * the pattern below:

* *
     * [ 0 1 2 ]
     * [ 3 4 5 ]
     * [ 6 7 8 ]
     * 
* *

The {@link World} and {@link Player} arguments are required to fulfill the Bukkit Crafting * events.

* *

Calls {@link org.bukkit.event.inventory.PrepareItemCraftEvent} to imitate the {@link Player} * initiating the crafting event.

* * @param craftingMatrix list of items to be crafted from. * Must not contain more than 9 items. * @param world The world the crafting takes place in. * @param player The player to imitate the crafting event on. * @return resulting {@link ItemCraftResult} containing the resulting item, matrix and any overflow items. */ @NotNull public ItemCraftResult craftItemResult(@NotNull ItemStack[] craftingMatrix, @NotNull World world, @NotNull Player player); /** * Get the crafted item using the list of {@link ItemStack} provided. * *

The list is formatted as a crafting matrix where the index follow * the pattern below:

* *
     * [ 0 1 2 ]
     * [ 3 4 5 ]
     * [ 6 7 8 ]
     * 
* * @param craftingMatrix list of items to be crafted from. * Must not contain more than 9 items. * @param world The world the crafting takes place in. * @return resulting {@link ItemCraftResult} containing the resulting item, matrix and any overflow items. */ @NotNull public ItemCraftResult craftItemResult(@NotNull ItemStack[] craftingMatrix, @NotNull World world); /** * Get an iterator through the list of crafting recipes. * * @return an iterator */ @NotNull public Iterator recipeIterator(); /** * Clears the list of crafting recipes. */ public void clearRecipes(); /** * Resets the list of crafting recipes to the default. */ public void resetRecipes(); /** * Remove a recipe from the server. * * Note that removing a recipe may cause permanent loss of data * associated with that recipe (eg whether it has been discovered by * players). * * @param key NamespacedKey of recipe to remove. * @return True if recipe was removed */ public boolean removeRecipe(@NotNull NamespacedKey key); /** * Gets a list of command aliases defined in the server properties. * * @return a map of aliases to command names */ @NotNull public Map getCommandAliases(); /** * Gets the radius, in blocks, around each worlds spawn point to protect. * * @return spawn radius, or 0 if none */ public int getSpawnRadius(); /** * Sets the radius, in blocks, around each worlds spawn point to protect. * * @param value new spawn radius, or 0 if none */ public void setSpawnRadius(int value); /** * Gets whether the server should send a preview of the player's chat * message to the client when the player types a message * * @return true if the server should send a preview, false otherwise * @deprecated chat previews have been removed */ @Deprecated(since = "1.19.3") public boolean shouldSendChatPreviews(); /** * Gets whether the server only allow players with Mojang-signed public key * to join * * @return true if only Mojang-signed players can join, false otherwise */ public boolean isEnforcingSecureProfiles(); /** * Gets whether this server is allowing connections transferred from other * servers. * * @return true if the server accepts transfers, false otherwise */ public boolean isAcceptingTransfers(); /** * Gets whether the Server hide online players in server status. * * @return true if the server hide online players, false otherwise */ public boolean getHideOnlinePlayers(); /** * Gets whether the Server is in online mode or not. * * @return true if the server authenticates clients, false otherwise */ public boolean getOnlineMode(); /** * Gets whether this server allows flying or not. * * @return true if the server allows flight, false otherwise */ public boolean getAllowFlight(); /** * Gets whether the server is in hardcore mode or not. * * @return true if the server mode is hardcore, false otherwise */ public boolean isHardcore(); /** * Shutdowns the server, stopping everything. */ public void shutdown(); /** * Broadcasts the specified message to every user with the given * permission name. * * @param message message to broadcast * @param permission the required permission {@link Permissible * permissibles} must have to receive the broadcast * @return number of message recipients * @deprecated in favour of {@link #broadcast(net.kyori.adventure.text.Component, String)} */ @Deprecated // Paper public int broadcast(@NotNull String message, @NotNull String permission); // Paper start /** * Broadcast a message to all players. *

