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Logging into an unloaded world isn't going to end well. This may fix the cases of people seeing errors about regionfiles being closed, as loading chunks in an unloaded world will cause this as the regionfile cache is closed but not cleared.
290 lines
16 KiB
Diff
290 lines
16 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 19 Apr 2020 04:28:29 -0400
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Subject: [PATCH] Load Chunks for Login Asynchronously
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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@@ -0,0 +0,0 @@ import org.bukkit.event.world.GenericGameEvent;
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import org.bukkit.event.world.TimeSkipEvent;
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// CraftBukkit end
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import it.unimi.dsi.fastutil.ints.IntArrayList; // Paper
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+import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet; // Paper
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public class ServerLevel extends Level implements WorldGenLevel {
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@@ -0,0 +0,0 @@ public class ServerLevel extends Level implements WorldGenLevel {
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return this.getServer().getPlayerList().getPlayer(uuid);
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}
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// Paper end
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+ public final ReferenceOpenHashSet<ServerPlayer> pendingLogin = new ReferenceOpenHashSet<>(); // Paper
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// Add env and gen to constructor, IWorldDataServer -> WorldDataServer
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public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, PrimaryLevelData iworlddataserver, ResourceKey<Level> resourcekey, LevelStem worlddimension, ChunkProgressListener worldloadlistener, boolean flag, long i, List<CustomSpawner> list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen, org.bukkit.generator.BiomeProvider biomeProvider) {
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
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private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
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private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_Y = 10;
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public ServerGamePacketListenerImpl connection;
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+ public net.minecraft.network.Connection networkManager; // Paper
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public final MinecraftServer server;
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public final ServerPlayerGameMode gameMode;
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private final PlayerAdvancements advancements;
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@@ -0,0 +0,0 @@ public class ServerPlayer extends Player {
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public boolean joining = true;
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public boolean sentListPacket = false;
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public boolean supressTrackerForLogin = false; // Paper
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+ public boolean didPlayerJoinEvent = false; // Paper
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public Integer clientViewDistance;
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public String kickLeaveMessage = null; // SPIGOT-3034: Forward leave message to PlayerQuitEvent
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// CraftBukkit end
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diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/level/TicketType.java
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+++ b/src/main/java/net/minecraft/server/level/TicketType.java
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@@ -0,0 +0,0 @@ public class TicketType<T> {
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public static final TicketType<ChunkPos> FORCED = TicketType.create("forced", Comparator.comparingLong(ChunkPos::toLong));
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public static final TicketType<ChunkPos> LIGHT = TicketType.create("light", Comparator.comparingLong(ChunkPos::toLong));
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public static final TicketType<BlockPos> PORTAL = TicketType.create("portal", Vec3i::compareTo, 300);
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+ public static final TicketType<Long> LOGIN = create("login", Long::compareTo, 100); // Paper
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public static final TicketType<Integer> POST_TELEPORT = TicketType.create("post_teleport", Integer::compareTo, 5);
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public static final TicketType<ChunkPos> UNKNOWN = TicketType.create("unknown", Comparator.comparingLong(ChunkPos::toLong), 1);
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public static final TicketType<Unit> PLUGIN = TicketType.create("plugin", (a, b) -> 0); // CraftBukkit
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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private static final int PENDING_MESSAGE_DISCONNECT_THRESHOLD = 4096;
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public final Connection connection;
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private final MinecraftServer server;
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+ public Runnable playerJoinReady; // Paper
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public ServerPlayer player;
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private int tickCount;
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private int ackBlockChangesUpTo = -1;
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
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public void tick() {
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+ // Paper start - login async
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+ Runnable playerJoinReady = this.playerJoinReady;
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+ if (playerJoinReady != null) {
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+ this.playerJoinReady = null;
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+ playerJoinReady.run();
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+ }
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+ // Don't tick if not valid (dead), otherwise we load chunks below
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+ if (this.player.valid) {
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+ // Paper end
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if (this.ackBlockChangesUpTo > -1) {
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this.send(new ClientboundBlockChangedAckPacket(this.ackBlockChangesUpTo));
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this.ackBlockChangesUpTo = -1;
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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this.lastVehicle = null;
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this.clientVehicleIsFloating = false;
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this.aboveGroundVehicleTickCount = 0;
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- }
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+ }} // Paper - end if (valid)
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this.server.getProfiler().push("keepAlive");
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// Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
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diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java
