Files
paper-mc/paper-server/patches/features/0031-Do-not-record-movement-for-vehicles-players-unaffect.patch
2025-02-24 21:32:39 -08:00

35 lines
2.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sun, 2 Feb 2025 10:57:48 -0800
Subject: [PATCH] Do not record movement for vehicles/players unaffected by
blocks
If the player is not affected by movement through blocks, then
storing the movement would eventually invoke logic to apply effects
caused by moving through such blocks. For example, moving through
a portal in spectator mode and then later switching to creative mode
would portal the player.
diff --git a/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 366c26b2ca539be189b67d75ae73a587c4102c14..4068132a33f87dd07d6df1033ed11ba16a57313b 100644
--- a/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -657,7 +657,7 @@ public class ServerGamePacketListenerImpl
// CraftBukkit end
this.player.serverLevel().getChunkSource().move(this.player);
- rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position());
+ if (!rootVehicle.isSpectator() && rootVehicle.isAffectedByBlocks()) rootVehicle.recordMovementThroughBlocks(new Vec3(x, y, z), rootVehicle.position()); // Paper - Do not record movement for vehicles/players unaffected by blocks
Vec3 vec3 = new Vec3(rootVehicle.getX() - x, rootVehicle.getY() - y, rootVehicle.getZ() - z);
this.handlePlayerKnownMovement(vec3);
rootVehicle.setOnGroundWithMovement(packet.onGround(), vec3);
@@ -1574,7 +1574,7 @@ public class ServerGamePacketListenerImpl
Vec3 vec3 = new Vec3(this.player.getX() - x, this.player.getY() - y, this.player.getZ() - z);
this.player.setOnGroundWithMovement(packet.isOnGround(), packet.horizontalCollision(), vec3);
this.player.doCheckFallDamage(vec3.x, vec3.y, vec3.z, packet.isOnGround());
- this.player.recordMovementThroughBlocks(new Vec3(x, y, z), this.player.position());
+ if (!this.player.isSpectator() && this.player.isAffectedByBlocks()) this.player.recordMovementThroughBlocks(new Vec3(x, y, z), this.player.position()); // Paper - Do not record movement for vehicles/players unaffected by blocks
this.handlePlayerKnownMovement(vec3);
if (flag) {
this.player.resetFallDistance();