* This is the same as calling {@link #broadcast(net.kyori.adventure.text.Component, * java.lang.String)} with the {@link #BROADCAST_CHANNEL_USERS} permission. * * @param message the message * @return the number of players */ int broadcast(net.kyori.adventure.text.@NotNull Component message); /** * Broadcasts the specified message to every user with the given * permission name. * * @param message message to broadcast * @param permission the required permission {@link Permissible * permissibles} must have to receive the broadcast * @return number of message recipients */ int broadcast(net.kyori.adventure.text.@NotNull Component message, @NotNull String permission); // Paper end /** * Gets the player by the given name, regardless if they are offline or * online. *

* This method may involve a blocking web request to get the UUID for the * given name. *

* This will return an object even if the player does not exist. To this * method, all players will exist. * * @param name the name the player to retrieve * @return an offline player * @see #getOfflinePlayer(java.util.UUID) */ // @Deprecated(since = "1.7.5") // Paper @NotNull public OfflinePlayer getOfflinePlayer(@NotNull String name); /** * Gets the player by the given UUID, regardless if they are offline or * online. *

* This will return an object even if the player does not exist. To this * method, all players will exist. * * @param id the UUID of the player to retrieve * @return an offline player */ @NotNull public OfflinePlayer getOfflinePlayer(@NotNull UUID id); /** * Creates a new {@link PlayerProfile}. * * @param uniqueId the unique id * @param name the name * @return the new PlayerProfile * @throws IllegalArgumentException if both the unique id is * null and the name is null or blank * @deprecated use {@link #createProfile(UUID, String)} */ @NotNull @Deprecated(since = "1.18.1") // Paper PlayerProfile createPlayerProfile(@Nullable UUID uniqueId, @Nullable String name); /** * Creates a new {@link PlayerProfile}. * * @param uniqueId the unique id * @return the new PlayerProfile * @throws IllegalArgumentException if the unique id is null * @deprecated use {@link #createProfile(UUID)} */ @NotNull @Deprecated(since = "1.18.1") // Paper PlayerProfile createPlayerProfile(@NotNull UUID uniqueId); /** * Creates a new {@link PlayerProfile}. * * @param name the name * @return the new PlayerProfile * @throws IllegalArgumentException if the name is null or * blank * @deprecated use {@link #createProfile(String)} */ @NotNull @Deprecated(since = "1.18.1") // Paper PlayerProfile createPlayerProfile(@NotNull String name); /** * Gets a set containing all current IPs that are banned. * * @return a set containing banned IP addresses */ @NotNull public Set getIPBans(); /** * Bans the specified address from the server. * * @param address the IP address to ban * * @deprecated see {@link #banIP(InetAddress)} */ @Deprecated(since = "1.20.1") public void banIP(@NotNull String address); /** * Unbans the specified address from the server. * * @param address the IP address to unban * * @deprecated see {@link #unbanIP(InetAddress)} */ @Deprecated(since = "1.20.1") public void unbanIP(@NotNull String address); /** * Bans the specified address from the server. * * @param address the IP address to ban */ public void banIP(@NotNull InetAddress address); /** * Unbans the specified address from the server. * * @param address the IP address to unban */ public void unbanIP(@NotNull InetAddress address); /** * Gets a set containing all banned players. * * @return a set containing banned players */ @NotNull public Set getBannedPlayers(); /** * Gets a ban list for the supplied type. * * @param type the type of list to fetch, cannot be null * @param The ban target * * @return a ban list of the specified type */ @NotNull public > T getBanList(@NotNull BanList.Type type); /** * Gets a set containing all player operators. * * @return a set containing player operators */ @NotNull public Set getOperators(); /** * Gets the default {@link GameMode} for new players. * * @return the default game mode */ @NotNull public GameMode getDefaultGameMode(); /** * Sets the default {@link GameMode} for new players. * * @param mode the new game mode */ public void setDefaultGameMode(@NotNull GameMode mode); /** * Gets a {@link ConsoleCommandSender} that may be used as an input source * for this server. * * @return a console command sender */ @NotNull public ConsoleCommandSender getConsoleSender(); /** * Gets the folder that contains all of the various {@link World}s. * * @return folder that contains all worlds */ @NotNull public File getWorldContainer(); /** * Gets every player that has ever played on this server. *

