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X.A.WindowNavigation: fix currentPosition
Now properly deals with an unitialized state (e.g. from a restart) or an inconsistent state (e.g. from using mod-j/k). Deserves cleanup.
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@@ -45,25 +45,19 @@ import Graphics.X11.Xlib
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-- - documentation :)
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-- - tests? (esp. for edge cases in currentPosition)
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-- - solve the 2+3, middle right to bottom left problem
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-- - manageHook to draw window decos?
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type WNState = Map WorkspaceId Point
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-- go:
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-- 1. get current position, verifying it matches the current window
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-- 2. get target windowrect
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-- 3. focus window
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-- 4. set new position
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-- key bindings to do the important stuff
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type WNState = Map WorkspaceId Point
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-- 1. Get current position, window
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-- 2. Determine list of windows in dir from pos, except window
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-- 3. Grab closest one
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go :: IORef WNState -> Direction -> X ()
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go posRef dir = fromCurrentPoint $ \win pos -> do
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targets <- filter ((/= win) . fst) <$> navigableTargets pos dir
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io $ putStrLn $ "pos: " ++ show pos ++ "; tgts: " ++ show targets
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whenJust (listToMaybe targets) $ \(tw, tr) -> do
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windows (W.focusWindow tw)
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setPosition posRef pos tr
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@@ -77,16 +71,27 @@ swap _ _ = return ()
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-- a restart), derives the current position from the current window. Also,
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-- verifies that the position is congruent with the current window (say, if you
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-- used mod-j/k or mouse or something).
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-- TODO: replace 0 0 0 0 with 'middle of current window'
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-- TODO: correct if not in window, or add logHook
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-- TODO: worry about off-by-one issues with inside definition
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currentPosition :: IORef WNState -> X Point
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currentPosition posRef = do
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root <- asks theRoot
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currentWindow <- gets (W.peek . windowset)
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currentRect <- maybe (Rectangle 0 0 0 0) snd <$> windowRect (fromMaybe root currentWindow)
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wsid <- gets (W.tag . W.workspace . W.current . windowset)
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mp <- M.lookup wsid <$> io (readIORef posRef)
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return $ fromMaybe (Point 0 0) mp
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navigableTargets :: Point -> Direction -> X [(Window, Rectangle)]
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navigableTargets point dir = navigable dir point <$> windowRects
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case mp of
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Just p | p `inside` currentRect -> return p
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_ -> return (middleOf currentRect)
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where Point px py `inside` Rectangle rx ry rw rh =
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px >= rx && px < rx + fromIntegral rw &&
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py >= rx && py < ry + fromIntegral rh
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middleOf (Rectangle x y w h) =
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Point (x + fromIntegral w `div` 2) (y + fromIntegral h `div` 2)
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-- return $ fromMaybe (Point 0 0) mp
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-- TODO: use a smarter algorithm (with memory of last position)
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setPosition :: IORef WNState -> Point -> Rectangle -> X ()
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@@ -95,6 +100,9 @@ setPosition posRef _ (Rectangle x y w h) = do
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let position = Point (x + (fromIntegral w `div` 2)) (y + (fromIntegral h `div` 2))
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io $ modifyIORef posRef $ M.insert wsid position
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navigableTargets :: Point -> Direction -> X [(Window, Rectangle)]
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navigableTargets point dir = navigable dir point <$> windowRects
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-- Filters and sorts the windows in terms of what is closest from the Point in
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-- the Direction.
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navigable :: Direction -> Point -> [(Window, Rectangle)] -> [(Window, Rectangle)]
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@@ -107,25 +115,22 @@ navigable d pt = sortby d . filter (inr d (fromPoint pt) . snd)
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-- TODO: adjust rectangles based on screen position? (perhaps this is already handled)
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windowRects :: X [(Window, Rectangle)]
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windowRects = do
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dpy <- asks display
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wins <- gets (visibleWindows . windowset)
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catMaybes <$> mapM (windowRect dpy) wins
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catMaybes <$> mapM windowRect wins
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where visibleWindows wset = concatMap (W.integrate' . W.stack . W.workspace)
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(W.current wset : W.visible wset)
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windowRect :: Display -> Window -> X (Maybe (Window, Rectangle))
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windowRect dpy win = do
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windowRect :: Window -> X (Maybe (Window, Rectangle))
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windowRect win = withDisplay $ \dpy -> do
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(_, x, y, w, h, _, _) <- io $ getGeometry dpy win
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return $ Just $ (win, Rectangle x y w h)
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`catchX` return Nothing
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-- manageHook to draw window decos?
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fromPoint :: Point -> FPoint
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fromPoint p = P (fromIntegral $ pt_x p) (fromIntegral $ pt_y p)
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-- Stolen from droundy's implementation of WindowNavigation. I should probably take the time
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-- to understand the black magic below at some point.
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-- Stolen from droundy's implementation of WindowNavigation.
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-- TODO: refactor, perhaps
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data FPoint = P Double Double
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