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With XDG support so firmly ingrained now, it's about time we stop hard-coding the configuration path in the docs.
458 lines
17 KiB
Haskell
458 lines
17 KiB
Haskell
{-# LANGUAGE TupleSections #-}
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-----------------------------------------------------------------------------
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-- |
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-- Module : XMonad.Hooks.Place
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-- Description : Automatic placement of floating windows.
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-- Copyright : Quentin Moser <moserq@gmail.com>
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-- License : BSD-style (see LICENSE)
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--
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-- Maintainer : orphaned
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-- Stability : unstable
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-- Portability : unportable
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--
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-- Automatic placement of floating windows.
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--
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-----------------------------------------------------------------------------
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module XMonad.Hooks.Place ( -- * Usage
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-- $usage
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-- * Placement actions
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placeFocused
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, placeHook
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-- * Placement policies
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-- $placements
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, Placement
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, smart
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, simpleSmart
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, fixed
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, underMouse
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, inBounds
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, withGaps
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-- * Others
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, purePlaceWindow ) where
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import XMonad
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import XMonad.Prelude
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import qualified XMonad.StackSet as S
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import XMonad.Layout.WindowArranger
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import XMonad.Actions.FloatKeys
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import qualified Data.Map as M
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import Data.Ratio ((%))
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import Control.Monad.Trans (lift)
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-- $usage
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-- This module provides a 'ManageHook' that automatically places
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-- floating windows at appropriate positions on the screen, as well
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-- as an 'X' action to manually trigger repositioning.
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--
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-- You can use this module by including the following in your @xmonad.hs@:
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--
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-- > import XMonad.Hooks.Place
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--
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-- and adding 'placeHook' to your 'manageHook', for example:
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--
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-- > main = xmonad $ def { manageHook = placeHook simpleSmart
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-- > <> manageHook def }
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--
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-- Note that 'placeHook' should be applied after most other hooks, especially hooks
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-- such as 'doFloat' and 'doShift'. Since hooks combined with '<>' are applied from
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-- right to left, this means that 'placeHook' should be the /first/ hook in your chain.
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--
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-- You can also define a key to manually trigger repositioning with 'placeFocused' by
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-- adding the following to your keys definition:
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--
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-- > , ((modm, xK_w), placeFocused simpleSmart)
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--
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-- Both 'placeHook' and 'placeFocused' take a 'Placement' parameter, which specifies
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-- the placement policy to use (smart, under the mouse, fixed position, etc.). See
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-- 'Placement' for a list of available policies.
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{- Placement policies -}
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-- $placements
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-- Placement policies determine how windows will be placed by 'placeFocused' and 'placeHook'.
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--
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-- A few examples:
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--
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-- * Basic smart placement
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--
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-- > myPlacement = simpleSmart
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--
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-- * Under the mouse (pointer at the top-left corner), but constrained
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-- inside of the screen area
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--
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-- > myPlacement = inBounds (underMouse (0, 0))
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--
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-- * Smart placement with a preference for putting windows near
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-- the center of the screen, and with 16px gaps at the top and bottom
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-- of the screen where no window will be placed
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--
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-- > myPlacement = withGaps (16,0,16,0) (smart (0.5,0.5))
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-- | The type of placement policies
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data Placement = Smart (Rational, Rational)
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| Fixed (Rational, Rational)
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| UnderMouse (Rational, Rational)
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| Bounds (Dimension, Dimension, Dimension, Dimension) Placement
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deriving (Show, Read, Eq)
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-- | Try to place windows with as little overlap as possible
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smart :: (Rational, Rational) -- ^ Where the window should be placed inside
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-- the available area. See 'fixed'.
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-> Placement
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smart = Smart
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simpleSmart :: Placement
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simpleSmart = inBounds $ smart (0,0)
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-- | Place windows at a fixed position
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fixed :: (Rational, Rational) -- ^ Where windows should go.
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--
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-- * (0,0) -> top left of the screen
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--
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-- * (1,0) -> top right of the screen
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--
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-- * etc
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-> Placement
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fixed = Fixed
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-- | Place windows under the mouse
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underMouse :: (Rational, Rational) -- ^ Where the pointer should be relative to
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-- the window's frame; see 'fixed'.
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-> Placement
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underMouse = UnderMouse
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-- | Apply the given placement policy, constraining the
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-- placed windows inside the screen boundaries.