* This method can be expensive as it loads all the player data files from the disk. * * @return an array containing all previous players */ @NotNull public OfflinePlayer[] getOfflinePlayers(); /** * Gets the {@link Messenger} responsible for this server. * * @return messenger responsible for this server */ @NotNull public Messenger getMessenger(); /** * Gets the {@link HelpMap} providing help topics for this server. * * @return a help map for this server */ @NotNull public HelpMap getHelpMap(); /** * Creates an empty inventory with the specified type. If the type * is {@link InventoryType#CHEST}, the new inventory has a size of 27; * otherwise the new inventory has the normal size for its type. *
* {@link InventoryType#WORKBENCH} will not process crafting recipes if * created with this method. Use * {@link Player#openWorkbench(Location, boolean)} instead. *
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s * for possible enchanting results. Use * {@link Player#openEnchanting(Location, boolean)} instead. * * @param owner the holder of the inventory, or null to indicate no holder * @param type the type of inventory to create * @return a new inventory * @throws IllegalArgumentException if the {@link InventoryType} cannot be * viewed. * * @see InventoryType#isCreatable() */ @NotNull Inventory createInventory(@Nullable InventoryHolder owner, @NotNull InventoryType type); // Paper start /** * Creates an empty inventory with the specified type and title. If the type * is {@link InventoryType#CHEST}, the new inventory has a size of 27; * otherwise the new inventory has the normal size for its type.
* It should be noted that some inventory types do not support titles and * may not render with said titles on the Minecraft client. *
* {@link InventoryType#WORKBENCH} will not process crafting recipes if * created with this method. Use * {@link Player#openWorkbench(Location, boolean)} instead. *
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s * for possible enchanting results. Use * {@link Player#openEnchanting(Location, boolean)} instead. * * @param owner The holder of the inventory; can be null if there's no holder. * @param type The type of inventory to create. * @param title The title of the inventory, to be displayed when it is viewed. * @return The new inventory. * @throws IllegalArgumentException if the {@link InventoryType} cannot be * viewed. * * @see InventoryType#isCreatable() */ @NotNull Inventory createInventory(@Nullable InventoryHolder owner, @NotNull InventoryType type, net.kyori.adventure.text.@NotNull Component title); // Paper end /** * Creates an empty inventory with the specified type and title. If the type * is {@link InventoryType#CHEST}, the new inventory has a size of 27; * otherwise the new inventory has the normal size for its type.
* It should be noted that some inventory types do not support titles and * may not render with said titles on the Minecraft client. *
* {@link InventoryType#WORKBENCH} will not process crafting recipes if * created with this method. Use * {@link Player#openWorkbench(Location, boolean)} instead. *
* {@link InventoryType#ENCHANTING} will not process {@link ItemStack}s * for possible enchanting results. Use * {@link Player#openEnchanting(Location, boolean)} instead. * * @param owner The holder of the inventory; can be null if there's no holder. * @param type The type of inventory to create. * @param title The title of the inventory, to be displayed when it is viewed. * @return The new inventory. * @throws IllegalArgumentException if the {@link InventoryType} cannot be * viewed. * @deprecated in favour of {@link #createInventory(InventoryHolder, InventoryType, net.kyori.adventure.text.Component)} * * @see InventoryType#isCreatable() */ @Deprecated // Paper @NotNull Inventory createInventory(@Nullable InventoryHolder owner, @NotNull InventoryType type, @NotNull String title); /** * Creates an empty inventory of type {@link InventoryType#CHEST} with the * specified size. * * @param owner the holder of the inventory, or null to indicate no holder * @param size a multiple of 9 as the size of inventory to create * @return a new inventory * @throws IllegalArgumentException if the size is not a multiple of 9 */ @NotNull Inventory createInventory(@Nullable InventoryHolder owner, int size) throws IllegalArgumentException; // Paper start /** * Creates an empty inventory of type {@link InventoryType#CHEST} with the * specified size and title. * * @param owner the holder of the inventory, or null to indicate no holder * @param size a multiple of 9 as the size of inventory to create * @param title the title of the inventory, displayed when inventory is * viewed * @return a new inventory * @throws IllegalArgumentException if the size is not a multiple of 9 */ @NotNull Inventory createInventory(@Nullable InventoryHolder owner, int size, net.kyori.adventure.text.@NotNull Component title) throws IllegalArgumentException; // Paper end /** * Creates an empty inventory of type {@link InventoryType#CHEST} with the * specified size and title. * * @param owner the holder of the inventory, or null to indicate no holder * @param size a multiple of 9 as the size of inventory to create * @param title the title of the inventory, displayed when inventory is * viewed * @return a new inventory * @throws IllegalArgumentException if the size is not a multiple of 9 * @deprecated in favour of {@link #createInventory(InventoryHolder, int, net.kyori.adventure.text.Component)} */ @Deprecated // Paper @NotNull Inventory createInventory(@Nullable InventoryHolder owner, int size, @NotNull String title) throws IllegalArgumentException; // Paper start /** * Creates an empty merchant. * * @param title the title of the corresponding merchant inventory, displayed * when the merchant inventory is viewed * @return a new merchant */ @NotNull Merchant createMerchant(net.kyori.adventure.text.@Nullable Component title); // Paper start /** * Creates an empty merchant. * * @param title the title of the corresponding merchant inventory, displayed * when the merchant inventory is viewed * @return a new merchant * @deprecated in favour of {@link #createMerchant(net.kyori.adventure.text.Component)} */ @NotNull @Deprecated // Paper Merchant createMerchant(@Nullable String title); /** * Gets the amount of consecutive neighbor updates before skipping * additional ones. * * @return the amount of consecutive neighbor updates, if the value is * negative then the limit it's not used */ int getMaxChainedNeighborUpdates(); /** * Gets user-specified limit for number of monsters that can spawn in a * chunk. * * @return the monster spawn limit * @deprecated Deprecated in favor of {@link #getSpawnLimit(SpawnCategory)} */ @Deprecated(since = "1.18.1") int getMonsterSpawnLimit(); /** * Gets user-specified limit for number of animals that can spawn in a * chunk. * * @return the animal spawn limit * @deprecated Deprecated in favor of {@link #getSpawnLimit(SpawnCategory)} */ @Deprecated(since = "1.18.1") int getAnimalSpawnLimit(); /** * Gets user-specified limit for number of water animals that can spawn in * a chunk. * * @return the water animal spawn limit * @deprecated Deprecated in favor of {@link #getSpawnLimit(SpawnCategory)} */ @Deprecated(since = "1.18.1") int getWaterAnimalSpawnLimit(); /** * Gets user-specified limit for number of water ambient mobs that can spawn * in a chunk. * * @return the water ambient spawn limit * @deprecated Deprecated in favor of {@link #getSpawnLimit(SpawnCategory)} */ @Deprecated(since = "1.18.1") int getWaterAmbientSpawnLimit(); /** * Get user-specified limit for number of water creature underground that can spawn * in a chunk. * @return the water underground creature limit * @deprecated Deprecated in favor of {@link #getSpawnLimit(SpawnCategory)} */ @Deprecated(since = "1.18.1") int getWaterUndergroundCreatureSpawnLimit(); /** * Gets user-specified limit for number of ambient mobs that can spawn in * a chunk. * * @return the ambient spawn limit * @deprecated Deprecated in favor of {@link #getSpawnLimit(SpawnCategory)} */ @Deprecated(since = "1.18.1") int getAmbientSpawnLimit(); /** * Gets user-specified limit for number of {@link SpawnCategory} mobs that can spawn in * a chunk. * * Note: the {@link SpawnCategory#MISC} are not consider. * * @param spawnCategory the category spawn * @return the {@link SpawnCategory} spawn limit */ int getSpawnLimit(@NotNull SpawnCategory spawnCategory); /** * Checks the current thread against the expected primary thread for the * server. *

