* Explicitly import pure, (<$>), (<*>) and (<$) from Control.Applicative.
* Use DeriveDataTypeable pragma.
* Remove type signature from pattern synonym.
Make 'stackMerge' safer by implicitly appending any leftover elements
rather than discarding them. Otherwise on refresh the missing windows
will be deleted. This is only necessary if the stack has been shortened
- i.e. not required by this module.
Minor miscellaneous documentation fixes.
- Follow the naming conventions of `XMonad.Operations`. Functions returning
`X ()` are named regularly (previously these ended in underscore) while
those returning `X Bool` are suffixed with an uppercase 'B'.
- Provide all `X Bool` and `SomeMessage` variations for `sendMessage` and
`sendMessageWithNoRefresh`, not just `sendMessageWithNoRefreshToCurrent`
(renamed from `send`).
- The new `tryInOrderB` and `tryMessageB` functions accept a parameter of
type `SomeMessage -> X Bool`, which means you are no longer constrained
to the behavior of the `sendMessageWithNoRefreshToCurrent` dispatcher.
- The `send*Messages*` family of funtions allows for sequencing arbitrary
sets of messages with minimal refresh. It makes little sense for these
functions to support custom message dispatchers.
- Remain backwards compatible. Maintain deprecated aliases of all renamed
functions:
- `send` -> `sendMessageWithNoRefreshToCurrentB`
- `sendSM` -> `sendSomeMessageWithNoRefreshToCurrentB`
- `sendSM_` -> `sendSomeMessageWithNoRefreshToCurrent`
- `tryInOrder` -> `tryInOrderWithNoRefreshToCurrentB`
- `tryInOrder_` -> `tryInOrderWithNoRefreshToCurrent`
- `tryMessage` -> `tryMessageWithNoRefreshToCurrentB`
- `tryMessage_` -> `tryMessageWithNoRefreshToCurrent`
Now when using getSortByXineramaPhysicalRule and all helper given by
Actions.PhysicalScreens the user have to provide a screen comparator that can
compare screen using their id or/and their coordinate.
The X.U.Dmenu library has support to run dmenu-like launchers, but X.A.Commands
has the use of dmenu hardcoded. This commit makes it possible to use other
launchers without duplicating existing code.
* Use global state instead of per-layout - so now window is minimized on
all workspaces (EWMH requires that windows with _NET_WM_STATE_HIDDEN
set should be minimized on any workspace but previously they were not)
* Use `windows` instead of `modify`. That should fix bugs related to
actions that should be done by `windows` and not done by
`modify` (fixes#46)
* Mark module X.H.RestoreMinimized as deprecated
Establish active asynchronous pointer grab before entering infinity cycle.
Because xmonad already has passive synchronous pointer grab, this overwrites
it temporary and avoids freezing X, when button press occurs after submap key
press.
Also, terminate submap at button press in the same way, as we do for wrong key
press.
This provides a less complicated interface to the specification of
custom behavior. In particular it allows the specification of a custom
window titling function.