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When resizing other corners than bottom-right, instead of adjusting to even columns/rows on the opposite side to it the same way as if resizing was made from the bottom right. Also add the possibility to add an area in the middle of an edge where only that edge is resized, not the closest corner.
82 lines
2.8 KiB
Haskell
82 lines
2.8 KiB
Haskell
-----------------------------------------------------------------------------
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-- |
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-- Module : XMonad.Actions.FlexibleResize
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-- Copyright : (c) Lukas Mai
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-- License : BSD3-style (see LICENSE)
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--
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-- Maintainer : <l.mai@web.de>
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-- Stability : unstable
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-- Portability : unportable
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--
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-- Resize floating windows from any corner.
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--
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-----------------------------------------------------------------------------
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module XMonad.Actions.FlexibleResize (
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-- * Usage
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-- $usage
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XMonad.Actions.FlexibleResize.mouseResizeWindow,
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XMonad.Actions.FlexibleResize.mouseResizeEdgeWindow
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) where
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import XMonad
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import Foreign.C.Types
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-- $usage
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-- To use, first import this module into your @~\/.xmonad\/xmonad.hs@ file:
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--
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-- > import qualified XMonad.Actions.FlexibleResize as Flex
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--
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-- Then add an appropriate mouse binding:
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--
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-- > , ((modMask x, button3), (\w -> focus w >> Flex.mouseResizeWindow w))
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--
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-- For detailed instructions on editing your mouse bindings, see
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-- "XMonad.Doc.Extending#Editing_mouse_bindings".
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-- | Resize a floating window from whichever corner the mouse is
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-- closest to.
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mouseResizeWindow
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:: Window -- ^ The window to resize.
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-> X ()
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mouseResizeWindow = mouseResizeEdgeWindow 0
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-- | Resize a floating window from whichever corner or edge the mouse is
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-- closest to.
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mouseResizeEdgeWindow
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:: Rational -- ^ The size of the area where only one edge is resized.
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-> Window -- ^ The window to resize.
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-> X ()
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mouseResizeEdgeWindow edge w = whenX (isClient w) $ withDisplay $ \d -> do
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io $ raiseWindow d w
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wa <- io $ getWindowAttributes d w
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sh <- io $ getWMNormalHints d w
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(_, _, _, _, _, ix, iy, _) <- io $ queryPointer d w
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let
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[pos_x, pos_y, width, height] = map (fi . ($ wa)) [wa_x, wa_y, wa_width, wa_height]
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west = findPos ix width
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north = findPos iy height
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(cx, fx, gx) = mkSel west width pos_x
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(cy, fy, gy) = mkSel north height pos_y
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io $ warpPointer d none w 0 0 0 0 cx cy
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mouseDrag (\ex ey -> do let (nw,nh) = applySizeHintsContents sh (gx ex, gy ey)
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io $ moveResizeWindow d w (fx nw) (fy nh) nw nh)
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(float w)
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where
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findPos :: CInt -> Position -> Maybe Bool
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findPos m s = if p < 0.5 - edge/2
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then Just True
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else if p < 0.5 + edge/2
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then Nothing
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else Just False
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where p = fi m / fi s
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mkSel :: Maybe Bool -> Position -> Position -> (Position, Dimension -> Position, Position -> Dimension)
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mkSel b k p = case b of
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Just True -> (0, (fi k + fi p -).fi, (fi k + fi p -).fi)
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Nothing -> (k `div` 2, const p, const $ fi k)
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Just False -> (k, const p, subtract (fi p) . fi)
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fi :: (Num b, Integral a) => a -> b
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fi = fromIntegral
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