Files
paper-mc/patches/server/Load-Chunks-for-Login-Asynchronously.patch
Spottedleaf 61a8488806 Ensure players are removed from pendingLogin
Looks like they would not have been removed if they disconnected
during the chunk load, preventing the world from being unloaded.
2022-08-29 06:21:45 -07:00

284 lines
16 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 19 Apr 2020 04:28:29 -0400
Subject: [PATCH] Load Chunks for Login Asynchronously
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -0,0 +0,0 @@ import org.bukkit.event.world.GenericGameEvent;
import org.bukkit.event.world.TimeSkipEvent;
// CraftBukkit end
import it.unimi.dsi.fastutil.ints.IntArrayList; // Paper
+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
public class ServerLevel extends Level implements WorldGenLevel {
@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
return this.getServer().getPlayerList().getPlayer(uuid);
}
// Paper end
+ public final ReferenceOpenHashSet<ServerPlayer> pendingLogin = new ReferenceOpenHashSet<>(); // Paper
// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_Y = 10;
public ServerGamePacketListenerImpl connection;
+ public net.minecraft.network.Connection networkManager; // Paper
public final MinecraftServer server;
public final ServerPlayerGameMode gameMode;
private final PlayerAdvancements advancements;
@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
public boolean joining = true;
public boolean sentListPacket = false;
public boolean supressTrackerForLogin = false; // Paper
+ public boolean didPlayerJoinEvent = false; // Paper
public Integer clientViewDistance;
public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/TicketType.java
+++ b/src/main/java/net/minecraft/server/level/TicketType.java
@@ -0,0 +0,0 @@ public class TicketType<T> {
public static final TicketType<ChunkPos> FORCED = TicketType.create("forced", Comparator.comparingLong(ChunkPos::toLong));
public static final TicketType<ChunkPos> LIGHT = TicketType.create("light", Comparator.comparingLong(ChunkPos::toLong));
public static final TicketType<BlockPos> PORTAL = TicketType.create("portal", Vec3i::compareTo, 300);
+ public static final TicketType<Long> LOGIN = create("login", Long::compareTo, 100); // Paper
public static final TicketType<Integer> POST_TELEPORT = TicketType.create("post_teleport", Integer::compareTo, 5);
public static final TicketType<ChunkPos> UNKNOWN = TicketType.create("unknown", Comparator.comparingLong(ChunkPos::toLong), 1);
public static final TicketType<Unit> PLUGIN = TicketType.create("plugin", (a, b) -> 0); // CraftBukkit
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
@Override
public void tick() {
+ // Paper start - login async
+ // Don't tick if not valid (dead), otherwise we load chunks below
+ if (this.player.valid) {
+ // Paper end
if (this.ackBlockChangesUpTo > -1) {
this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
this.ackBlockChangesUpTo = -1;
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
this.lastVehicle = null;
this.clientVehicleIsFloating = false;
this.aboveGroundVehicleTickCount = 0;
- }
+ }} // Paper - end if (valid)
this.server.getProfiler().push("keepAlive");
// Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
@@ -0,0 +0,0 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
}
// Paper end
} else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {
- ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());
+ ServerPlayer entityplayer = this.server.getPlayerList().getActivePlayer(this.gameProfile.getId()); // Paper
if (entityplayer == null) {
this.state = ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT;
@@ -0,0 +0,0 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
}
this.connection.send(new ClientboundGameProfilePacket(this.gameProfile));
- ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());
+ ServerPlayer entityplayer = this.server.getPlayerList().getActivePlayer(this.gameProfile.getId()); // Paper
try {
ServerPlayer entityplayer1 = this.server.getPlayerList().getPlayerForLogin(this.gameProfile, s); // CraftBukkit - add player reference
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
private final IpBanList ipBans;
private final ServerOpList ops;
private final UserWhiteList whitelist;
+ private final Map<UUID, ServerPlayer> pendingPlayers = Maps.newHashMap(); // Paper
// CraftBukkit start
// private final Map<UUID, ServerStatisticManager> stats;
// private final Map<UUID, AdvancementDataPlayer> advancements;
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
public void placeNewPlayer(Connection connection, ServerPlayer player) {
+ ServerPlayer prev = pendingPlayers.put(player.getUUID(), player);// Paper
+ if (prev != null) {
+ disconnectPendingPlayer(prev);
+ }
+ player.networkManager = connection; // Paper
player.loginTime = System.currentTimeMillis(); // Paper
GameProfile gameprofile = player.getGameProfile();
GameProfileCache usercache = this.server.getProfileCache();
@@ -0,0 +0,0 @@ public abstract class PlayerList {
if (nbttagcompound != null && nbttagcompound.contains("bukkit")) {
CompoundTag bukkit = nbttagcompound.getCompound("bukkit");
s = bukkit.contains("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s;
- }
+ }String lastKnownName = s; // Paper
// CraftBukkit end
if (nbttagcompound != null) {
@@ -0,0 +0,0 @@ public abstract class PlayerList {
if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
player.setLevel(worldserver1);
- String s1 = "local";
+ // Paper start - make s1 final
