#ifndef CONFIG_H #define CONFIG_H #define MOD Mod4Mask const char* menu[] = {"dmenu_run", 0}; const char* term[] = {"st", 0}; const char* scrot[] = {"scr", 0}; const char* briup[] = {"bri", "10", "+", 0}; const char* bridown[] = {"bri", "10", "-", 0}; const char* voldown[] = {"amixer", "sset", "Master", "5%-", 0}; const char* volup[] = {"amixer", "sset", "Master", "5%+", 0}; const char* volmute[] = {"amixer", "sset", "Master", "toggle", 0}; const char* colors[] = {"bud", "/home/goldie/Pictures/Wallpapers", 0}; static struct key keys[] = { {MOD, XK_q, win_kill, {0}}, {MOD, XK_c, win_center, {.w = 0}}, {MOD, XK_f, win_fs, {0}}, {Mod1Mask, XK_Tab, win_next, {0}}, {MOD, XK_d, run, {.com = menu}}, {MOD, XK_w, run, {.com = colors}}, {MOD, XK_p, run, {.com = scrot}}, {MOD, XK_Return, run, {.com = term}}, {0, XF86XK_AudioLowerVolume, run, {.com = voldown}}, {0, XF86XK_AudioRaiseVolume, run, {.com = volup}}, {0, XF86XK_AudioMute, run, {.com = volmute}}, {0, XF86XK_MonBrightnessUp, run, {.com = briup}}, {0, XF86XK_MonBrightnessDown, run, {.com = bridown}}, {MOD, XK_1, ws_go, {.i = 1}}, {MOD|ShiftMask, XK_1, win_to_ws, {.i = 1}}, {MOD, XK_2, ws_go, {.i = 2}}, {MOD|ShiftMask, XK_2, win_to_ws, {.i = 2}}, {MOD, XK_3, ws_go, {.i = 3}}, {MOD|ShiftMask, XK_3, win_to_ws, {.i = 3}}, {MOD, XK_4, ws_go, {.i = 4}}, {MOD|ShiftMask, XK_4, win_to_ws, {.i = 4}}, {MOD, XK_5, ws_go, {.i = 5}}, {MOD|ShiftMask, XK_5, win_to_ws, {.i = 5}}, {MOD, XK_6, ws_go, {.i = 6}}, {MOD|ShiftMask, XK_6, win_to_ws, {.i = 6}}, }; #endif