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@@ -0,0 +0,0 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
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}
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// Paper end
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} else if (this.state == ServerLoginPacketListenerImpl.State.DELAY_ACCEPT) {
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- ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());
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+ ServerPlayer entityplayer = this.server.getPlayerList().getActivePlayer(this.gameProfile.getId()); // Paper
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if (entityplayer == null) {
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this.state = ServerLoginPacketListenerImpl.State.READY_TO_ACCEPT;
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@@ -0,0 +0,0 @@ public class ServerLoginPacketListenerImpl implements TickablePacketListener, Se
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}
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this.connection.send(new ClientboundGameProfilePacket(this.gameProfile));
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- ServerPlayer entityplayer = this.server.getPlayerList().getPlayer(this.gameProfile.getId());
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+ ServerPlayer entityplayer = this.server.getPlayerList().getActivePlayer(this.gameProfile.getId()); // Paper
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try {
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ServerPlayer entityplayer1 = this.server.getPlayerList().getPlayerForLogin(this.gameProfile, s); // CraftBukkit - add player reference
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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private final IpBanList ipBans;
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private final ServerOpList ops;
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private final UserWhiteList whitelist;
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+ private final Map<UUID, ServerPlayer> pendingPlayers = Maps.newHashMap(); // Paper
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// CraftBukkit start
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// private final Map<UUID, ServerStatisticManager> stats;
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// private final Map<UUID, AdvancementDataPlayer> advancements;
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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public void placeNewPlayer(Connection connection, ServerPlayer player) {
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+ ServerPlayer prev = pendingPlayers.put(player.getUUID(), player);// Paper
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+ if (prev != null) {
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+ disconnectPendingPlayer(prev);
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+ }
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+ player.networkManager = connection; // Paper
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player.loginTime = System.currentTimeMillis(); // Paper
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GameProfile gameprofile = player.getGameProfile();
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GameProfileCache usercache = this.server.getProfileCache();
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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if (nbttagcompound != null && nbttagcompound.contains("bukkit")) {
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CompoundTag bukkit = nbttagcompound.getCompound("bukkit");
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s = bukkit.contains("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s;
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- }
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+ }String lastKnownName = s; // Paper
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// CraftBukkit end
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if (nbttagcompound != null) {
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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if (nbttagcompound == null) player.fudgeSpawnLocation(worldserver1); // Paper - only move to spawn on first login, otherwise, stay where you are....
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player.setLevel(worldserver1);
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- String s1 = "local";
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+ // Paper start - make s1 final
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+ final String s1;
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if (connection.getRemoteAddress() != null) {
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s1 = connection.getRemoteAddress().toString();
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+ } else {
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+ s1 = "local";
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}
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+ // Paper end
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// Spigot start - spawn location event
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Player spawnPlayer = player.getBukkitEntity();
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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player.getRecipeBook().sendInitialRecipeBook(player);
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this.updateEntireScoreboard(worldserver1.getScoreboard(), player);
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this.server.invalidateStatus();
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+ // Paper start - async load spawn in chunk
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+ ServerLevel finalWorldserver = worldserver1;
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+ finalWorldserver.pendingLogin.add(player);
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+ int chunkX = loc.getBlockX() >> 4;
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+ int chunkZ = loc.getBlockZ() >> 4;
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+ final net.minecraft.world.level.ChunkPos pos = new net.minecraft.world.level.ChunkPos(chunkX, chunkZ);
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+ net.minecraft.server.level.ChunkMap playerChunkMap = worldserver1.getChunkSource().chunkMap;
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+ net.minecraft.server.level.DistanceManager distanceManager = playerChunkMap.distanceManager;
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+ distanceManager.addTicket(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong());
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+ worldserver1.getChunkSource().runDistanceManagerUpdates();
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+ worldserver1.getChunkSource().getChunkAtAsynchronously(chunkX, chunkZ, true, true).thenApply(chunk -> {
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+ net.minecraft.server.level.ChunkHolder updatingChunk = playerChunkMap.getUpdatingChunkIfPresent(pos.toLong());
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+ if (updatingChunk != null) {
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+ return updatingChunk.getEntityTickingChunkFuture();
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+ } else {
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+ return java.util.concurrent.CompletableFuture.completedFuture(chunk);
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+ }
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+ }).thenAccept(chunk -> {
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+ playerconnection.playerJoinReady = () -> {
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+ postChunkLoadJoin(
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+ player, finalWorldserver, connection, playerconnection,
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+ nbttagcompound, s1, lastKnownName
