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See the corresponding Bukkit commit for details. Implementation details: - Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack - Better handling of null itemstacks in general (ie less converting them to air stacks) - Inventory.setContents() can now take an array smaller than the inventory without error - Player.updateInventory() should now correctly update the result slot in a crafting inventory Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
45 lines
793 B
Java
45 lines
793 B
Java
package net.minecraft.server;
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// CraftBukkit start
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import java.util.List;
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import org.bukkit.craftbukkit.entity.CraftHumanEntity;
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import org.bukkit.entity.HumanEntity;
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import org.bukkit.inventory.InventoryHolder;
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// CraftBukkit end
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public interface IInventory {
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int getSize();
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ItemStack getItem(int i);
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ItemStack splitStack(int i, int j);
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void setItem(int i, ItemStack itemstack);
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String getName();
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int getMaxStackSize();
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void update();
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boolean a(EntityHuman entityhuman);
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void f();
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void g();
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// CraftBukkit start
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ItemStack[] getContents();
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void onOpen(CraftHumanEntity who);
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void onClose(CraftHumanEntity who);
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List<HumanEntity> getViewers();
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InventoryHolder getOwner();
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//CraftBukkit end
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}
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