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inBounds :: Placement -> Placement
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inBounds = Bounds (0,0,0,0)
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-- | Same as 'inBounds', but allows specifying gaps along the screen's edges
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withGaps :: (Dimension, Dimension, Dimension, Dimension)
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-- ^ top, right, bottom and left gaps
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-> Placement -> Placement
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withGaps = Bounds
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{- Placement functions -}
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-- | Repositions the focused window according to a placement policy. Works for
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-- both \"real\" floating windows and windows in a 'WindowArranger'-based
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-- layout.
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placeFocused :: Placement -> X ()
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placeFocused p = withFocused $ \window -> do
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info <- gets $ screenInfo . S.current . windowset
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floats <- gets $ M.keys . S.floating . windowset
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r'@(Rectangle x' y' _ _) <- placeWindow p window info floats
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-- use X.A.FloatKeys if the window is floating, send
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-- a WindowArranger message otherwise.
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if window `elem` floats
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then keysMoveWindowTo (x', y') (0, 0) window
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else sendMessage $ SetGeometry r'
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-- | Hook to automatically place windows when they are created.
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placeHook :: Placement -> ManageHook
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placeHook p = do window <- ask
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r <- Query $ lift $ getWindowRectangle window
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allRs <- Query $ lift getAllRectangles
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pointer <- Query $ lift $ getPointer window
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return $ Endo $ \theWS -> fromMaybe theWS $
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do let currentRect = screenRect $ S.screenDetail $ S.current theWS
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floats = M.keys $ S.floating theWS
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guard(window `elem` floats )
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-- Look for the workspace(s) on which the window is to be
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-- spawned. Each of them also needs an associated screen
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-- rectangle; for hidden workspaces, we use the current
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-- workspace's screen.
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let infos = find ((window `elem`) . stackContents . S.stack . fst)
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$ [screenInfo $ S.current theWS]
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++ map screenInfo (S.visible theWS)
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++ map (, currentRect) (S.hidden theWS)
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case infos of
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Nothing -> empty
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Just info -> do
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let (workspace, screen) = info
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rs = mapMaybe (`M.lookup` allRs)
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$ organizeClients workspace window floats
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r' = purePlaceWindow p screen rs pointer r
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newRect = r2rr screen r'
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newFloats = M.insert window newRect (S.floating theWS)
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return $ theWS { S.floating = newFloats }
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placeWindow :: Placement -> Window
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-> (S.Workspace WorkspaceId (Layout Window) Window, Rectangle)
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-- ^ The workspace with reference to which the window should be placed,
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-- and the screen's geometry.
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-> [Window]
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-- ^ The list of floating windows.
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-> X Rectangle
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placeWindow p window (ws, s) floats
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= do (r, rs, pointer) <- getNecessaryData window ws floats
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return $ purePlaceWindow p s rs pointer r
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-- | Compute the new position of a window according to a placement policy.
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purePlaceWindow :: Placement -- ^ The placement strategy
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-> Rectangle -- ^ The screen
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-> [Rectangle] -- ^ The other visible windows
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-> (Position, Position) -- ^ The pointer's position.
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-> Rectangle -- ^ The window to be placed
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-> Rectangle
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purePlaceWindow (Bounds (t,r,b,l) p') (Rectangle sx sy sw sh) rs p w
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= let s' = Rectangle (sx + fi l) (sy + fi t) (sw - l - r) (sh - t - b)
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in checkBounds s' $ purePlaceWindow p' s' rs p w
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purePlaceWindow (Fixed ratios) s _ _ w = placeRatio ratios s w
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purePlaceWindow (UnderMouse (rx, ry)) _ _ (px, py) (Rectangle _ _ w h)
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= Rectangle (px - truncate (rx * fi w)) (py - truncate (ry * fi h)) w h
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purePlaceWindow (Smart ratios) s rs _ w
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= placeSmart ratios s rs (rect_width w) (rect_height w)
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-- | Helper: Places a Rectangle at a fixed position indicated by two Rationals
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-- inside another,
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placeRatio :: (Rational, Rational) -> Rectangle -> Rectangle -> Rectangle
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placeRatio (rx, ry) (Rectangle x1 y1 w1 h1) (Rectangle _ _ w2 h2)
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= Rectangle (scale rx x1 (x1 + fi w1 - fi w2))
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(scale ry y1 (y1 + fi h1 - fi h2))
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w2 h2
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-- | Helper: Ensures its second parameter is contained inside the first
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-- by possibly moving it.
