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https://github.com/dylanaraps/sowm.git
synced 2025-05-19 01:20:23 -07:00
sowm: removed comments for now. Will be added back in a better format.
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parent
f098fde9cd
commit
ec1f32020e
225
sowm.c
225
sowm.c
@ -61,10 +61,6 @@ static Display *d;
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static Window root, cur;
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static XButtonEvent mouse;
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/*
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The list of events to subscribe to and the paired functions
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to call on an event.
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*/
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static void (*events[LASTEvent])(XEvent *e) = {
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[ButtonPress] = button_press,
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[ButtonRelease] = button_release,
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@ -78,106 +74,31 @@ static void (*events[LASTEvent])(XEvent *e) = {
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#include "config.h"
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/*
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Iterate over the current desktop's client list.
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*/
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#define win (client *c=list;c;c=c->next)
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/*
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Focus the given window.
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*/
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#define win_focus(W) XSetInputFocus(d, W, RevertToParent, CurrentTime);
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/*
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This function stores the desired window's geometry.
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This previously used 'XGetWindowAttributes' which
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returned too much information. We only need x, y, w, h and
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not a list of 20 or so attributes of differing types.
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'XGetWindowAttributes' also calls 'XGetGeometry' to return
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this information, so lets just call it directly and skip
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the middleman.
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*/
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#define win_size(W, gx, gy, gw, gh) \
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XGetGeometry(d, W, &(Window){0}, gx, gy, gw, gh, \
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&(unsigned int){0}, &(unsigned int){0});
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/*
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'sowm' doesn't keep track of the currently focused window
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and instead grabs the window under the cursor when needed.
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This is a super lazy way of handling current focus, however
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it aligns perfectly with mouse-follows-focus.
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Logic elsewhere will select a real window if this function
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returns the 'root' window.
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This function returns the current window while at the same
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time defining a global variable to contain its value. This
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allows for stupidily simple usage.
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Example: if (win_current() != root) XKillClient(d, cur);
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The value can be used as function output and then
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the same value can be used as a variable directly afterwards.
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*/
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Window win_current() {
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XGetInputFocus(d, &cur, (int[]){1});
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return cur;
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}
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/*
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When a window is destroyed it is first removed from the
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current desktop's window list and finally focus is shifted.
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Focus goes to the window under the cursor if it is *not*
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the root window. If it is the root window, focus goes to
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the first window in the desktop.
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*/
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void notify_destroy(XEvent *e) {
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win_del(e->xdestroywindow.window);
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if (list) win_focus(win_current() == root ? list->w : cur);
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}
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/*
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When the mouse enters or leaves a window this function
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handles which window shall be focused next.
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The while loop firstly compresses all 'EnterNotify'
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events down to only the latest which is an optimization
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when focus changes very quickly (e.g a desktop focus).
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There's no use in computing each and every event as we
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only really care about the newest one.
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Focus is only then changed if the mouse has entered a
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window which is *not* the root window.
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*/
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void notify_enter(XEvent *e) {
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while(XCheckTypedEvent(d, EnterNotify, e));
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win_focus(e->xcrossing.window)
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}
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/*
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When the mouse is moved and the paired modifier is
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pressed this function handles a window move or a window
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resize.
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'mouse' is defined on a modifier+mouse press and then
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discarded on a modifier+mouse release.
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The while loop firstly compresses all 'MotionNotify'
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events down to only the latest which is an optimization
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when motion happens very quickly.
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There's no use in computing each and every event as we
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only really care about the newest one.
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The window is then moved or resized.
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*/
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void notify_motion(XEvent *e) {
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if (mouse.subwindow == 0) return;
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@ -193,18 +114,6 @@ void notify_motion(XEvent *e) {
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wh + (mouse.button == 3 ? yd : 0));
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}
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/*
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This function fires on a key press and checks to see if there
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is a matching and defined key binding. If there is a match the
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function bound to the key is executed.
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The deprecated 'XKeycodeToKeysym' is used as the replacement
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requires an additional include and I want to keep them to a
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minimum.
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I highly doubt this deprecated function goes away any time soon
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and worst case, I simply update this code. Win-win.
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*/
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void key_press(XEvent *e) {
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KeySym keysym = XKeycodeToKeysym(d, e->xkey.keycode, 0);
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@ -213,15 +122,6 @@ void key_press(XEvent *e) {
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keys[i].function(keys[i].arg);
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}
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/*
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On a mouse button press the window below the cursor's
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attributes are stored, the window is raised and the 'mouse'
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global is set.
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Setting the 'mouse' global tells the motion handling function
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that it should operate on the window as the user desires a move
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or resize.
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*/
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void button_press(XEvent *e) {
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if (e->xbutton.subwindow == 0) return;
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@ -230,26 +130,12 @@ void button_press(XEvent *e) {
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mouse = e->xbutton;
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}
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/*
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On a mouse button release we simply unset the 'mouse' global
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as all of this mouse pointer nonsense is done.
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We also reset the current window's fullscreen state as it is
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no longer at 0,0+[screen_width]X[screen_height].