* Note: this method should not be used to indicate the current * synchronized state of the runtime. A current thread matching the main * thread indicates that it is synchronized, but a mismatch does not * preclude the same assumption. * * @return true if the current thread matches the expected primary thread, * false otherwise */ boolean isPrimaryThread(); // Paper start /** * Gets the message that is displayed on the server list. * * @return the server's MOTD */ net.kyori.adventure.text.@NotNull Component motd(); /** * Set the message that is displayed on the server list. * * @param motd The message to be displayed */ void motd(final net.kyori.adventure.text.@NotNull Component motd); /** * Gets the default message that is displayed when the server is stopped. * * @return the shutdown message */ net.kyori.adventure.text.@Nullable Component shutdownMessage(); // Paper end /** * Gets the message that is displayed on the server list. * * @return the servers MOTD * @deprecated in favour of {@link #motd()} */ @NotNull @Deprecated // Paper String getMotd(); /** * Set the message that is displayed on the server list. * * @param motd The message to be displayed * @deprecated in favour of {@link #motd(net.kyori.adventure.text.Component)} */ @Deprecated // Paper void setMotd(@NotNull String motd); /** * Gets the server links which will be sent to clients * * @return the server's links */ @NotNull @ApiStatus.Experimental ServerLinks getServerLinks(); /** * Gets the default message that is displayed when the server is stopped. * * @return the shutdown message * @deprecated in favour of {@link #shutdownMessage()} */ @Nullable @Deprecated // Paper String getShutdownMessage(); /** * Gets the current warning state for the server. * * @return the configured warning state */ @NotNull public WarningState getWarningState(); /** * Gets the instance of the item factory (for {@link ItemMeta}). * * @return the item factory * @see ItemFactory */ @NotNull ItemFactory getItemFactory(); /** * Gets the instance of the entity factory (for {@link EntitySnapshot}). * * @return the entity factory * @see EntityFactory */ @NotNull EntityFactory getEntityFactory(); /** * Gets the instance of the scoreboard manager. *