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+ );
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+ finalWorldserver.pendingLogin.remove(player);
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+ };
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+ });
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+ }
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+
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+ public ServerPlayer getActivePlayer(UUID uuid) {
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+ ServerPlayer player = this.playersByUUID.get(uuid);
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+ return player != null ? player : pendingPlayers.get(uuid);
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+ }
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+
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+ void disconnectPendingPlayer(ServerPlayer entityplayer) {
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+ Component msg = Component.translatable("multiplayer.disconnect.duplicate_login");
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+ entityplayer.networkManager.send(new net.minecraft.network.protocol.game.ClientboundDisconnectPacket(msg), net.minecraft.network.PacketSendListener.thenRun(() -> {
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+ entityplayer.networkManager.disconnect(msg);
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+ entityplayer.networkManager = null;
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+ }));
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+ }
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+
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+ private void postChunkLoadJoin(ServerPlayer player, ServerLevel worldserver1, Connection networkmanager, ServerGamePacketListenerImpl playerconnection, CompoundTag nbttagcompound, String s1, String s) {
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+ pendingPlayers.remove(player.getUUID(), player);
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+ if (!networkmanager.isConnected()) {
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+ return;
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+ }
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+ player.didPlayerJoinEvent = true;
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+ // Paper end
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MutableComponent ichatmutablecomponent;
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if (player.getGameProfile().getName().equalsIgnoreCase(s)) {
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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protected void save(ServerPlayer player) {
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if (!player.getBukkitEntity().isPersistent()) return; // CraftBukkit
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+ if (!player.didPlayerJoinEvent) return; // Paper - If we never fired PJE, we disconnected during login. Data has not changed, and additionally, our saved vehicle is not loaded! If we save now, we will lose our vehicle (CraftBukkit bug)
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this.playerIo.save(player);
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ServerStatsCounter serverstatisticmanager = (ServerStatsCounter) player.getStats(); // CraftBukkit
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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PlayerQuitEvent playerQuitEvent = new PlayerQuitEvent(entityplayer.getBukkitEntity(), net.kyori.adventure.text.Component.translatable("multiplayer.player.left", net.kyori.adventure.text.format.NamedTextColor.YELLOW, io.papermc.paper.configuration.GlobalConfiguration.get().messages.useDisplayNameInQuitMessage ? entityplayer.getBukkitEntity().displayName() : net.kyori.adventure.text.Component.text(entityplayer.getScoreboardName())));
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- this.cserver.getPluginManager().callEvent(playerQuitEvent);
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+ if (entityplayer.didPlayerJoinEvent) this.cserver.getPluginManager().callEvent(playerQuitEvent); // Paper - if we disconnected before join ever fired, don't fire quit
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entityplayer.getBukkitEntity().disconnect(playerQuitEvent.getQuitMessage());
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if (server.isSameThread()) entityplayer.doTick(); // SPIGOT-924 // Paper - don't tick during emergency shutdowns (Watchdog)
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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// this.advancements.remove(uuid);
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// CraftBukkit end
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}
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+ // Paper start
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+ entityplayer1 = pendingPlayers.get(uuid);
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+ if (entityplayer1 == entityplayer) {
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+ pendingPlayers.remove(uuid);
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+ }
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+ entityplayer.networkManager = null;
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+ // Paper end
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// CraftBukkit start
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// this.broadcastAll(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.REMOVE_PLAYER, new EntityPlayer[]{entityplayer}));
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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this.cserver.getScoreboardManager().removePlayer(entityplayer.getBukkitEntity());
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// CraftBukkit end
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- return playerQuitEvent.quitMessage(); // Paper - Adventure
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+ return entityplayer.didPlayerJoinEvent ? playerQuitEvent.quitMessage() : null; // CraftBukkit // Paper - Adventure // Paper - don't print quit if we never printed join
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}
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// CraftBukkit start - Whole method, SocketAddress to LoginListener, added hostname to signature, return EntityPlayer
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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list.add(entityplayer);
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}
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}
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+ // Paper start - check pending players too
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+ entityplayer = pendingPlayers.get(uuid);
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+ if (entityplayer != null) {
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+ this.pendingPlayers.remove(uuid);
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+ disconnectPendingPlayer(entityplayer);
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+ }
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+ // Paper end
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Iterator iterator = list.iterator();
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -0,0 +0,0 @@ public final class CraftServer implements Server {
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return false;
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}
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- if (handle.players().size() > 0) {
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+ if (handle.players().size() > 0 || handle.pendingLogin.size() > 0) { // Paper
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return false;
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}
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