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Replace uses of LongHashtable and LongHashset with new implementations. Remove EntryBase, LongBaseHashtable, LongHashset, and LongHashtable as they are no longer used. LongObjectHashMap does not use Entry or EntryBase classes internally for storage so has much lower object churn and greater performance. LongHashSet is not as much of performance win for our use case but for general use is up to seventeen times faster than the old implementation and is in fact faster than alternatives from "high performance" java libraries. This is being added so that if someone tries to use it in the future in a place unrelated to its current use they don't accidentally end up with something slower than the Java collections HashSet implementation.
270 lines
13 KiB
Java
270 lines
13 KiB
Java
package net.minecraft.server;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Random;
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// CraftBukkit start
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import org.bukkit.craftbukkit.util.LongObjectHashMap;
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import org.bukkit.craftbukkit.util.LongHash;
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import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
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// CraftBukkit end
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public final class SpawnerCreature {
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private static LongObjectHashMap b = new LongObjectHashMap(); // CraftBukkit - HashMap -> LongObjectHashMap
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protected static final Class[] a = new Class[] { EntitySpider.class, EntityZombie.class, EntitySkeleton.class};
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protected static ChunkPosition getRandomPosition(World world, int i, int j) {
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Chunk chunk = world.getChunkAt(i, j);
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int k = i * 16 + world.random.nextInt(16);
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int l = j * 16 + world.random.nextInt(16);
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int i1 = world.random.nextInt(chunk == null ? world.L() : chunk.h() + 16 - 1);
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return new ChunkPosition(k, i1, l);
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}
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public static final int spawnEntities(WorldServer worldserver, boolean flag, boolean flag1) {
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if (!flag && !flag1) {
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return 0;
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} else {
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b.clear();
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int i;
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int j;
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for (i = 0; i < worldserver.players.size(); ++i) {
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EntityHuman entityhuman = (EntityHuman) worldserver.players.get(i);
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int k = MathHelper.floor(entityhuman.locX / 16.0D);
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j = MathHelper.floor(entityhuman.locZ / 16.0D);
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byte b0 = 8;
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for (int l = -b0; l <= b0; ++l) {
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for (int i1 = -b0; i1 <= b0; ++i1) {
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boolean flag2 = l == -b0 || l == b0 || i1 == -b0 || i1 == b0;
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// CraftBukkit start
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long chunkCoords = LongHash.toLong(l + k, i1 + j);
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if (!flag2) {
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b.put(chunkCoords, false);
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} else if (!b.containsKey(chunkCoords)) {
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b.put(chunkCoords, true);
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}
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// CraftBukkit end
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}
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}
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}
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i = 0;
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ChunkCoordinates chunkcoordinates = worldserver.getSpawn();
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EnumCreatureType[] aenumcreaturetype = EnumCreatureType.values();
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j = aenumcreaturetype.length;
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for (int j1 = 0; j1 < j; ++j1) {
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EnumCreatureType enumcreaturetype = aenumcreaturetype[j1];
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// CraftBukkit start - use per-world spawn limits
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int limit = 0;
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switch (enumcreaturetype) {
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case MONSTER:
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limit = worldserver.getWorld().getMonsterSpawnLimit();
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break;
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case CREATURE:
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limit = worldserver.getWorld().getAnimalSpawnLimit();
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break;
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case WATER_CREATURE:
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limit = worldserver.getWorld().getWaterAnimalSpawnLimit();
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break;
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}
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if (limit == 0) {
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return 0;
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}
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// CraftBukkit end
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if ((!enumcreaturetype.d() || flag1) && (enumcreaturetype.d() || flag) && worldserver.a(enumcreaturetype.a()) <= limit * b.size() / 256) { // CraftBukkit - use per-world limits
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Iterator iterator = b.keySet().iterator();
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label108:
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while (iterator.hasNext()) {
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// CraftBukkit start
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long key = ((Long) iterator.next()).longValue();
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if (!((Boolean) b.get(key)).booleanValue()) {
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ChunkPosition chunkposition = getRandomPosition(worldserver, LongHash.msw(key), LongHash.lsw(key));
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// CraftBukkit end
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int k1 = chunkposition.x;
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int l1 = chunkposition.y;
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int i2 = chunkposition.z;
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if (!worldserver.s(k1, l1, i2) && worldserver.getMaterial(k1, l1, i2) == enumcreaturetype.c()) {
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int j2 = 0;
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int k2 = 0;
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while (k2 < 3) {
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int l2 = k1;
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int i3 = l1;
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int j3 = i2;
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byte b1 = 6;
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BiomeMeta biomemeta = null;
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int k3 = 0;
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while (true) {
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if (k3 < 4) {
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label101: {
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l2 += worldserver.random.nextInt(b1) - worldserver.random.nextInt(b1);
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i3 += worldserver.random.nextInt(1) - worldserver.random.nextInt(1);
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j3 += worldserver.random.nextInt(b1) - worldserver.random.nextInt(b1);
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if (a(enumcreaturetype, worldserver, l2, i3, j3)) {
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float f = (float) l2 + 0.5F;
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float f1 = (float) i3;
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float f2 = (float) j3 + 0.5F;
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if (worldserver.findNearbyPlayer((double) f, (double) f1, (double) f2, 24.0D) == null) {
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float f3 = f - (float) chunkcoordinates.x;
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float f4 = f1 - (float) chunkcoordinates.y;
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float f5 = f2 - (float) chunkcoordinates.z;
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float f6 = f3 * f3 + f4 * f4 + f5 * f5;