* This will only exist after the first world has loaded. * * @return the scoreboard manager or null if no worlds are loaded. */ @NotNull // Paper ScoreboardManager getScoreboardManager(); /** * Get (or create) a new {@link Criteria} by its name. * * @param name the criteria name * @return the criteria * @see Criteria Criteria for a list of constants */ @NotNull Criteria getScoreboardCriteria(@NotNull String name); /** * Gets an instance of the server's default server-icon. * * @return the default server-icon; null values may be used by the * implementation to indicate no defined icon, but this behavior is * not guaranteed */ @Nullable CachedServerIcon getServerIcon(); /** * Loads an image from a file, and returns a cached image for the specific * server-icon. *

* Size and type are implementation defined. An incompatible file is * guaranteed to throw an implementation-defined {@link Exception}. * * @param file the file to load the from * @return a cached server-icon that can be used for a {@link * ServerListPingEvent#setServerIcon(CachedServerIcon)} * @throws IllegalArgumentException if image is null * @throws Exception if the image does not meet current server server-icon * specifications */ @NotNull CachedServerIcon loadServerIcon(@NotNull File file) throws IllegalArgumentException, Exception; /** * Creates a cached server-icon for the specific image. *

* Size and type are implementation defined. An incompatible file is * guaranteed to throw an implementation-defined {@link Exception}. * * @param image the image to use * @return a cached server-icon that can be used for a {@link * ServerListPingEvent#setServerIcon(CachedServerIcon)} * @throws IllegalArgumentException if image is null * @throws Exception if the image does not meet current server * server-icon specifications */ @NotNull CachedServerIcon loadServerIcon(@NotNull BufferedImage image) throws IllegalArgumentException, Exception; /** * Set the idle kick timeout. Any players idle for the specified amount of * time will be automatically kicked. *

* A value of 0 will disable the idle kick timeout. * * @param threshold the idle timeout in minutes */ public void setIdleTimeout(int threshold); /** * Gets the idle kick timeout. * * @return the idle timeout in minutes */ public int getIdleTimeout(); /** * Gets the pause when empty threshold seconds. To save resources, the * pause most functions after this time if there are no players online. * * @return the pause threshold in seconds */ public int getPauseWhenEmptyTime(); /** * Sets the pause when empty threshold seconds. To save resources, the * pause most functions after this time if there are no players online. *

