add XMonad.Actions.RotateSome

This module provides a pure function, 'rotateSome', as well as a pair of
X actions that use it to rotate unshown windows through the focused
stack position while leaving other windows in place. I find this useful
in combination with layouts such as LimitWindows, which determine window
visibility based on stack position.
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ivanbrennan 2020-09-17 22:17:03 -04:00
parent fe027ce358
commit f06ee5e1ff
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@ -0,0 +1,90 @@
-----------------------------------------------------------------------------
-- |
-- Module : XMonad.Actions.RotateSome
-- Copyright : (c) 2020 Ivan Brennan <ivanbrennan@gmail.com>
-- License : BSD3-style (see LICENSE)
--
-- Maintainer : Ivan Brennan <ivanbrennan@gmail.com>
-- Stability : stable
-- Portability : unportable
--
-- Functions for rotating some elements around the stack while keeping others
-- anchored in place. Useful in combination with layouts that dictate window
-- visibility based on stack position, such as "XMonad.Layout.LimitWindows".
--
-----------------------------------------------------------------------------
module XMonad.Actions.RotateSome (
-- * Usage
-- $usage
surfaceNext,
surfacePrev,
rotateSome,
) where
import Control.Arrow ((***))
import Data.List (partition, sortOn, (\\))
import XMonad (Window, X, gets, runLayout, screenRect, windows, windowset)
import XMonad.StackSet (Screen (Screen), Stack (Stack), current, modify', stack)
-- $usage
-- You can use this module with the following in your @~\/.xmonad\/xmonad.hs@:
--
-- > import XMonad.Actions.RotateSome
--
-- and add keybindings such as the following:
--
-- > , ((modMask .|. controlMask, xK_n), surfaceNext)
-- > , ((modMask .|. controlMask, xK_p), surfacePrev)
--
-- |
-- Treating the focused window and any unshown windows as a ring that can be
-- rotated through the focused position, surface the next element in the ring.
surfaceNext :: X ()
surfaceNext = do
ring <- surfaceRing
windows . modify' $ rotateSome (`elem` ring)
-- | Like 'surfaceNext' in reverse.
surfacePrev :: X ()
surfacePrev = do
ring <- surfaceRing
windows . modify' $ reverseStack . rotateSome (`elem` ring) . reverseStack
surfaceRing :: X [Window]
surfaceRing = gets (current . windowset) >>= \(Screen wkspc _ sd) ->
case stack wkspc of
Nothing -> pure []
Just st -> go st . fst <$> runLayout wkspc (screenRect sd)
where
go (Stack t ls rs) recs = t : ((ls ++ rs) \\ map fst recs)
-- |
-- @'rotateSome' p stack@ treats the elements of @stack@ that satisfy predicate
-- @p@ as a ring that can be rotated, while all other elements remain anchored
-- in place.
rotateSome :: (a -> Bool) -> Stack a -> Stack a
rotateSome p (Stack t ls rs) =
let
(xs, anchors) =
partition (p . snd) $
zip
[negate (length ls)..]
(reverse ls ++ t : rs)
(ls', t':rs') =
(map snd *** map snd)
. span ((< 0) . fst)
. sortOn fst
. (++) anchors
. map (fst *** snd)
$ zip xs (rotate xs)
in
Stack t' (reverse ls') rs'
rotate :: [a] -> [a]
rotate = uncurry (flip (++)) . splitAt 1
reverseStack :: Stack a -> Stack a
reverseStack (Stack t ls rs) = Stack t rs ls

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@ -124,6 +124,7 @@ library
XMonad.Actions.Plane
XMonad.Actions.Promote
XMonad.Actions.RandomBackground
XMonad.Actions.RotateSome
XMonad.Actions.RotSlaves
XMonad.Actions.Search
XMonad.Actions.ShowText