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ci: always force PCRE2 static builds for releases
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@@ -11,7 +11,9 @@ mk_artifacts() {
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if is_arm; then
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if is_arm; then
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cargo build --target "$TARGET" --release
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cargo build --target "$TARGET" --release
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else
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else
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cargo build --target "$TARGET" --release --features 'pcre2'
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# Technically, MUSL builds will force PCRE2 to get statically compiled,
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# but we also want PCRE2 statically build for macOS binaries.
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PCRE2_SYS_STATIC=1 cargo build --target "$TARGET" --release --features 'pcre2'
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fi
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fi
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}
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}
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