* A value of less than 1 will disable the setting * * @param seconds the pause threshold in seconds */ public void setPauseWhenEmptyTime(int seconds); /** * Create a ChunkData for use in a generator. * * See {@link ChunkGenerator#generateChunkData(org.bukkit.World, java.util.Random, int, int, org.bukkit.generator.ChunkGenerator.BiomeGrid)} * * @param world the world to create the ChunkData for * @return a new ChunkData for the world * */ @NotNull public ChunkGenerator.ChunkData createChunkData(@NotNull World world); /** * Creates a boss bar instance to display to players. The progress * defaults to 1.0 * * @param title the title of the boss bar * @param color the color of the boss bar * @param style the style of the boss bar * @param flags an optional list of flags to set on the boss bar * @return the created boss bar */ @NotNull BossBar createBossBar(@Nullable String title, @NotNull BarColor color, @NotNull BarStyle style, @NotNull BarFlag... flags); /** * Creates a boss bar instance to display to players. The progress defaults * to 1.0. *
* This instance is added to the persistent storage of the server and will * be editable by commands and restored after restart. * * @param key the key of the boss bar that is used to access the boss bar * @param title the title of the boss bar * @param color the color of the boss bar * @param style the style of the boss bar * @param flags an optional list of flags to set on the boss bar * @return the created boss bar */ @NotNull KeyedBossBar createBossBar(@NotNull NamespacedKey key, @Nullable String title, @NotNull BarColor color, @NotNull BarStyle style, @NotNull BarFlag... flags); /** * Gets an unmodifiable iterator through all persistent bossbars. *

