xmonad-contrib/XMonad/Actions/PhysicalScreens.hs
Tomas Janousek f97ce867ac X.A.PhysicalScreens: Add rescreen alternative to avoid ws reshuffle
Probably a very niche use-case: I have an ultra-wide display that I
split into two using `xrandr --setmonitor`, and I want the workspaces to
stay in place when the split ratio is adjusted.

Furthermore, this fixes workspace reshuffling when a virtual monitor is
added for screensharing a portion of the screen
(https://news.ycombinator.com/item?id=41837204).

Can't think of a scenario involving just physical screens where this
would be useful. Those are mostly added/removed, so if anything, one
might wish to preserve the workspace that is currently being showed, but
that would require knowing the output name (only available via RandR,
not via Xinerama). If someone physically moves their displays around and
then invokes `xrandr` to update the layout, this might very well do the
right thing, but I don't think anyone moves their displays around often
enough to be annoyed by xmonad reshuffling the workspaces. :-)
2024-10-17 17:42:17 +01:00

204 lines
9.7 KiB
Haskell

{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE ParallelListComp #-}
-----------------------------------------------------------------------------
-- |
-- Module : XMonad.Actions.PhysicalScreens
-- Description : Manipulate screens ordered by physical location instead of ID.
-- Copyright : (c) Nelson Elhage <nelhage@mit.edu>
-- License : BSD
--
-- Maintainer : Nelson Elhage <nelhage@mit.edu>
-- Stability : unstable
-- Portability : unportable
--
-- Manipulate screens ordered by physical location instead of ID
-----------------------------------------------------------------------------
module XMonad.Actions.PhysicalScreens (
-- * Usage
-- $usage
PhysicalScreen(..)
, getScreen
, viewScreen
, sendToScreen
, onNextNeighbour
, onPrevNeighbour
, horizontalScreenOrderer
, verticalScreenOrderer
, ScreenComparator(ScreenComparator)
, getScreenIdAndRectangle
, screenComparatorById
, screenComparatorByRectangle
, rescreen
) where
import Data.List.NonEmpty (nonEmpty)
import XMonad hiding (rescreen)
import XMonad.Prelude (elemIndex, fromMaybe, on, sortBy, NonEmpty((:|)))
import qualified Data.List.NonEmpty as NE
import qualified XMonad.StackSet as W
{- $usage
This module allows you name Xinerama screens from XMonad using their
physical location relative to each other (as reported by Xinerama),
rather than their @ScreenID@ s, which are arbitrarily determined by
your X server and graphics hardware.
You can specify how to order the screen by giving a ScreenComparator.
To create a screen comparator you can use screenComparatorByRectangle or screenComparatorByScreenId.
The default ScreenComparator orders screens by the upper-left-most corner, from top-to-bottom
and then left-to-right.
Example usage in your @xmonad.hs@ file:
> import XMonad.Actions.PhysicalScreens
> import Data.Default
> , ((modMask, xK_a), onPrevNeighbour def W.view)
> , ((modMask, xK_o), onNextNeighbour def W.view)
> , ((modMask .|. shiftMask, xK_a), onPrevNeighbour def W.shift)
> , ((modMask .|. shiftMask, xK_o), onNextNeighbour def W.shift)
> --
> -- mod-{w,e,r}, Switch to physical/Xinerama screens 1, 2, or 3
> -- mod-shift-{w,e,r}, Move client to screen 1, 2, or 3
> --
> [((modm .|. mask, key), f sc)
> | (key, sc) <- zip [xK_w, xK_e, xK_r] [0..]
> , (f, mask) <- [(viewScreen def, 0), (sendToScreen def, shiftMask)]]
For detailed instructions on editing your key bindings, see
<https://xmonad.org/TUTORIAL.html#customizing-xmonad the tutorial>.
-}
-- | The type of the index of a screen by location
newtype PhysicalScreen = P Int deriving (Eq,Ord,Show,Read,Enum,Num,Integral,Real)
getScreenIdAndRectangle :: W.Screen i l a ScreenId ScreenDetail -> (ScreenId, Rectangle)
getScreenIdAndRectangle screen = (W.screen screen, rect) where
rect = screenRect $ W.screenDetail screen
-- | Translate a physical screen index to a 'ScreenId'
getScreen:: ScreenComparator -> PhysicalScreen -> X (Maybe ScreenId)
getScreen (ScreenComparator cmpScreen) (P i) = do w <- gets windowset
let screens = W.current w : W.visible w
if i<0 || i >= length screens
then return Nothing
else let ss = sortBy (cmpScreen `on` getScreenIdAndRectangle) screens
in return $ Just $ W.screen $ ss !! i
-- | Switch to a given physical screen
viewScreen :: ScreenComparator -> PhysicalScreen -> X ()
viewScreen sc p = do i <- getScreen sc p
whenJust i $ \s -> do
w <- screenWorkspace s
whenJust w $ windows . W.view
-- | Send the active window to a given physical screen
sendToScreen :: ScreenComparator -> PhysicalScreen -> X ()
sendToScreen sc p = do i <- getScreen sc p
whenJust i $ \s -> do
w <- screenWorkspace s
whenJust w $ windows . W.shift
