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452 lines
17 KiB
Java
452 lines
17 KiB
Java
package org.bukkit;
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import java.time.Duration;
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import java.time.Instant;
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import java.util.Date;
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import java.util.UUID;
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import org.bukkit.ban.ProfileBanList;
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import org.bukkit.configuration.serialization.ConfigurationSerializable;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.permissions.ServerOperator;
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import org.bukkit.profile.PlayerProfile;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Represents a reference to a player identity and the data belonging to a
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* player that is stored on the disk and can, thus, be retrieved without the
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* player needing to be online.
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*/
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public interface OfflinePlayer extends ServerOperator, AnimalTamer, ConfigurationSerializable {
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/**
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* Checks if this player is currently online
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*
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* @return true if they are online
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*/
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public boolean isOnline();
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/**
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* Returns the name of this player
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* <p>
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* Names are no longer unique past a single game session. For persistent storage
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* it is recommended that you use {@link #getUniqueId()} instead.
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*
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* @return Player name or null if we have not seen a name for this player yet
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*/
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@Override
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@Nullable
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public String getName();
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/**
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* Returns the UUID of this player
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*
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* @return Player UUID
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*/
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@Override
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@NotNull
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public UUID getUniqueId();
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/**
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* Gets a copy of the player's profile.
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* <p>
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* If the player is online, the returned profile will be complete.
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* Otherwise, only the unique id is guaranteed to be present. You can use
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* {@link PlayerProfile#update()} to complete the returned profile.
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*
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* @return the player's profile
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*/
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@NotNull
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PlayerProfile getPlayerProfile();
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/**
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* Checks if this player has had their profile banned.
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*
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* @return true if banned, otherwise false
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*/
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public boolean isBanned();
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/**
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* Adds this user to the {@link ProfileBanList}. If a previous ban exists, this will
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* update the entry.
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*
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* @param reason reason for the ban, null indicates implementation default
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* @param expires date for the ban's expiration (unban), or null to imply
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* forever
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* @param source source of the ban, null indicates implementation default
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* @return the entry for the newly created ban, or the entry for the
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* (updated) previous ban
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*/
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@Nullable
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public BanEntry<PlayerProfile> ban(@Nullable String reason, @Nullable Date expires, @Nullable String source);
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/**
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* Adds this user to the {@link ProfileBanList}. If a previous ban exists, this will
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* update the entry.
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*
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* @param reason reason for the ban, null indicates implementation default
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* @param expires instant for the ban's expiration (unban), or null to imply
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* forever
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* @param source source of the ban, null indicates implementation default
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* @return the entry for the newly created ban, or the entry for the
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* (updated) previous ban
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*/
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@Nullable
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public BanEntry<PlayerProfile> ban(@Nullable String reason, @Nullable Instant expires, @Nullable String source);
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/**
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* Adds this user to the {@link ProfileBanList}. If a previous ban exists, this will
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* update the entry.
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*
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* @param reason reason for the ban, null indicates implementation default
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* @param duration how long the ban last, or null to imply
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* forever
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* @param source source of the ban, null indicates implementation default
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* @return the entry for the newly created ban, or the entry for the
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* (updated) previous ban
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*/
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@Nullable
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public BanEntry<PlayerProfile> ban(@Nullable String reason, @Nullable Duration duration, @Nullable String source);
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/**
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* Checks if this player is whitelisted or not
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*
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* @return true if whitelisted
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*/
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public boolean isWhitelisted();
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/**
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* Sets if this player is whitelisted or not
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*
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* @param value true if whitelisted
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*/
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public void setWhitelisted(boolean value);
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/**
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* Gets a {@link Player} object that this represents, if there is one
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* <p>
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* If the player is online, this will return that player. Otherwise,
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* it will return null.
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*
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* @return Online player
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*/
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@Nullable
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public Player getPlayer();
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/**
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* Gets the first date and time that this player was witnessed on this
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* server.
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* <p>
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* If the player has never played before, this will return 0. Otherwise,
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* it will be the amount of milliseconds since midnight, January 1, 1970
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* UTC.
