Essentially, whenever the tutorial actually has decent material on the
subject matter. The replacement is roughly done as follows:
- logHook → tutorial
- keybindings → tutorial, as this is thoroughly covered
- manageHook → tutorial + X.D.Extending, as the manageHook stuff the
tutorial talks about is a little bit of an afterthought.
- X.D.Extending (on its own) → tutorial + X.D.Extending
- layoutHook → tutorial + X.D.Extending, as the tutorial, while
talking about layouts, doesn't necessarily have a huge focus there.
- mouse bindings → leave this alone, as the tutorial does not at all
talk about them.
This is a convenience module in order to have less import noise. It
re-exports the following:
a) Commonly used modules in full (Data.Foldable, Data.Applicative, and
so on); though only those that play nicely with each other, so that
XMonad.Prelude can be imported unqualified without any problems.
This prevents things like `Prelude.(.)` and `Control.Category.(.)`
fighting with each other.
b) Helper functions that don't necessarily fit in any other module;
e.g., the often used abbreviation `fi = fromIntegral`.
Before c6cdb77e3b, handling of floats was
trivial (too trivial, and thus inefficient and flickery): any float
whose rectangle covered (RationalRect 0 0 1 1), regardless of what
screen or workspace it belonged to, got its borders hidden.
Then c6cdb77e3b added some nuance
(OnlyLayoutFloatBelow, OnlyLayoutFloat, OnlyScreenFloat) which requires
looking at floats in the context of individual screens. Unfortunately
the implementation only worked in singlehead setups, as it always used
only the active screen/workspace regardless of which screen/workspace
was currently being layouted. This resulted in the new functionality not
working correctly on inactive screens and also regressed the handling of
fullscreen floats on inactive screens.
The fix is conceptually easy: use the screen that is being layouted.
There is a catch, unfortunately: this code runs in redoLayout, but the
information we need is only available in modifyLayout and
modifyLayoutWithUpdate. I could store a screen id in the
ConfigurableBorder record in modifyLayoutWithUpdate and use it later in
redoLayout, but that'd be a massive hack, so what I do instead is to
find the relevant screen by searching for one that covers the `lr`
(layout/screen rectangle). In most setups, this should be reliable. If
it turns out it is not, we can fix this later.
Fixes: c6cdb77e3b ("'XMonad.Layout.NoBorders': various improvements:")
Fixes: https://github.com/xmonad/xmonad-contrib/issues/280
In c6cdb77e3b, several new constructors
were added but not "In order of increasing ambiguity (less borders more
frequently)" as the docs for data Ambiguity say. Correct the order and
clarify that Never only considers ambiguity of tiled windows (as in the
doc for smartBorders).
Fixes: c6cdb77e3b ("'XMonad.Layout.NoBorders': various improvements:")
Related: https://github.com/xmonad/xmonad-contrib/issues/280
* Explicitly import pure, (<$>), (<*>) and (<$) from Control.Applicative.
* Use DeriveDataTypeable pragma.
* Remove type signature from pattern synonym.
The layout now maintains a list of windows that never have borders, and
a list of windows that always have borders. Use 'BorderMessage' to
manage these lists and the accompanying event hook ('borderEventHook')
to remove destroyed windows from them. Also provides the 'hasBorder'
manage hook.
Two new conditions have been added to 'Ambiguity': 'OnlyLayoutFloat' and
'OnlyLayoutFloatBelow'; 'OnlyFloat' was renamed to 'OnlyScreenFloat'.
See the documentation for more information.
Now smartBorders shows borders when you have multiple screens with one window
each. In the case where only one window is visible, no borders are drawn.
This removes the emptyLayoutMod method from the LayoutModifier class, and
change the Stack parameter to redoLayout to a Maybe Stack one. It also changes
all affected code. This should should be a refactoring without any change in
program behaviour.