package org.bukkit; /** * Further information regarding heightmaps. * * @see Gamepedia Chunk * Format */ public enum HeightMap { /** * The highest block that blocks motion or contains a fluid. */ MOTION_BLOCKING, /** * The highest block that blocks motion or contains a fluid or is in the * {@link Tag#LEAVES}. */ MOTION_BLOCKING_NO_LEAVES, /** * The highest non-air block, solid block. */ OCEAN_FLOOR, /** * The highest block that is neither air nor contains a fluid, for worldgen. */ OCEAN_FLOOR_WG, /** * The highest non-air block. */ WORLD_SURFACE, /** * The highest non-air block, for worldgen. */ WORLD_SURFACE_WG, }