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*
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* @return Date of first log-in for this player, or 0
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*/
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public long getFirstPlayed();
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/**
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* Gets the last date and time that this player was witnessed on this
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* server.
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* <p>
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* If the player has never played before, this will return 0. Otherwise,
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* it will be the amount of milliseconds since midnight, January 1, 1970
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* UTC.
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*
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* @return Date of last log-in for this player, or 0
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*/
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public long getLastPlayed();
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/**
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* Checks if this player has played on this server before.
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*
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* @return True if the player has played before, otherwise false
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*/
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public boolean hasPlayedBefore();
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/**
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* Gets the Location where the player will spawn at their bed, null if
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* they have not slept in one or their current bed spawn is invalid.
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*
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* @return Bed Spawn Location if bed exists, otherwise null.
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*
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* @see #getRespawnLocation()
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* @deprecated Misleading name. This method also returns the location of
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* respawn anchors.
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*/
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@Nullable
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@Deprecated
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public Location getBedSpawnLocation();
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/**
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* Gets the Location where the player will spawn at, null if they
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* don't have a valid respawn point.
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*
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* @return respawn location if exists, otherwise null.
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*/
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@Nullable
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public Location getRespawnLocation();
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/**
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* Increments the given statistic for this player.
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* <p>
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* This is equivalent to the following code:
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* <code>incrementStatistic(Statistic, 1)</code>
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*
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* @param statistic Statistic to increment
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if the statistic requires an
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* additional parameter
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*/
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public void incrementStatistic(@NotNull Statistic statistic) throws IllegalArgumentException;
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/**
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* Decrements the given statistic for this player.
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* <p>
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* This is equivalent to the following code:
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* <code>decrementStatistic(Statistic, 1)</code>
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*
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* @param statistic Statistic to decrement
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if the statistic requires an
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* additional parameter
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*/
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public void decrementStatistic(@NotNull Statistic statistic) throws IllegalArgumentException;
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/**
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* Increments the given statistic for this player.
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*
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* @param statistic Statistic to increment
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* @param amount Amount to increment this statistic by
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if amount is negative
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* @throws IllegalArgumentException if the statistic requires an
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* additional parameter
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*/
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public void incrementStatistic(@NotNull Statistic statistic, int amount) throws IllegalArgumentException;
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/**
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* Decrements the given statistic for this player.
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*
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* @param statistic Statistic to decrement
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* @param amount Amount to decrement this statistic by
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if amount is negative
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* @throws IllegalArgumentException if the statistic requires an
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* additional parameter
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*/
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public void decrementStatistic(@NotNull Statistic statistic, int amount) throws IllegalArgumentException;
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/**
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* Sets the given statistic for this player.
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*
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* @param statistic Statistic to set
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* @param newValue The value to set this statistic to
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if newValue is negative
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* @throws IllegalArgumentException if the statistic requires an
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* additional parameter
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*/
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public void setStatistic(@NotNull Statistic statistic, int newValue) throws IllegalArgumentException;
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/**
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* Gets the value of the given statistic for this player.
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*
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* @param statistic Statistic to check
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* @return the value of the given statistic
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if the statistic requires an
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* additional parameter
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*/
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public int getStatistic(@NotNull Statistic statistic) throws IllegalArgumentException;
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/**
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* Increments the given statistic for this player for the given material.
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* <p>
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* This is equivalent to the following code:
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* <code>incrementStatistic(Statistic, Material, 1)</code>
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*
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* @param statistic Statistic to increment
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* @param material Material to offset the statistic with
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if material is null
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void incrementStatistic(@NotNull Statistic statistic, @NotNull Material material) throws IllegalArgumentException;
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/**
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* Decrements the given statistic for this player for the given material.
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* <p>
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* This is equivalent to the following code:
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* <code>decrementStatistic(Statistic, Material, 1)</code>
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*
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* @param statistic Statistic to decrement
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* @param material Material to offset the statistic with
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if material is null
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void decrementStatistic(@NotNull Statistic statistic, @NotNull Material material) throws IllegalArgumentException;
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/**
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* Gets the value of the given statistic for this player.
