sowm: use simpler structure for storing workspaces.

This commit is contained in:
Dylan Araps 2019-10-17 18:45:47 +03:00
parent 0ae4e7918f
commit cada809f65
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GPG Key ID: 46D62DD9F1DE636E
2 changed files with 9 additions and 15 deletions

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@ -2,7 +2,7 @@
<a href="https://user-images.githubusercontent.com/6799467/66687576-9747c200-ec72-11e9-947d-5b96753eab03.jpg"><img src="https://user-images.githubusercontent.com/6799467/66687576-9747c200-ec72-11e9-947d-5b96753eab03.jpg" width="43%" align="right"></a> <a href="https://user-images.githubusercontent.com/6799467/66687576-9747c200-ec72-11e9-947d-5b96753eab03.jpg"><img src="https://user-images.githubusercontent.com/6799467/66687576-9747c200-ec72-11e9-947d-5b96753eab03.jpg" width="43%" align="right"></a>
An itsy bitsy floating window manager (*250~ sloc / 24kb compiled!*). An itsy bitsy floating window manager (*240~ sloc / 24kb compiled!*).
- Floating only. - Floating only.
- Fullscreen toggle. - Fullscreen toggle.

22
sowm.c
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@ -20,16 +20,11 @@ struct key {
const Arg arg; const Arg arg;
}; };
typedef struct client client; typedef struct client {
struct client{ struct client *next, *prev;
client *next, *prev;
Window w;
int f, wx, wy; int f, wx, wy;
unsigned int ww, wh; unsigned int w, ww, wh;
}; } client;
typedef struct desktop desktop;
struct desktop{client *list;};
static void button_press(XEvent *e); static void button_press(XEvent *e);
static void button_release(); static void button_release();
@ -50,8 +45,7 @@ static void win_to_ws(const Arg arg);
static void ws_go(const Arg arg); static void ws_go(const Arg arg);
static int xerror() { return 0;} static int xerror() { return 0;}
static client *list = {0}; static client *list = {0}, *ws_list[10] = {0};
static desktop ws_list[10];
static int ws = 1, sw, sh, wx, wy; static int ws = 1, sw, sh, wx, wy;
static unsigned int ww, wh; static unsigned int ww, wh;
@ -74,8 +68,8 @@ static void (*events[LASTEvent])(XEvent *e) = {
#define win (client *c=list;c;c=c->next) #define win (client *c=list;c;c=c->next)
#define win_focus(W) XSetInputFocus(d, W, RevertToParent, CurrentTime) #define win_focus(W) XSetInputFocus(d, W, RevertToParent, CurrentTime)
#define ws_save(W) ws_list[W].list = list #define ws_save(W) ws_list[W] = list
#define ws_sel(W) list = ws_list[ws = W].list #define ws_sel(W) list = ws_list[ws = W]
#define win_size(W, gx, gy, gw, gh) \ #define win_size(W, gx, gy, gw, gh) \
XGetGeometry(d, W, &(Window){0}, gx, gy, gw, gh, \ XGetGeometry(d, W, &(Window){0}, gx, gy, gw, gh, \
@ -186,7 +180,7 @@ void win_del(Window w) {
} }
void win_kill() { void win_kill() {
if (win_current() != root) XKillClient(d, cur); if (win_current() ^ root) XKillClient(d, cur);
} }
void win_center(const Arg arg) { void win_center(const Arg arg) {