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X.L.ThreeColumnsMiddle merged into X.L.ThreeColumns with some new features
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@@ -10,7 +10,11 @@
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-- Stability : unstable
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-- Portability : unportable
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--
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-- A layout similar to tall but with three columns.
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-- A layout similar to tall but with three columns. With 2560x1600 pixels this
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-- layout can be used for a huge main window and up to six reasonable sized
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-- slave windows.
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--
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-- Screenshot: <http://server.c-otto.de/xmonad/ThreeColumnsMiddle.png>
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--
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-----------------------------------------------------------------------------
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@@ -34,44 +38,57 @@ import Control.Monad
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--
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-- Then edit your @layoutHook@ by adding the ThreeCol layout:
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--
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-- > myLayouts = ThreeCol 1 (3/100) (1/2) ||| etc..
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-- > myLayouts = ThreeCol False 1 (3/100) (1/2) ||| etc..
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-- > main = xmonad defaultConfig { layoutHook = myLayouts }
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--
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-- If the first argument is true, the main window is placed in the center
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-- column. The second argument specifies hom many windows initially appear in
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-- the main window. The third argument argument specifies the amount to resize
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-- while resizing and the fourth argument specifies the initial size of the
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-- columns. A positive size designates the fraction of the screen that the main
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-- window should occupy, but if the size is negative the absolute value
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-- designates the fraction a slave column should occupy. If both slave columns
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-- are visible, they always occupy the same amount of space.
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--
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-- For more detailed instructions on editing the layoutHook see:
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--
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-- "XMonad.Doc.Extending#Editing_the_layout_hook"
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data ThreeCol a = ThreeCol !Int !Rational !Rational deriving (Show,Read)
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data ThreeCol a = ThreeCol !Bool !Int !Rational !Rational deriving (Show,Read)
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instance LayoutClass ThreeCol a where
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doLayout (ThreeCol nmaster _ frac) r =
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doLayout (ThreeCol middle nmaster _ frac) r =
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return . (\x->(x,Nothing)) .
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ap zip (tile3 frac r nmaster . length) . W.integrate
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handleMessage (ThreeCol nmaster delta frac) m =
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ap zip (tile3 middle frac r nmaster . length) . W.integrate
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handleMessage (ThreeCol middle nmaster delta frac) m =
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return $ msum [fmap resize (fromMessage m)
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,fmap incmastern (fromMessage m)]
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where resize Shrink = ThreeCol nmaster delta (max 0 $ frac-delta)
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resize Expand = ThreeCol nmaster delta (min 1 $ frac+delta)
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incmastern (IncMasterN d) = ThreeCol (max 0 (nmaster+d)) delta frac
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where resize Shrink = ThreeCol middle nmaster delta (max (-0.5) $ frac-delta)
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resize Expand = ThreeCol middle nmaster delta (min 1 $ frac+delta)
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incmastern (IncMasterN d) = ThreeCol middle (max 0 (nmaster+d)) delta frac
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description _ = "ThreeCol"
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-- | tile3. Compute window positions using 3 panes
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tile3 :: Rational -> Rectangle -> Int -> Int -> [Rectangle]
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tile3 f r nmaster n
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tile3 :: Bool -> Rational -> Rectangle -> Int -> Int -> [Rectangle]
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tile3 middle f r nmaster n
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| n <= nmaster || nmaster == 0 = splitVertically n r
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| n <= nmaster+1 = splitVertically nmaster s1 ++ splitVertically (n-nmaster) s2
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| otherwise = splitVertically nmaster r1 ++ splitVertically nmid r2 ++ splitVertically nright r3
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where (r1, r2, r3) = split3HorizontallyBy f r
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(s1, s2) = splitHorizontallyBy f r
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nslave = (n - nmaster)
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nmid = ceiling (nslave % 2)
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nright = (n - nmaster - nmid)
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| otherwise = splitVertically nmaster r1 ++ splitVertically nslave1 r2 ++ splitVertically nslave2 r3
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where (r1, r2, r3) = split3HorizontallyBy middle (if f<0 then 1+2*f else f) r
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(s1, s2) = splitHorizontallyBy (if f<0 then 1+f else f) r
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nslave = (n - nmaster)
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nslave1 = ceiling (nslave % 2)
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nslave2 = (n - nmaster - nslave1)
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split3HorizontallyBy :: Rational -> Rectangle -> (Rectangle, Rectangle, Rectangle)
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split3HorizontallyBy f (Rectangle sx sy sw sh) =
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( Rectangle sx sy leftw sh
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, Rectangle (sx + fromIntegral leftw) sy midw sh
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, Rectangle (sx + fromIntegral leftw + fromIntegral midw) sy rightw sh )
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where leftw = ceiling $ fromIntegral sw * (2/3) * f
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midw = ceiling ( (sw - leftw) % 2 )
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rightw = sw - leftw - midw
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split3HorizontallyBy :: Bool -> Rational -> Rectangle -> (Rectangle, Rectangle, Rectangle)
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split3HorizontallyBy middle f (Rectangle sx sy sw sh) =
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if middle
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then ( Rectangle (sx + fromIntegral r2w) sy r1w sh
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, Rectangle sx sy r2w sh
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, Rectangle (sx + fromIntegral r2w + fromIntegral r1w) sy r3w sh )
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else ( Rectangle sx sy r1w sh
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, Rectangle (sx + fromIntegral r1w) sy r2w sh
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, Rectangle (sx + fromIntegral r1w + fromIntegral r2w) sy r3w sh )
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where r1w = ceiling $ fromIntegral sw * f
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r2w = ceiling ( (sw - r1w) % 2 )
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r3w = sw - r1w - r2w
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