TreeSelect displays your workspaces or actions in a Tree-like format.
You can select the desired workspace/action with the cursor or hjkl keys.
This module is fully configurable and very useful if you like to have a
lot of workspaces.
Please see the Documentation provided by 'XMonad.Actions.TreeSelect'.
The module implements a proper way of finding out whether the window is
remote or local.
Just checking for a hostname and WM_CLIENT_MACHINE being equal is often
not enough because the hostname is a changing subject (without any
established notification mechanisms), and thus WM_CLIENT_MACHINE and the
hostname can diverge even for a local window.
This module solves the problem. As soon as there is a new window created,
we check the hostname and WM_CLIENT_MACHINE, and then we cache the result
into the XMONAD_REMOTE property.
Notice that XMonad itself does not know anything about hostnames, nor does
it have any dependency on Network.* modules. For this module it is not a
problem: you can provide a mean to get the hostname through your config
file (see usage). Or, if you don't like the hassle of handling dynamic
hostnames (suppose your hostname never changes), it is also fine: this
module will fallback to using environment variables.
Various fixes and enhancements to DebugWindow and DebugStack. ManageDebug
requires these fixes, but some of them are significant even if not using
ManageDebug.
The warnings were related to ghc-7.6 removing Prelude.catch
(triggering warnings regarding the import hiding it), as well
as defaulting of some numeric types.
The base that comes with ghc-7.6.1 no longer includes Prelude.catch;
so these modules were changed so that there is no warning for
import Prelude hiding (catch)
At the same time these changes should be compatible with older GHCs,
since the catch being has never been the one in the Prelude.
I recently found that I use xpad to add sticky notes to my desktop. I wanted
to be able to show/hide these in the same fashion as regular scratchpads. This
patch adds a function that allows to do this while reusing most of the existing
NamedScratchpad code.
Now that spawn assumes executeFile takes a String containing utf8 codepoints
(and takes an actual String as input) adjust Prompt.Shell to avoid double
encoding. U.Run functions are updated to be consistent with spawn.