Files
paper-mc/patches/server/Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch
Bjarne Koll 9300b8714a Properly apply damage tick after absorption (#11043)
The logic in place to prevent players from processing a damage
tick/knockback/etc when hit with 0 damage incorrectly used the damage
events final damage value, which is reduced by absorption.

Instead, use the event's "raw damage", e.g. the amount passed to hurt,
in order to determine if the damage tick should be skipped.
This still allows plugins to change the damage to a non-zero value and
properly damage ticks the player in such a case, but correctly processes
the damage tick in cases where the original damage is non zero but the
actual damage is.
2024-07-08 21:20:18 +02:00

42 lines
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 27 Apr 2024 09:44:53 -0700
Subject: [PATCH] Revert to vanilla handling of LivingEntity#actuallyHurt
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
return false;
}
+ if (this instanceof ServerPlayer && event.getDamage() == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - use raw damage here, as it is just the original amount but post plugin changes to it.
// CraftBukkit end
this.lastHurt = amount;
flag1 = false;
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
return false;
}
+ if (this instanceof ServerPlayer && event.getDamage() == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - use raw damage here, as it is just the original amount but post plugin changes to it.
this.lastHurt = amount;
this.invulnerableTime = this.invulnerableDuration; // CraftBukkit - restore use of maxNoDamageTicks
// this.actuallyHurt(damagesource, f);
@@ -0,0 +0,0 @@ public abstract class LivingEntity extends Entity implements Attackable {
return true;
} else {
- return originalDamage > 0;
+ return true; // Paper - return false ONLY if event was cancelled
}
// CraftBukkit end
}
}
- return false; // CraftBukkit
+ return true; // CraftBukkit // Paper - return false ONLY if event was cancelled
}
public CombatTracker getCombatTracker() {