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if (f6 >= 576.0F) {
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if (biomemeta == null) {
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biomemeta = worldserver.a(enumcreaturetype, l2, i3, j3);
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if (biomemeta == null) {
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break label101;
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}
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}
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EntityLiving entityliving;
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try {
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entityliving = (EntityLiving) biomemeta.b.getConstructor(new Class[] { World.class}).newInstance(new Object[] { worldserver});
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} catch (Exception exception) {
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exception.printStackTrace();
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return i;
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}
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entityliving.setPositionRotation((double) f, (double) f1, (double) f2, worldserver.random.nextFloat() * 360.0F, 0.0F);
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if (entityliving.canSpawn()) {
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++j2;
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// CraftBukkit - added a reason for spawning this creature
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worldserver.addEntity(entityliving, SpawnReason.NATURAL);
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a(entityliving, worldserver, f, f1, f2);
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if (j2 >= entityliving.bl()) {
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continue label108;
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}
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}
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i += j2;
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}
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}
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}
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++k3;
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continue;
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}
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}
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++k2;
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break;
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}
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}
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}
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}
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}
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}
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}
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return i;
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}
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}
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public static boolean a(EnumCreatureType enumcreaturetype, World world, int i, int j, int k) {
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if (enumcreaturetype.c() == Material.WATER) {
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return world.getMaterial(i, j, k).isLiquid() && !world.s(i, j + 1, k);
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} else if (!world.t(i, j - 1, k)) {
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return false;
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} else {
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int l = world.getTypeId(i, j - 1, k);
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return l != Block.BEDROCK.id && !world.s(i, j, k) && !world.getMaterial(i, j, k).isLiquid() && !world.s(i, j + 1, k);
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}
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}
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private static void a(EntityLiving entityliving, World world, float f, float f1, float f2) {
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if (entityliving.dead) return; // CraftBukkit
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if (entityliving instanceof EntitySpider && world.random.nextInt(100) == 0) {
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EntitySkeleton entityskeleton = new EntitySkeleton(world);
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entityskeleton.setPositionRotation((double) f, (double) f1, (double) f2, entityliving.yaw, 0.0F);
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// CraftBukkit - added a reason for spawning this creature
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world.addEntity(entityskeleton, SpawnReason.JOCKEY);
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entityskeleton.mount(entityliving);
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} else if (entityliving instanceof EntitySheep) {
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((EntitySheep) entityliving).setColor(EntitySheep.a(world.random));
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} else if (entityliving instanceof EntityOcelot && world.random.nextInt(7) == 0) {
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for (int i = 0; i < 2; ++i) {
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EntityOcelot entityocelot = new EntityOcelot(world);
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entityocelot.setPositionRotation((double) f, (double) f1, (double) f2, entityliving.yaw, 0.0F);
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entityocelot.setAge(-24000);
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world.addEntity(entityocelot, SpawnReason.NATURAL); // CraftBukkit - added SpawnReason
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}
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}
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}
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public static void a(World world, BiomeBase biomebase, int i, int j, int k, int l, Random random) {
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List list = biomebase.getMobs(EnumCreatureType.CREATURE);
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if (!list.isEmpty()) {
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while (random.nextFloat() < biomebase.f()) {
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BiomeMeta biomemeta = (BiomeMeta) WeightedRandom.a(world.random, (Collection) list);
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int i1 = biomemeta.c + random.nextInt(1 + biomemeta.d - biomemeta.c);
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int j1 = i + random.nextInt(k);
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int k1 = j + random.nextInt(l);
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int l1 = j1;
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int i2 = k1;
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for (int j2 = 0; j2 < i1; ++j2) {
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boolean flag = false;
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for (int k2 = 0; !flag && k2 < 4; ++k2) {
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int l2 = world.h(j1, k1);
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if (a(EnumCreatureType.CREATURE, world, j1, l2, k1)) {
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float f = (float) j1 + 0.5F;
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float f1 = (float) l2;
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float f2 = (float) k1 + 0.5F;
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EntityLiving entityliving;
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try {
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entityliving = (EntityLiving) biomemeta.b.getConstructor(new Class[] { World.class}).newInstance(new Object[] { world});
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} catch (Exception exception) {
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exception.printStackTrace();
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continue;
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}
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entityliving.setPositionRotation((double) f, (double) f1, (double) f2, random.nextFloat() * 360.0F, 0.0F);
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// CraftBukkit - added a reason for spawning this creature
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world.addEntity(entityliving, SpawnReason.CHUNK_GEN);
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a(entityliving, world, f, f1, f2);
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flag = true;
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}
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j1 += random.nextInt(5) - random.nextInt(5);
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for (k1 += random.nextInt(5) - random.nextInt(5); j1 < i || j1 >= i + k || k1 < j || k1 >= j + k; k1 = i2 + random.nextInt(5) - random.nextInt(5)) {
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j1 = l1 + random.nextInt(5) - random.nextInt(5);
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}
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}
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}
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}
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}
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}
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}
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