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add Decoration module to be used to easily define decorations.
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Decoration.hs
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37
Decoration.hs
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module XMonadContrib.Decoration ( newDecoration ) where
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import qualified Data.Map as M
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import Control.Monad.Reader ( asks )
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import Control.Monad.State ( modify, gets )
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import Graphics.X11.Xlib ( Window, Rectangle(Rectangle), Pixel
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, createSimpleWindow, mapWindow, destroyWindow
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, buttonPress )
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import Graphics.X11.Xlib.Extras ( Event(AnyEvent,ButtonEvent), ev_subwindow, ev_event_type, ev_window )
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import XMonad
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import Operations ( ModifyWindows(ModifyWindows) )
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import qualified StackSet as W
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newDecoration :: Rectangle -> Int -> Pixel -> Pixel -> X () -> X () -> X Window
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newDecoration (Rectangle x y w h) th fg bg draw click =
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do d <- asks display
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rt <- asks theRoot
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n <- (W.tag . W.workspace . W.current) `fmap` gets windowset
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Just (l,ls) <- M.lookup n `fmap` gets layouts
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win <- io $ createSimpleWindow d rt x y w h (fromIntegral th) fg bg
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io $ mapWindow d win
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let modml :: (SomeMessage -> X (Maybe Layout)) -> SomeMessage -> X (Maybe Layout)
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modml oldml m | Just ModifyWindows == fromMessage m = io (destroyWindow d win) >> oldml m
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| Just e <- fromMessage m = handle_event e >> oldml m
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| otherwise = fmap modl `fmap` oldml m
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modl :: Layout -> Layout
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modl oldl = oldl { modifyLayout = modml (modifyLayout oldl) }
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handle_event (ButtonEvent {ev_subwindow = thisw,ev_event_type = t})
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| t == buttonPress && thisw == win = click
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handle_event (ButtonEvent {ev_window = thisw,ev_event_type = t})
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| t == buttonPress && thisw == win = click
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handle_event (AnyEvent {ev_window = thisw}) | thisw == win = draw
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handle_event _ = return ()
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modify $ \s -> s { layouts = M.insert n (modl l,ls) (layouts s) }
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return win
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