+ final String s1;
if (connection.getRemoteAddress() != null) {
s1 = connection.getRemoteAddress().toString();
+ } else {
+ s1 = "local";
}
+ // Paper end
// Spigot start - spawn location event
Player spawnPlayer = player.getBukkitEntity();
@@ -0,0 +0,0 @@ public abstract class PlayerList {
player.getRecipeBook().sendInitialRecipeBook(player);
this.updateEntireScoreboard(worldserver1.getScoreboard(), player);
this.server.invalidateStatus();
+ // Paper start - async load spawn in chunk
+ ServerLevel finalWorldserver = worldserver1;
+ finalWorldserver.pendingLogin.add(player);
+ int chunkX = loc.getBlockX() >> 4;
+ int chunkZ = loc.getBlockZ() >> 4;
+ final net.minecraft.world.level.ChunkPos pos = new net.minecraft.world.level.ChunkPos(chunkX, chunkZ);
+ net.minecraft.server.level.ChunkMap playerChunkMap = worldserver1.getChunkSource().chunkMap;
+ net.minecraft.server.level.DistanceManager distanceManager = playerChunkMap.distanceManager;
+ distanceManager.addTicket(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong());
+ worldserver1.getChunkSource().runDistanceManagerUpdates();
+ worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, true).thenApply(chunk -> {
+ net.minecraft.server.level.ChunkHolder updatingChunk = playerChunkMap.getUpdatingChunkIfPresent(pos.toLong());
+ if (updatingChunk != null) {
+ return updatingChunk.getEntityTickingChunkFuture();
+ } else {
+ return java.util.concurrent.CompletableFuture.completedFuture(chunk);
+ }
+ }).thenAccept(chunk -> {
+ MinecraftServer.getServer().scheduleOnMain(() -> {
+ try {
+ if (!playerconnection.connection.isConnected()) {
+ return;
+ }
+ PlayerList.this.postChunkLoadJoin(
+ player, finalWorldserver, connection, playerconnection,
+ nbttagcompound, s1, lastKnownName
+ );
+ distanceManager.addTicket(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong());
+ } finally {
+ finalWorldserver.pendingLogin.remove(player);
+ }
+ });
+ });
+ }
+
+ public ServerPlayer getActivePlayer(UUID uuid) {
+ ServerPlayer player = this.playersByUUID.get(uuid);
+ return player != null ? player : pendingPlayers.get(uuid);
+ }
+
+ void disconnectPendingPlayer(ServerPlayer entityplayer) {
+ Component msg = Component.translatable("multiplayer.disconnect.duplicate_login");
+ entityplayer.networkManager.send(new net.minecraft.network.protocol.game.ClientboundDisconnectPacket(msg), net.minecraft.network.PacketSendListener.thenRun(() -> {
+ entityplayer.networkManager.disconnect(msg);
+ entityplayer.networkManager = null;
+ }));
+ }
+
+ private void postChunkLoadJoin(ServerPlayer player, ServerLevel worldserver1, Connection networkmanager, ServerGamePacketListenerImpl playerconnection, CompoundTag nbttagcompound, String s1, String s) {
+ pendingPlayers.remove(player.getUUID(), player);
+ if (!networkmanager.isConnected()) {
+ return;
+ }
+ player.didPlayerJoinEvent = true;
+ // Paper end
MutableComponent ichatmutablecomponent;
if (player.getGameProfile().getName().equalsIgnoreCase(s)) {
@@ -0,0 +0,0 @@ public abstract class PlayerList {
protected void save(ServerPlayer player) {
if (!player.getBukkitEntity().isPersistent()) return; // CraftBukkit
+ if (!player.didPlayerJoinEvent) return; // Paper - If we never fired PJE, we disconnected during login. Data has not changed, and additionally, our saved vehicle is not loaded! If we save now, we will lose our vehicle (CraftBukkit bug)
this.playerIo.save(player);
ServerStatsCounter serverstatisticmanager = (ServerStatsCounter) player.getStats(); // CraftBukkit
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, io.papermc.paper.configuration.GlobalConfiguration.get().messages.useDisplayNameInQuitMessage ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())));
- this.cserver.getPluginManager().callEvent(playerQuitEvent);
+ if (entityplayer.didPlayerJoinEvent) this.cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());
if (server.isSameThread()) entityplayer.doTick(); // SPIGOT-924 // Paper - don't tick during emergency shutdowns (Watchdog)
@@ -0,0 +0,0 @@ public abstract class PlayerList {
// this.advancements.remove(uuid);
// CraftBukkit end
}
+ // Paper start
+ entityplayer1 = pendingPlayers.get(uuid);
+ if (entityplayer1 == entityplayer) {
+ pendingPlayers.remove(uuid);
+ }
+ entityplayer.networkManager = null;
+ // Paper end
// CraftBukkit start
// this.broadcastAll(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.REMOVE_PLAYER, new EntityPlayer[]{entityplayer}));
@@ -0,0 +0,0 @@ public abstract class PlayerList {
this.cserver.getScoreboardManager().removePlayer(entityplayer.getBukkitEntity());
// CraftBukkit end
- return playerQuitEvent.quitMessage(); // Paper - Adventure
+ return entityplayer.didPlayerJoinEvent ? playerQuitEvent.quitMessage() : null; // CraftBukkit // Paper - Adventure // Paper - don't print quit if we never printed join
}
// CraftBukkit start - Whole method, SocketAddress to LoginListener, added hostname to signature, return EntityPlayer
@@ -0,0 +0,0 @@ public abstract class PlayerList {
list.add(entityplayer);
}
}
+ // Paper start - check pending players too
+ entityplayer = pendingPlayers.get(uuid);
+ if (entityplayer != null) {
+ this.pendingPlayers.remove(uuid);
+ disconnectPendingPlayer(entityplayer);
+ }
+ // Paper end
Iterator iterator = list.iterator();
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
return false;
}
- if (handle.players().size() > 0) {
+ if (handle.players().size() > 0 || handle.pendingLogin.size() > 0) { // Paper
return false;
}