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*
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* @param statistic Statistic to check
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* @param material Material offset of the statistic
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* @return the value of the given statistic
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if material is null
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public int getStatistic(@NotNull Statistic statistic, @NotNull Material material) throws IllegalArgumentException;
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/**
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* Increments the given statistic for this player for the given material.
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*
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* @param statistic Statistic to increment
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* @param material Material to offset the statistic with
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* @param amount Amount to increment this statistic by
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if material is null
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* @throws IllegalArgumentException if amount is negative
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void incrementStatistic(@NotNull Statistic statistic, @NotNull Material material, int amount) throws IllegalArgumentException;
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/**
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* Decrements the given statistic for this player for the given material.
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*
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* @param statistic Statistic to decrement
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* @param material Material to offset the statistic with
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* @param amount Amount to decrement this statistic by
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if material is null
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* @throws IllegalArgumentException if amount is negative
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void decrementStatistic(@NotNull Statistic statistic, @NotNull Material material, int amount) throws IllegalArgumentException;
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/**
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* Sets the given statistic for this player for the given material.
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*
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* @param statistic Statistic to set
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* @param material Material to offset the statistic with
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* @param newValue The value to set this statistic to
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if material is null
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* @throws IllegalArgumentException if newValue is negative
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void setStatistic(@NotNull Statistic statistic, @NotNull Material material, int newValue) throws IllegalArgumentException;
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/**
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* Increments the given statistic for this player for the given entity.
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* <p>
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* This is equivalent to the following code:
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* <code>incrementStatistic(Statistic, EntityType, 1)</code>
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*
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* @param statistic Statistic to increment
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* @param entityType EntityType to offset the statistic with
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if entityType is null
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void incrementStatistic(@NotNull Statistic statistic, @NotNull EntityType entityType) throws IllegalArgumentException;
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/**
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* Decrements the given statistic for this player for the given entity.
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* <p>
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* This is equivalent to the following code:
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* <code>decrementStatistic(Statistic, EntityType, 1)</code>
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*
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* @param statistic Statistic to decrement
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* @param entityType EntityType to offset the statistic with
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if entityType is null
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void decrementStatistic(@NotNull Statistic statistic, @NotNull EntityType entityType) throws IllegalArgumentException;
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/**
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* Gets the value of the given statistic for this player.
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*
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* @param statistic Statistic to check
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* @param entityType EntityType offset of the statistic
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* @return the value of the given statistic
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if entityType is null
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public int getStatistic(@NotNull Statistic statistic, @NotNull EntityType entityType) throws IllegalArgumentException;
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/**
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* Increments the given statistic for this player for the given entity.
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*
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* @param statistic Statistic to increment
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* @param entityType EntityType to offset the statistic with
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* @param amount Amount to increment this statistic by
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if entityType is null
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* @throws IllegalArgumentException if amount is negative
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void incrementStatistic(@NotNull Statistic statistic, @NotNull EntityType entityType, int amount) throws IllegalArgumentException;
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/**
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* Decrements the given statistic for this player for the given entity.
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*
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* @param statistic Statistic to decrement
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* @param entityType EntityType to offset the statistic with
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* @param amount Amount to decrement this statistic by
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if entityType is null
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* @throws IllegalArgumentException if amount is negative
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void decrementStatistic(@NotNull Statistic statistic, @NotNull EntityType entityType, int amount);
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/**
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* Sets the given statistic for this player for the given entity.
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*
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* @param statistic Statistic to set
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* @param entityType EntityType to offset the statistic with
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* @param newValue The value to set this statistic to
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* @throws IllegalArgumentException if statistic is null
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* @throws IllegalArgumentException if entityType is null
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* @throws IllegalArgumentException if newValue is negative
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* @throws IllegalArgumentException if the given parameter is not valid
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* for the statistic
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*/
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public void setStatistic(@NotNull Statistic statistic, @NotNull EntityType entityType, int newValue);
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/**
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* Gets the player's last death location.
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*
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* @return the last death location if it exists, otherwise null.
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*/
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@Nullable
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public Location getLastDeathLocation();
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/**
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* Gets the player's current location.
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*
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* @return the player's location, {@code null} if player hasn't ever played
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* before.
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*/
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@Nullable
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public Location getLocation();
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}
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