Files
paper-mc/src/main/java/net/minecraft/server/IInventory.java
Celtic Minstrel 0842bab48b [Bleeding] Implementation of inventory framework. Addresses BUKKIT-856
See the corresponding Bukkit commit for details.

Implementation details:
- Any packets that include an itemstack will send air stacks as null; maybe this will even eliminate the client crash that occurs if the client receives an air stack
- Better handling of null itemstacks in general (ie less converting them to air stacks)
- Inventory.setContents() can now take an array smaller than the inventory without error
- Player.updateInventory() should now correctly update the result slot in a crafting inventory

Some small credit goes to Afforess (initial implementation of openInventory() methods) and Drakia (initial implementation of InventoryOpenEvent and InventoryCloseEvent).
2012-02-29 15:19:07 -05:00

45 lines
793 B
Java

package net.minecraft.server;
// CraftBukkit start
import java.util.List;
import org.bukkit.craftbukkit.entity.CraftHumanEntity;
import org.bukkit.entity.HumanEntity;
import org.bukkit.inventory.InventoryHolder;
// CraftBukkit end
public interface IInventory {
int getSize();
ItemStack getItem(int i);
ItemStack splitStack(int i, int j);
void setItem(int i, ItemStack itemstack);
String getName();
int getMaxStackSize();
void update();
boolean a(EntityHuman entityhuman);
void f();
void g();
// CraftBukkit start
ItemStack[] getContents();
void onOpen(CraftHumanEntity who);
void onClose(CraftHumanEntity who);
List<HumanEntity> getViewers();
InventoryHolder getOwner();
//CraftBukkit end
}