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With XDG support so firmly ingrained now, it's about time we stop hard-coding the configuration path in the docs.
115 lines
4.5 KiB
Haskell
115 lines
4.5 KiB
Haskell
{-# LANGUAGE ScopedTypeVariables #-}
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-----------------------------------------------------------------------------
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-- |
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-- Module : XMonadContrib.UpdatePointer
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-- Description : Causes the pointer to follow whichever window focus changes to.
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-- Copyright : (c) Robert Marlow <robreim@bobturf.org>, 2015 Evgeny Kurnevsky
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-- License : BSD3-style (see LICENSE)
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--
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-- Maintainer : Robert Marlow <robreim@bobturf.org>
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-- Stability : stable
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-- Portability : portable
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--
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-- Causes the pointer to follow whichever window focus changes to. Compliments
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-- the idea of switching focus as the mouse crosses window boundaries to
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-- keep the mouse near the currently focused window
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--
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-----------------------------------------------------------------------------
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module XMonad.Actions.UpdatePointer
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(
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-- * Usage
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-- $usage
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updatePointer
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)
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where
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import XMonad
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import XMonad.Prelude
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import XMonad.StackSet (member, peek, screenDetail, current)
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import Control.Arrow ((&&&), (***))
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-- $usage
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-- You can use this module with the following in your @xmonad.hs@:
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--
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-- > import XMonad
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-- > import XMonad.Actions.UpdatePointer
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--
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-- Enable it by including it in your logHook definition, e.g.:
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--
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-- > logHook = updatePointer (0.5, 0.5) (1, 1)
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--
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-- which will move the pointer to the nearest point of a newly focused
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-- window. The first argument establishes a reference point within the
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-- newly-focused window, while the second argument linearly interpolates
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-- between said reference point and the edges of the newly-focused window to
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-- obtain a bounding box for the pointer.
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--
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-- > logHook = updatePointer (0.5, 0.5) (0, 0) -- exact centre of window
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-- > logHook = updatePointer (0.25, 0.25) (0.25, 0.25) -- near the top-left
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-- > logHook = updatePointer (0.5, 0.5) (1.1, 1.1) -- within 110% of the edge
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--
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-- To use this with an existing logHook, use >> :
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--
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-- > logHook = dynamicLog
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-- > >> updatePointer (1, 1) (0, 0)
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--
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-- which moves the pointer to the bottom-right corner of the focused window.
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-- | Update the pointer's location to the currently focused
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-- window or empty screen unless it's already there, or unless the user was changing
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-- focus with the mouse
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--
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-- See also 'XMonad.Actions.UpdateFocus.focusUnderPointer' for an inverse
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-- operation that updates the focus instead. The two can be combined in a
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-- single config if neither goes into 'logHook' but are invoked explicitly in
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-- individual key bindings.
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updatePointer :: (Rational, Rational) -> (Rational, Rational) -> X ()
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updatePointer refPos ratio = do
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ws <- gets windowset
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dpy <- asks display
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let defaultRect = screenRect $ screenDetail $ current ws
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rect <- case peek ws of
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Nothing -> return defaultRect
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Just w -> maybe defaultRect windowAttributesToRectangle
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<$> safeGetWindowAttributes w
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root <- asks theRoot
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mouseIsMoving <- asks mouseFocused
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(_sameRoot,_,currentWindow,rootX,rootY,_,_,_) <- io $ queryPointer dpy root
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drag <- gets dragging
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unless (pointWithin (fi rootX) (fi rootY) rect
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|| mouseIsMoving
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|| isJust drag
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|| not (currentWindow `member` ws || currentWindow == none)) $ let
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-- focused rectangle
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(rectX, rectY) = (rect_x &&& rect_y) rect
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(rectW, rectH) = (fi . rect_width &&& fi . rect_height) rect
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-- reference position, with (0,0) and (1,1) being top-left and bottom-right
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refX = lerp (fst refPos) rectX (rectX + rectW)
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refY = lerp (snd refPos) rectY (rectY + rectH)
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-- final pointer bounds, lerped *outwards* from reference position
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boundsX = join (***) (lerp (fst ratio) refX) (rectX, rectX + rectW)
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boundsY = join (***) (lerp (snd ratio) refY) (rectY, rectY + rectH)
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-- ideally we ought to move the pointer in a straight line towards the
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-- reference point until it is within the above bounds, but…
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in io $ warpPointer dpy none root 0 0 0 0
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(round . clip boundsX $ fi rootX)
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(round . clip boundsY $ fi rootY)
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windowAttributesToRectangle :: WindowAttributes -> Rectangle
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windowAttributesToRectangle wa = Rectangle (fi (wa_x wa))
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(fi (wa_y wa))
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(fi (wa_width wa + 2 * wa_border_width wa))
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(fi (wa_height wa + 2 * wa_border_width wa))
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lerp :: (RealFrac r, Real a, Real b) => r -> a -> b -> r
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lerp r a b = (1 - r) * realToFrac a + r * realToFrac b
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clip :: Ord a => (a, a) -> a -> a
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clip (lower, upper) x
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| x < lower = lower
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| x > upper = upper
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| otherwise = x
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