* Previously I was removing empty workspaces after switching away from
them, but this seemed to cause a bug when workspaces were defined
statically in your XMonad configuration.
* Next up: a function to delete an existing project.
Checks for floating windows within the layout area and finds a maximum area
rectangle within that does not overlap with any of the floating windows.
This rectangle is used for all non-floating windows.
This new functionality introduced problems with the recommended configuration
of one of my other modules (X.A.FloatSnap.) A new and more reliable method of
distinguishing between clicks and drags where therefore introduced in the new
module X.A.AfterDrag.
This does not break any prior use of FloatSnap, but will require changes in
configuration if used together with AvoidFloats. (This is mentioned in the
docs for AvoidFloats and I recommend using the new configuration method even if
AvoidFloats is not in use.)
The current DynamicWorkspaces module only supports adding new workspaces
at the start of the list of workspaces. This means when binding workspaces
to keys based on the position in the list, key bindings can change
as workspaces are added in removed in a far more destructive way than
necessary. Instead, supporting appending and arbitrary insertion allows
the user to determine where the new workspace should be added.
This patch is a straight generalization of the addHiddenWorkspace' function.
Rather than always using `(:)` to insert the new workspace into the list
of workspaces, this patches causes it to use an arbitrary list insertion
function instead. A few new functions are added to prevent breakage of
external code while exported functions are left unchanged.
List of new functions:
appendWorkspace
appendWorkspacePrompt
addWorkspaceAt
addHiddenWorkspaceAt
Existing functions were modified to call their generalized brethren where possible
without changing functionality. This patch should not change behavior for any
existing users of this module.
1. Added 'additionalNav2DKeys' which adds keybindings for the cartesian product
of direction keys and (modifier, action) pairs given.
2. Added 'navigation2D' which combines that with 'withNavigation2DConfig'.
3. Added 'additionalNav2DKeysP' and 'navigation2DP' which do the same, but use
the 'additionalKeysP' syntax.
This module provides a way to link certain workspaces in a multihead setup.
That way, when switching to the first one the other heads display the linked
workspaces.
This moves the function to help clean up the `Spawner' to the ManageHook
rather than in functions like spawnOn. Probably it makes no difference, the
reason is because there's one manageSpawn function but many different so this
way there are less functions to write.