* * e.g. bossbars created using the bossbar command * * @return a bossbar iterator */ @NotNull Iterator getBossBars(); /** * Gets the {@link KeyedBossBar} specified by this key. *
    *
  • not bound to a {@link org.bukkit.entity.Boss}
  • *
  • * not created using * {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)} *
  • *
* * e.g. bossbars created using the bossbar command * * @param key unique bossbar key * @return bossbar or null if not exists */ @Nullable KeyedBossBar getBossBar(@NotNull NamespacedKey key); /** * Removes a {@link KeyedBossBar} specified by this key. *
    *
  • not bound to a {@link org.bukkit.entity.Boss}
  • *
  • * not created using * {@link #createBossBar(String, BarColor, BarStyle, BarFlag...)} *
  • *
* * e.g. bossbars created using the bossbar command * * @param key unique bossbar key * @return true if removal succeeded or false */ boolean removeBossBar(@NotNull NamespacedKey key); /** * Gets an entity on the server by its UUID * * @param uuid the UUID of the entity * @return the entity with the given UUID, or null if it isn't found */ @Nullable Entity getEntity(@NotNull UUID uuid); // Paper start /** * Gets the current server TPS * * @return current server TPS (1m, 5m, 15m in Paper-Server) */ @NotNull public double[] getTPS(); /** * Get a sample of the servers last tick times (in nanos) * * @return A sample of the servers last tick times (in nanos) */ @NotNull long[] getTickTimes(); /** * Get the average tick time (in millis) * * @return Average tick time (in millis) */ double getAverageTickTime(); // Paper end // Paper start /** * Gets the active {@link org.bukkit.command.CommandMap} * * @return the active command map */ @NotNull org.bukkit.command.CommandMap getCommandMap(); /** * Get the advancement specified by this key. * * @param key unique advancement key * @return advancement or null if not exists */ @Nullable Advancement getAdvancement(@NotNull NamespacedKey key); /** * Get an iterator through all advancements. Advancements cannot be removed * from this iterator, * * @return an advancement iterator */ @NotNull Iterator advancementIterator(); /** * Creates a new {@link BlockData} instance for the specified Material, with * all properties initialized to unspecified defaults. * * @param material the material * @return new data instance */ @NotNull BlockData createBlockData(@NotNull Material material); /** * Creates a new {@link BlockData} instance for the specified Material, with * all properties initialized to unspecified defaults. * * @param material the material * @param consumer consumer to run on new instance before returning * @return new data instance */ @NotNull public BlockData createBlockData(@NotNull Material material, @Nullable Consumer consumer); /** * Creates a new {@link BlockData} instance with material and properties * parsed from provided data. * * @param data data string * @return new data instance * @throws IllegalArgumentException if the specified data is not valid */ @NotNull BlockData createBlockData(@NotNull String data) throws IllegalArgumentException; /** * Creates a new {@link BlockData} instance for the specified Material, with * all properties initialized to unspecified defaults, except for those * provided in data. *
* If material is specified, then the data string must not also * contain the material. * * @param material the material * @param data data string * @return new data instance * @throws IllegalArgumentException if the specified data is not valid */ @NotNull @Contract("null, null -> fail") BlockData createBlockData(@Nullable Material material, @Nullable String data) throws IllegalArgumentException; /** * Gets a tag which has already been defined within the server. Plugins are * suggested to use the concrete tags in {@link Tag} rather than this method * which makes no guarantees about which tags are available, and may also be * less performant due to lack of caching. *
* Tags will be searched for in an implementation specific manner, but a * path consisting of namespace/tags/registry/key is expected. *
* Server implementations are allowed to handle only the registries * indicated in {@link Tag}. * * @param type of the tag * @param registry the tag registry to look at * @param tag the name of the tag * @param clazz the class of the tag entries * @return the tag or null */ @Nullable Tag getTag(@NotNull String registry, @NotNull NamespacedKey tag, @NotNull Class clazz); /** * Gets a all tags which have been defined within the server. *
* Server implementations are allowed to handle only the registries * indicated in {@link Tag}. *
* No guarantees are made about the mutability of the returned iterator. * * @param type of the tag * @param registry the tag registry to look at * @param clazz the class of the tag entries * @return all defined tags */ @NotNull Iterable> getTags(@NotNull String registry, @NotNull Class clazz); /** * Gets the specified {@link LootTable}. * * @param key the name of the LootTable * @return the LootTable, or null if no LootTable is found with that name */ @Nullable LootTable getLootTable(@NotNull NamespacedKey key); /** * Selects entities using the given Vanilla selector. *
* No guarantees are made about the selector format, other than they match * the Vanilla format for the active Minecraft version. *
* Usually a selector will start with '@', unless selecting a Player in * which case it may simply be the Player's name or UUID. *
* Note that in Vanilla, elevated permissions are usually required to use * '@' selectors, but this method should not check such permissions from the * sender. * * @param sender the sender to execute as, must be provided * @param selector the selection string * @return a list of the selected entities. The list will not be null, but * no further guarantees are made. * @throws IllegalArgumentException if the selector is malformed in any way * or a parameter is null */ @NotNull List selectEntities(@NotNull CommandSender sender, @NotNull String selector) throws IllegalArgumentException; /** * Gets the structure manager for loading and saving structures. * * @return the structure manager */ @NotNull StructureManager getStructureManager(); /** * Returns the registry for the given class. *
* If no registry is present for the given class null will be returned. *
* Depending on the implementation not every registry present in * {@link Registry} will be returned by this method. * * @param tClass of the registry to get * @param type of the registry * @return the corresponding registry or null if not present */ @Nullable Registry getRegistry(@NotNull Class tClass); /** * @return the unsafe values instance * @see UnsafeValues */ @Deprecated(since = "1.7.2") @NotNull UnsafeValues getUnsafe(); // Spigot start public class Spigot { @NotNull public org.bukkit.configuration.file.YamlConfiguration getConfig() { throw new UnsupportedOperationException("Not supported yet."); } // Paper start @NotNull public org.bukkit.configuration.file.YamlConfiguration getBukkitConfig() { throw new UnsupportedOperationException( "Not supported yet." ); } @NotNull public org.bukkit.configuration.file.YamlConfiguration getSpigotConfig() { throw new UnsupportedOperationException("Not supported yet."); } @NotNull public org.bukkit.configuration.file.YamlConfiguration getPaperConfig() { throw new UnsupportedOperationException("Not supported yet."); } // Paper end /** * Sends the component to the player * * @param component the components to send * @deprecated use {@link #broadcast(net.kyori.adventure.text.Component)} */ @Deprecated // Paper public void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent component) { throw new UnsupportedOperationException("Not supported yet."); } /** * Sends an array of components as a single message to the player * * @param components the components to send * @deprecated use {@link #broadcast(net.kyori.adventure.text.Component)} */ @Deprecated // Paper public void broadcast(@NotNull net.md_5.bungee.api.chat.BaseComponent... components) { throw new UnsupportedOperationException("Not supported yet."); } /** * Restart the server. If the server administrator has not configured restarting, the server will stop. */ public void restart() { throw new UnsupportedOperationException("Not supported yet."); } } @NotNull Spigot spigot(); // Spigot end void reloadPermissions(); // Paper boolean reloadCommandAliases(); // Paper // Paper start - allow preventing player name suggestions by default /** * Checks if player names should be suggested when a command returns {@code null} as * their tab completion result. * * @return true if player names should be suggested */ boolean suggestPlayerNamesWhenNullTabCompletions(); /** * Gets the default no permission message used on the server * * @return the default message * @deprecated use {@link #permissionMessage()} */ @NotNull @Deprecated String getPermissionMessage(); /** * Gets the default no permission message used on the server * * @return the default message */ @NotNull net.kyori.adventure.text.Component permissionMessage(); /** * Creates a PlayerProfile for the specified uuid, with name as null. * * If a player with the passed uuid exists on the server at the time of creation, the returned player profile will * be populated with the properties of said player (including their uuid and name). * * @param uuid UUID to create profile for * @return A PlayerProfile object */ @NotNull com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull UUID uuid); /** * Creates a PlayerProfile for the specified name, with UUID as null. * * If a player with the passed name exists on the server at the time of creation, the returned player profile will * be populated with the properties of said player (including their uuid and name). *

