Files
paper-mc/paper-server/patches/features/0026-Optional-per-player-mob-spawns.patch
Owen 7f60924390 Configuration API (#12301)
This implements a solution that preemptively exits the tick loop if we have already marked the connection as disconnecting. This avoids changing the result of Connection#isConnected in order to avoid other possibly unintentional changes. Fundamentally it should be investigated if closing the connection async is really still needed.

This also additionally removes the login disconnecting logic for server stopping, as this was also a possible issue in the config stage but also shouldn't be an issue as connections are closed on server stop very early.

Additionally, do not check for isConnecting() on VERIFYING, as that seemed to be an old diff originally trying to resolve this code, however isConnected is not updated at this point so it pretty much was useless.
2025-06-30 11:49:15 +02:00

237 lines
14 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: kickash32 <kickash32@gmail.com>
Date: Mon, 19 Aug 2019 01:27:58 +0500
Subject: [PATCH] Optional per player mob spawns
diff --git a/net/minecraft/server/level/ChunkMap.java b/net/minecraft/server/level/ChunkMap.java
index 56a1d081a28e8b38384cfca732b103462693e322..c1e61a9ccea0c66a664439309593c7f7e6e9e867 100644
--- a/net/minecraft/server/level/ChunkMap.java
+++ b/net/minecraft/server/level/ChunkMap.java
@@ -243,11 +243,29 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Paper - rewrite chunk system
}
- // Paper start
- public int getMobCountNear(final ServerPlayer player, final net.minecraft.world.entity.MobCategory mobCategory) {
- return -1;
+ // Paper start - Optional per player mob spawns
+ public void updatePlayerMobTypeMap(final Entity entity) {
+ if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
+ return;
+ }
+
+ final int index = entity.getType().getCategory().ordinal();
+ final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> inRange =
+ this.level.moonrise$getNearbyPlayers().getPlayers(entity.chunkPosition(), ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
+ if (inRange == null) {
+ return;
+ }
+
+ final ServerPlayer[] backingSet = inRange.getRawDataUnchecked();
+ for (int i = 0, len = inRange.size(); i < len; i++) {
+ ++(backingSet[i].mobCounts[index]);
+ }
}
- // Paper end
+
+ public int getMobCountNear(final ServerPlayer player, final net.minecraft.world.entity.MobCategory mobCategory) {
+ return player.mobCounts[mobCategory.ordinal()];
+ }
+ // Paper end - Optional per player mob spawns
protected ChunkGenerator generator() {
return this.worldGenContext.generator();
diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
index 7c9a2eed4441f816723562e0012f918db265912e..cc8638a6dab16ffbdf6951fa10182bd5763df90f 100644
--- a/net/minecraft/server/level/ServerChunkCache.java
+++ b/net/minecraft/server/level/ServerChunkCache.java
@@ -541,9 +541,18 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
private void tickChunks(ProfilerFiller profiler, long timeInhabited) {
profiler.popPush("naturalSpawnCount");
int naturalSpawnChunkCount = this.distanceManager.getNaturalSpawnChunkCount();
- NaturalSpawner.SpawnState spawnState = NaturalSpawner.createState(
- naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, new LocalMobCapCalculator(this.chunkMap)
- );
+ // Paper start - Optional per player mob spawns
+ NaturalSpawner.SpawnState spawnState;
+ if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
+ // re-set mob counts
+ for (ServerPlayer player : this.level.players) {
+ Arrays.fill(player.mobCounts, 0);
+ }
+ spawnState = NaturalSpawner.createState(naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, null, true);
+ } else {
+ spawnState = NaturalSpawner.createState(naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, !this.level.paperConfig().entities.spawning.perPlayerMobSpawns ? new LocalMobCapCalculator(this.chunkMap) : null, false);
+ }
+ // Paper end - Optional per player mob spawns
this.lastSpawnState = spawnState;
profiler.popPush("spawnAndTick");
boolean _boolean = this.level.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && !this.level.players().isEmpty(); // CraftBukkit