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checkBounds :: Rectangle -> Rectangle -> Rectangle
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checkBounds (Rectangle x1 y1 w1 h1) (Rectangle x2 y2 w2 h2)
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= Rectangle (max x1 (min (x1 + fi w1 - fi w2) x2))
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(max y1 (min (y1 + fi h1 - fi h2) y2))
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w2 h2
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{- Utilities -}
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scale :: (RealFrac a, Integral b) => a -> b -> b -> b
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scale r n1 n2 = truncate $ r * fi n2 + (1 - r) * fi n1
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r2rr :: Rectangle -> Rectangle -> S.RationalRect
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r2rr (Rectangle x0 y0 w0 h0) (Rectangle x y w h)
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= S.RationalRect ((fi x-fi x0) % fi w0)
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((fi y-fi y0) % fi h0)
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(fi w % fi w0)
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(fi h % fi h0)
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{- Querying stuff -}
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stackContents :: Maybe (S.Stack w) -> [w]
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stackContents = maybe [] S.integrate
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screenInfo :: S.Screen i l a sid ScreenDetail -> (S.Workspace i l a, Rectangle)
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screenInfo S.Screen{ S.workspace = ws, S.screenDetail = (SD s)} = (ws, s)
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getWindowRectangle :: Window -> X Rectangle
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getWindowRectangle window
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= do d <- asks display
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(_, x, y, w, h, _, _) <- io $ getGeometry d window
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-- We can't use the border width returned by
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-- getGeometry because it will be 0 if the
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-- window isn't mapped yet.
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b <- asks $ borderWidth . config
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return $ Rectangle x y (w + 2*b) (h + 2*b)
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getAllRectangles :: X (M.Map Window Rectangle)
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getAllRectangles = do ws <- gets windowset
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let allWindows = join $ map (stackContents . S.stack)
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$ (S.workspace . S.current) ws
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: (map S.workspace . S.visible) ws
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++ S.hidden ws
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allRects <- mapM getWindowRectangle allWindows
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return $ M.fromList $ zip allWindows allRects
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organizeClients :: S.Workspace a b Window -> Window -> [Window] -> [Window]
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organizeClients ws w floats
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= let (floatCs, layoutCs) = partition (`elem` floats) $ filter (/= w)
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$ stackContents $ S.stack ws
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in reverse layoutCs ++ reverse floatCs
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-- About the ordering: the smart algorithm will overlap windows
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-- starting ith the head of the list. So:
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-- - we put the non-floating windows first since they'll
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-- probably be below the floating ones,
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-- - we reverse the lists, since the newer/more important
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-- windows are usually near the head.
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getPointer :: Window -> X (Position, Position)
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getPointer window = do d <- asks display
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(_,_,_,x,y,_,_,_) <- io $ queryPointer d window
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return (fi x,fi y)
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-- | Return values are, in order: window's rectangle,
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-- other windows' rectangles and pointer's coordinates.
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getNecessaryData :: Window
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-> S.Workspace WorkspaceId (Layout Window) Window
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-> [Window]
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-> X (Rectangle, [Rectangle], (Position, Position))
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getNecessaryData window ws floats
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= do r <- getWindowRectangle window
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rs <- mapM getWindowRectangle (organizeClients ws window floats)
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pointer <- getPointer window
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return (r, rs, pointer)
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{- Smart placement algorithm -}
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-- | Alternate representation for rectangles.
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data SmartRectangle a = SR
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{ sr_x0, sr_y0 :: a -- ^ Top left coordinates, inclusive
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, sr_x1, sr_y1 :: a -- ^ Bottom right coorsinates, exclusive
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} deriving (Show, Eq)
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r2sr :: Rectangle -> SmartRectangle Position
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r2sr (Rectangle x y w h) = SR x y (x + fi w) (y + fi h)
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sr2r :: SmartRectangle Position -> Rectangle
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sr2r (SR x0 y0 x1 y1) = Rectangle x0 y0 (fi $ x1 - x0) (fi $ y1 - y0)
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width :: Num a => SmartRectangle a -> a
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width r = sr_x1 r - sr_x0 r
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height :: Num a => SmartRectangle a -> a
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height r = sr_y1 r - sr_y0 r
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isEmpty :: Real a => SmartRectangle a -> Bool
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isEmpty r = (width r <= 0) || (height r <= 0)
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contains :: Real a => SmartRectangle a -> SmartRectangle a -> Bool
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contains r1 r2 = sr_x0 r1 <= sr_x0 r2
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&& sr_y0 r1 <= sr_y0 r2
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&& sr_x1 r1 >= sr_x1 r2
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&& sr_y1 r1 >= sr_y1 r2
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-- | Main placement function
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placeSmart :: (Rational, Rational) -- ^ point of the screen where windows
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-- should be placed first, if possible.