* E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile("JEB_")} will * yield a profile with the name 'jeb_', their uuid and their textures. * To bypass this pre-population on a case-insensitive name match, see {@link #createProfileExact(UUID, String)}. *

* * @param name Name to create profile for * @return A PlayerProfile object * @throws IllegalArgumentException if the name is longer than 16 characters * @throws IllegalArgumentException if the name contains invalid characters */ @NotNull com.destroystokyo.paper.profile.PlayerProfile createProfile(@NotNull String name); /** * Creates a PlayerProfile for the specified name/uuid * * Both UUID and Name can not be null at same time. One must be supplied. * If a player with the passed uuid or name exists on the server at the time of creation, the returned player * profile will be populated with the properties of said player (including their uuid and name). *

* E.g. if the player 'jeb_' is currently playing on the server, calling {@code createProfile(null, "JEB_")} will * yield a profile with the name 'jeb_', their uuid and their textures. * To bypass this pre-population on an case-insensitive name match, see {@link #createProfileExact(UUID, String)}. *

* * The name comparison will compare the {@link String#toLowerCase()} version of both the passed name parameter and * a players name to honour the case-insensitive nature of a mojang profile lookup. * * @param uuid UUID to create profile for * @param name Name to create profile for * @return A PlayerProfile object * @throws IllegalArgumentException if the name is longer than 16 characters * @throws IllegalArgumentException if the name contains invalid characters */ @NotNull com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name); /** * Creates an exact PlayerProfile for the specified name/uuid * * Both UUID and Name can not be null at same time. One must be supplied. * If a player with the passed uuid or name exists on the server at the time of creation, the returned player * profile will be populated with the properties of said player. *

* Compared to {@link #createProfile(UUID, String)}, this method will never mutate the passed uuid or name. * If a player with either the same uuid or a matching name (case-insensitive) is found on the server, their * properties, such as textures, will be pre-populated in the profile, however the passed uuid and name stay intact. * * @param uuid UUID to create profile for * @param name Name to create profile for * @return A PlayerProfile object * @throws IllegalArgumentException if the name is longer than 16 characters * @throws IllegalArgumentException if the name contains invalid characters */ @NotNull com.destroystokyo.paper.profile.PlayerProfile createProfileExact(@Nullable UUID uuid, @Nullable String name); /** * Get the current internal server tick * * @return Current tick */ int getCurrentTick(); /** * Checks if the server is in the process of being shutdown. * * @return true if server is in the process of being shutdown */ boolean isStopping(); /** * Returns the {@link com.destroystokyo.paper.entity.ai.MobGoals} manager * * @return the mob goals manager */ @NotNull com.destroystokyo.paper.entity.ai.MobGoals getMobGoals(); // Paper end }