-- | A ScreenComparator allow to compare two screen based on their coordonate and Xinerama Id
newtype ScreenComparator = ScreenComparator ((ScreenId, Rectangle) -> (ScreenId, Rectangle) -> Ordering)
-- | The default ScreenComparator orders screens by the upper-left-most corner, from top-to-bottom
instance Default ScreenComparator where
def= verticalScreenOrderer
-- | Compare screen only by their coordonate
screenComparatorByRectangle :: (Rectangle -> Rectangle -> Ordering) -> ScreenComparator
screenComparatorByRectangle rectComparator = ScreenComparator comparator where
comparator (_, rec1) (_, rec2) = rectComparator rec1 rec2
-- | Compare screen only by their Xinerama id
screenComparatorById :: (ScreenId -> ScreenId -> Ordering) -> ScreenComparator
screenComparatorById idComparator = ScreenComparator comparator where
comparator (id1, _) (id2, _) = idComparator id1 id2
-- | orders screens by the upper-left-most corner, from top-to-bottom
verticalScreenOrderer :: ScreenComparator
verticalScreenOrderer = screenComparatorByRectangle comparator where
comparator (Rectangle x1 y1 _ _) (Rectangle x2 y2 _ _) = compare (y1, x1) (y2, x2)
-- | orders screens by the upper-left-most corner, from left-to-right
horizontalScreenOrderer :: ScreenComparator
horizontalScreenOrderer = screenComparatorByRectangle comparator where
comparator (Rectangle x1 y1 _ _) (Rectangle x2 y2 _ _) = compare (x1, y1) (x2, y2)
-- | Get ScreenId for neighbours of the current screen based on position offset.
getNeighbour :: ScreenComparator -> Int -> X ScreenId
getNeighbour (ScreenComparator cmpScreen) d =
do w <- gets windowset
let ss = map W.screen $ sortBy (cmpScreen `on` getScreenIdAndRectangle) $ W.current w : W.visible w
curPos = fromMaybe 0 $ elemIndex (W.screen (W.current w)) ss
pos = (curPos + d) `mod` length ss
return $ ss !! pos
neighbourWindows :: ScreenComparator -> Int -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
neighbourWindows sc d f = do s <- getNeighbour sc d
w <- screenWorkspace s
whenJust w $ windows . f
-- | Apply operation on a WindowSet with the WorkspaceId of the next screen in the physical order as parameter.
onNextNeighbour :: ScreenComparator -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
onNextNeighbour sc = neighbourWindows sc 1
-- | Apply operation on a WindowSet with the WorkspaceId of the previous screen in the physical order as parameter.
onPrevNeighbour :: ScreenComparator -> (WorkspaceId -> WindowSet -> WindowSet) -> X ()
onPrevNeighbour sc = neighbourWindows sc (-1)
-- | An alternative to 'XMonad.Operations.rescreen' that avoids reshuffling
-- the workspaces if the number of screens doesn't change and only their
-- locations do. Useful for users of @xrandr --setmonitor@.
--
-- See 'XMonad.Hooks.Rescreen.setRescreenWorkspacesHook', which lets you
-- replace the builtin rescreen handler.
rescreen :: ScreenComparator -> X ()
rescreen (ScreenComparator cmpScreen) = withDisplay (fmap nonEmpty . getCleanedScreenInfo) >>= \case
Nothing -> trace "getCleanedScreenInfo returned []"
Just xinescs -> windows $ rescreen' xinescs
where
rescreen' :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreen' xinescs ws
| NE.length xinescs == length (W.visible ws) + 1 = rescreenSameLength xinescs ws
| otherwise = rescreenCore xinescs ws
-- the 'XMonad.Operations.rescreen' implementation from core as a fallback
rescreenCore :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreenCore (xinesc :| xinescs) ws@W.StackSet{ W.current = v, W.visible = vs, W.hidden = hs } =
let (xs, ys) = splitAt (length xinescs) (map W.workspace vs ++ hs)
a = W.Screen (W.workspace v) 0 (SD xinesc)
as = zipWith3 W.Screen xs [1..] $ map SD xinescs
in ws{ W.current = a
, W.visible = as
, W.hidden = ys }
-- sort both existing screens and the screens we just got from xinerama
-- using cmpScreen, and then replace the rectangles in the WindowSet,
-- keeping the order of current/visible workspaces intact
rescreenSameLength :: NonEmpty Rectangle -> WindowSet -> WindowSet
rescreenSameLength xinescs ws =
ws{ W.current = (W.current ws){ W.screenDetail = SD newCurrentRect }
, W.visible = [ w{ W.screenDetail = SD r } | w <- W.visible ws | r <- newVisibleRects ]
}
where
undoSort =
NE.map fst $
NE.sortBy (cmpScreen `on` (getScreenIdAndRectangle . snd)) $
NE.zip ((0 :: Int) :| [1..]) $ -- add indices to undo the sort later
W.current ws :| W.visible ws
newCurrentRect :| newVisibleRects =
NE.map snd $ NE.sortWith fst $ NE.zip undoSort $ -- sort back into current:visible order
NE.map snd $ NE.sortBy cmpScreen $ NE.zip (0 :| [1..]) xinescs
-- TODO:
-- If number of screens before and after isn't the same, we might still
-- try to match locations and avoid changing the workspace for those that
-- didn't move, while making sure that the current workspace is still
-- visible somewhere.