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*/
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void button_release() {
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for win if (c->w == mouse.subwindow) c->f = 0;
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mouse.subwindow = 0;
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}
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/*
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This function is called whenever a window is mapped to the
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screen or moved to another desktop.
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Memory is allocated for the new window and the current
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desktop's window list is updated.
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*/
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void win_add(Window w) {
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client *c, *t;
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@ -273,13 +159,6 @@ void win_add(Window w) {
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ws_save(ws);
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}
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/*
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This function is called whenever a window is destoyed
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or moved to another desktop.
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Memory is freed and the current desktop's window list
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is updated.
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*/
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void win_del(Window w) {
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for win if (c->w == w) {
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if (!c->prev && !c->next) {
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@ -307,29 +186,10 @@ void win_del(Window w) {
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}
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}
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/*
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This function is called from a key binding to
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close the currently focused window.
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This differs from other window managers as we skip
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the questions and go straight to the killing of
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the window.
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When I want to close a window I'm not asking, I
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want the window closed and so it should immediately
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close.
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"Shoot first and don't ask questions later?.."
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*/
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void win_kill() {
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if (win_current() != root) XKillClient(d, cur);
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}
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/*
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This function simply centers the window passed as
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an argument. If the argument is '0', use the
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currently focused window.
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*/
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void win_center(const Arg arg) {
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Window w = arg.w ? arg.w : win_current();
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@ -338,18 +198,6 @@ void win_center(const Arg arg) {
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XMoveWindow(d, w, (sw - ww) / 2, (sh - wh) / 2);
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}
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/*
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This function toggles the fullscreen state for the
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window passed as an argument.
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The window's data stucture holds an integer which
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is set to '0' for False and '1' for True.
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When a window is set to fullscreen it is simply
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resized to fit the screen and the prior size and
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positioning is stored so it can be restored when
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the window is un-fullscreened.
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*/
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void win_fs() {
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win_current();
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@ -363,18 +211,6 @@ void win_fs() {
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}
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}
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/*
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This function simply moves the focused window to
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the desired desktop.
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It firstly adds the window to the destination
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desktop's window list and secondly deletes it
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from the current desktop's window list.
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The window is then unmapped from the screen and
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the focus is shifted to the first window in the
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list.
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*/
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void win_to_ws(const Arg arg) {
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int tmp = ws;
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win_current();
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@ -393,16 +229,6 @@ void win_to_ws(const Arg arg) {
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if (list) win_focus(list->w);
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}
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/*
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This function focuses the next window in the
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current desktop's window list.
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If the end of the window list is reached it
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wraps back around to the start of the list.
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The newly focused window is then raised to
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the top of the stack.
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*/
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void win_next() {
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win_current();
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@ -415,16 +241,6 @@ void win_next() {
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}
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}
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/*
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This function changes the focus to another desktop.
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To make this operation invisible the destination
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desktop's windows are mapped first and the previous
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desktop's windows are then unmapped afterwards.
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Finally, focus is shifted to the first window on the
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destination desktop's window list.
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*/
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void ws_go(const Arg arg) {
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int tmp = ws;
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@ -444,30 +260,15 @@ void ws_go(const Arg arg) {
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if (list) win_focus(list->w);
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}
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/*
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This function saves the current desktop's window list.
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Simple, nothing to see here.
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*/
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void ws_save(int i) {
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ws_list[i].list = list;
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}
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/*
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This function restores a saved desktop's window list.
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Simple, nothing to see here.
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*/
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void ws_sel(int i) {
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list = ws_list[i].list;
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ws = i;
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}
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/*
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This function allows a window to request a size,
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position and other attributes.
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This is required so programs like Firefox or MPV
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are able to display and function correctly.
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*/
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void configure_request(XEvent *e) {
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XConfigureRequestEvent *ev = &e->xconfigurerequest;
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@ -481,17 +282,6 @@ void configure_request(XEvent *e) {
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});
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}
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/*
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This function is executed whenever a window is mapped to
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the screen.
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The window is centered, mapped to the screen, focused and
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finally added to the current desktop's window list.
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'XSelectInput' is called to subscribe to various events
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related to the window. For example, this is used to get
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focus-follows-cursor to work.
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*/
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void map_request(XEvent *e) {
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Window w = e->xmaprequest.window;
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@ -505,10 +295,6 @@ void map_request(XEvent *e) {
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win_add(w);
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}
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/*
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This function is executed by keybindings to run the
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specified program. Simple enough.
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*/
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void run(const Arg arg) {
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if (fork()) return;
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if (d) close(ConnectionNumber(d));
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@ -517,17 +303,6 @@ void run(const Arg arg) {
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execvp((char*)arg.com[0], (char**)arg.com);
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}
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/*
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Initialize the window manager by registering all
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keybindings, setting some globals and starting the
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event loop.
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There's no 'XCloseDisplay' or clean up as the only
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way to exit this window manager is to kill the process.
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This fires up Xorg's internal clean up which covers
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everything allocated and executed here. It's free!
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*/
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int main(void) {
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XEvent ev;
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