@@ -572,7 +581,7 @@ public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moon
profiler.popPush("shuffleSpawningChunks");
// Paper start - chunk tick iteration optimisation
this.shuffleRandom.setSeed(this.level.random.nextLong());
- Util.shuffle(list, this.shuffleRandom);
+ if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) Util.shuffle(list, this.shuffleRandom); // Paper - Optional per player mob spawns; do not need this when per-player is enabled
// Paper end - chunk tick iteration optimisation
profiler.popPush("tickSpawningChunks");
diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
index 9cbadb677d2ab3e9e3ee45df6647a1cbd28fcfd7..d2e78e9e113c9b3e35ae401f2eb055a98df12c06 100644
--- a/net/minecraft/server/level/ServerPlayer.java
+++ b/net/minecraft/server/level/ServerPlayer.java
@@ -406,6 +406,10 @@ public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patc
public boolean queueHealthUpdatePacket;
public @Nullable net.minecraft.network.protocol.game.ClientboundSetHealthPacket queuedHealthUpdatePacket;
// Paper end - cancellable death event
+ // Paper start - Optional per player mob spawns
+ public static final int MOBCATEGORY_TOTAL_ENUMS = net.minecraft.world.entity.MobCategory.values().length;
+ public final int[] mobCounts = new int[MOBCATEGORY_TOTAL_ENUMS];
+ // Paper end - Optional per player mob spawns
// CraftBukkit start
public String displayName;
public net.kyori.adventure.text.Component adventure$displayName; // Paper
diff --git a/net/minecraft/world/level/NaturalSpawner.java b/net/minecraft/world/level/NaturalSpawner.java
index 3a864c568cd66a680760bb4df2cb020e323e9a9d..c710e08ab48075ce7854e56826adb8f0364b025b 100644
--- a/net/minecraft/world/level/NaturalSpawner.java
+++ b/net/minecraft/world/level/NaturalSpawner.java
@@ -66,6 +66,14 @@ public final class NaturalSpawner {
public static NaturalSpawner.SpawnState createState(
int spawnableChunkCount, Iterable<Entity> entities, NaturalSpawner.ChunkGetter chunkGetter, LocalMobCapCalculator calculator
) {
+ // Paper start - Optional per player mob spawns
+ return createState(spawnableChunkCount, entities, chunkGetter, calculator, false);
+ }
+
+ public static NaturalSpawner.SpawnState createState(
+ int spawnableChunkCount, Iterable<Entity> entities, NaturalSpawner.ChunkGetter chunkGetter, LocalMobCapCalculator calculator, final boolean countMobs
+ ) {
+ // Paper end - Optional per player mob spawns
PotentialCalculator potentialCalculator = new PotentialCalculator();
Object2IntOpenHashMap<MobCategory> map = new Object2IntOpenHashMap<>();
@@ -87,11 +95,16 @@ public final class NaturalSpawner {
potentialCalculator.addCharge(entity.blockPosition(), mobSpawnCost.charge());
}
- if (entity instanceof Mob) {
+ if (calculator != null && entity instanceof Mob) { // Paper - Optional per player mob spawns
calculator.addMob(chunk.getPos(), category);
}
map.addTo(category, 1);
+ // Paper start - Optional per player mob spawns
+ if (countMobs) {
+ chunk.level.getChunkSource().chunkMap.updatePlayerMobTypeMap(entity);
+ }
+ // Paper end - Optional per player mob spawns
});
}
}
@@ -129,7 +142,7 @@ public final class NaturalSpawner {
if ((spawnFriendlies || !mobCategory.isFriendly())
&& (spawnEnemies || mobCategory.isFriendly())
&& (spawnPassives || !mobCategory.isPersistent())
- && spawnState.canSpawnForCategoryGlobal(mobCategory, limit)) { // Paper - Optional per player mob spawns; remove global check, check later during the local one
+ && (level.paperConfig().entities.spawning.perPlayerMobSpawns || spawnState.canSpawnForCategoryGlobal(mobCategory, limit))) { // Paper - Optional per player mob spawns; remove global check, check later during the local one
list.add(mobCategory);
// CraftBukkit end
}
@@ -143,8 +156,37 @@ public final class NaturalSpawner {
profilerFiller.push("spawner");
for (MobCategory mobCategory : categories) {
- if (spawnState.canSpawnForCategoryLocal(mobCategory, chunk.getPos())) {
- spawnCategoryForChunk(mobCategory, level, chunk, spawnState::canSpawn, spawnState::afterSpawn);
+ // Paper start - Optional per player mob spawns
+ final boolean canSpawn;
+ int maxSpawns = Integer.MAX_VALUE;