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-> Rectangle -- ^ screen
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-> [Rectangle] -- ^ other clients
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-> Dimension -- ^ width
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-> Dimension -- ^ height
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-> Rectangle
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placeSmart (rx, ry) s@(Rectangle sx sy sw sh) rs w h
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= let free = map sr2r $ findSpace (r2sr s) (map r2sr rs) (fi w) (fi h)
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in position free (scale rx sx (sx + fi sw - fi w))
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(scale ry sy (sy + fi sh - fi h))
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w h
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-- | Second part of the algorithm:
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-- Chooses the best position in which to place a window,
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-- according to a list of free areas and an ideal position for
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-- the top-left corner.
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-- We can't use semi-open surfaces for this, so we go back to
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-- X11 Rectangles/Positions/etc instead.
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position :: [Rectangle] -- ^ Free areas
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-> Position -> Position -- ^ Ideal coordinates
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-> Dimension -> Dimension -- ^ Width and height of the window
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-> Rectangle
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position rs x y w h = minimumBy distanceOrder $ map closest rs
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where distanceOrder r1 r2
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= compare (distance (rect_x r1,rect_y r1) (x,y) :: Dimension)
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(distance (rect_x r2,rect_y r2) (x,y) :: Dimension)
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distance (x1,y1) (x2,y2) = truncate $ (sqrt :: Double -> Double)
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$ fi $ (x1 - x2)^(2::Int)
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+ (y1 - y2)^(2::Int)
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closest r = checkBounds r (Rectangle x y w h)
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-- | First part of the algorithm:
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-- Tries to find an area in which to place a new
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-- rectangle so that it overlaps as little as possible with
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-- other rectangles already present. The first rectangles in
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-- the list will be overlapped first.
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findSpace :: Real a =>
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SmartRectangle a -- ^ The total available area
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-> [SmartRectangle a] -- ^ The parts already in use
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-> a -- ^ Width of the rectangle to place
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-> a -- ^ Height of the rectangle to place
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-> [SmartRectangle a]
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findSpace total [] _ _ = [total]
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findSpace total rs@(_:rs') w h
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= case filter largeEnough $ cleanup $ subtractRects total rs of
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[] -> findSpace total rs' w h
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as -> as
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where largeEnough r = width r >= w && height r >= h
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-- | Subtracts smaller rectangles from a total rectangle
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-- , returning a list of remaining rectangular areas.
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subtractRects :: Real a => SmartRectangle a
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-> [SmartRectangle a] -> [SmartRectangle a]
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subtractRects total [] = [total]
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subtractRects total (r:rs)
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= do total' <- subtractRects total rs
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filter (not . isEmpty)
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[ total' {sr_y1 = min (sr_y1 total') (sr_y0 r)} -- Above
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, total' {sr_x0 = max (sr_x0 total') (sr_x1 r)} -- Right
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, total' {sr_y0 = max (sr_y0 total') (sr_y1 r)} -- Below
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, total' {sr_x1 = min (sr_x1 total') (sr_x0 r)} -- Left
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]
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-- | "Nubs" a list of rectangles, dropping all those that are
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-- already contained in another rectangle of the list.
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cleanup :: Real a => [SmartRectangle a] -> [SmartRectangle a]
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cleanup rs = foldr dropIfContained [] $ sortBy sizeOrder rs
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sizeOrder :: Real a => SmartRectangle a -> SmartRectangle a -> Ordering
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sizeOrder r1 r2 | w1 < w2 = LT
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| w1 == w2 && h1 < h2 = LT
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| w1 == w2 && h1 == h2 = EQ
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| otherwise = GT
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where w1 = width r1
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w2 = width r2
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h1 = height r1
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h2 = height r2
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dropIfContained :: Real a => SmartRectangle a
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-> [SmartRectangle a] -> [SmartRectangle a]
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dropIfContained r rs = if any (`contains` r) rs
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then rs
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else r:rs
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