+ if (level.paperConfig().entities.spawning.perPlayerMobSpawns) {
+ // Copied from getFilteredSpawningCategories
+ int limit = mobCategory.getMaxInstancesPerChunk();
+ org.bukkit.entity.SpawnCategory spawnCategory = org.bukkit.craftbukkit.util.CraftSpawnCategory.toBukkit(mobCategory);
+ if (org.bukkit.craftbukkit.util.CraftSpawnCategory.isValidForLimits(spawnCategory)) {
+ limit = level.getWorld().getSpawnLimit(spawnCategory);
+ }
+
+ // Apply per-player limit
+ int minDiff = Integer.MAX_VALUE;
+ final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerPlayer> inRange =
+ level.moonrise$getNearbyPlayers().getPlayers(chunk.getPos(), ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
+ if (inRange != null) {
+ final net.minecraft.server.level.ServerPlayer[] backingSet = inRange.getRawDataUnchecked();
+ for (int k = 0, len = inRange.size(); k < len; k++) {
+ minDiff = Math.min(limit - level.getChunkSource().chunkMap.getMobCountNear(backingSet[k], mobCategory), minDiff);
+ }
+ }
+
+ maxSpawns = (minDiff == Integer.MAX_VALUE) ? 0 : minDiff;
+ canSpawn = maxSpawns > 0;
+ } else {
+ canSpawn = spawnState.canSpawnForCategoryLocal(mobCategory, chunk.getPos());
+ }
+ if (canSpawn) {
+ spawnCategoryForChunk(mobCategory, level, chunk, spawnState::canSpawn, spawnState::afterSpawn,
+ maxSpawns, level.paperConfig().entities.spawning.perPlayerMobSpawns ? level.getChunkSource().chunkMap::updatePlayerMobTypeMap : null);
+ // Paper end - Optional per player mob spawns
}
}
@@ -164,9 +206,16 @@ public final class NaturalSpawner {
public static void spawnCategoryForChunk(
MobCategory category, ServerLevel level, LevelChunk chunk, NaturalSpawner.SpawnPredicate filter, NaturalSpawner.AfterSpawnCallback callback
) {
+ // Paper start - Optional per player mob spawns
+ spawnCategoryForChunk(category, level, chunk, filter, callback, Integer.MAX_VALUE, null);
+ }
+ public static void spawnCategoryForChunk(
+ MobCategory category, ServerLevel level, LevelChunk chunk, NaturalSpawner.SpawnPredicate filter, NaturalSpawner.AfterSpawnCallback callback, final int maxSpawns, final Consumer<Entity> trackEntity
+ ) {
+ // Paper end - Optional per player mob spawns
BlockPos randomPosWithin = getRandomPosWithin(level, chunk);
if (randomPosWithin.getY() >= level.getMinY() + 1) {
- spawnCategoryForPosition(category, level, chunk, randomPosWithin, filter, callback);
+ spawnCategoryForPosition(category, level, chunk, randomPosWithin, filter, callback, maxSpawns, trackEntity); // Paper - Optional per player mob spawns
}
}
@@ -183,6 +232,12 @@ public final class NaturalSpawner {
NaturalSpawner.SpawnPredicate filter,
NaturalSpawner.AfterSpawnCallback callback
) {
+ spawnCategoryForPosition(category, level, chunk, pos, filter, callback, Integer.MAX_VALUE, null);
+ }
+ public static void spawnCategoryForPosition(
+ MobCategory category, ServerLevel level, ChunkAccess chunk, BlockPos pos, NaturalSpawner.SpawnPredicate filter, NaturalSpawner.AfterSpawnCallback callback, final int maxSpawns, final @Nullable Consumer<Entity> trackEntity
+ ) {
+ // Paper end - Optional per player mob spawns
StructureManager structureManager = level.structureManager();
ChunkGenerator generator = level.getChunkSource().getGenerator();
int y = pos.getY();
@@ -247,9 +302,14 @@ public final class NaturalSpawner {
++i;
++i3;
callback.run(mobForSpawn, chunk);
+ // Paper start - Optional per player mob spawns
+ if (trackEntity != null) {
+ trackEntity.accept(mobForSpawn);
+ }
+ // Paper end - Optional per player mob spawns
}
// CraftBukkit end
- if (i >= mobForSpawn.getMaxSpawnClusterSize()) {
+ if (i >= mobForSpawn.getMaxSpawnClusterSize() || i >= maxSpawns) { // Paper - Optional per player mob spawns
return;
}
@@ -563,7 +623,7 @@ public final class NaturalSpawner {
this.spawnPotential.addCharge(blockPos, d);
MobCategory category = type.getCategory();
this.mobCategoryCounts.addTo(category, 1);
- this.localMobCapCalculator.addMob(new ChunkPos(blockPos), category);
+ if (this.localMobCapCalculator != null) this.localMobCapCalculator.addMob(new ChunkPos(blockPos), category); // Paper - Optional per player mob spawns
}
public int getSpawnableChunkCount() {