clean up mouse code a bit

This commit is contained in:
Don Stewart 2007-05-31 08:53:08 +00:00
parent 3cb64d7461
commit 777cf28bdf
4 changed files with 73 additions and 47 deletions

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@ -74,7 +74,7 @@ numlockMask = mod2Mask
-- Border colors for unfocused and focused windows, respectively. -- Border colors for unfocused and focused windows, respectively.
normalBorderColor, focusedBorderColor :: String normalBorderColor, focusedBorderColor :: String
normalBorderColor = "#dddddd" normalBorderColor = "#dddddd"
focusedBorderColor = "#ff0000" focusedBorderColor = "#5fbf77"
-- Width of the window border in pixels -- Width of the window border in pixels
borderWidth :: Dimension borderWidth :: Dimension
@ -115,7 +115,7 @@ keys = M.fromList $
, ((modMask, xK_h ), sendMessage Shrink) -- @@ Shrink the master area , ((modMask, xK_h ), sendMessage Shrink) -- @@ Shrink the master area
, ((modMask, xK_l ), sendMessage Expand) -- @@ Expand the master area , ((modMask, xK_l ), sendMessage Expand) -- @@ Expand the master area
, ((modMask, xK_t ), withFocused clearFloating) -- @@ Make floating window tiled , ((modMask, xK_t ), withFocused sink) -- @@ Push window back into tiling
-- increase or decrease number of windows in the master area -- increase or decrease number of windows in the master area
, ((modMask , xK_comma ), sendMessage (IncMasterN 1)) -- @@ Increment the number of windows in the master area , ((modMask , xK_comma ), sendMessage (IncMasterN 1)) -- @@ Increment the number of windows in the master area
@ -125,7 +125,7 @@ keys = M.fromList $
, ((modMask , xK_b ), modifyGap (\i n -> let x = (defaultGaps ++ repeat (0,0,0,0)) !! i in if n == x then (0,0,0,0) else x)) -- @@ Toggle the status bar gap , ((modMask , xK_b ), modifyGap (\i n -> let x = (defaultGaps ++ repeat (0,0,0,0)) !! i in if n == x then (0,0,0,0) else x)) -- @@ Toggle the status bar gap
-- quit, or restart -- quit, or restart
, ((modMask .|. shiftMask, xK_q ), io (exitWith ExitSuccess)) -- @@ Quit xmonad , ((modMask .|. shiftMask, xK_q ), io (exitWith ExitSuccess)) -- @@ Quit xmonad
, ((modMask , xK_q ), restart Nothing True) -- @@ Restart xmonad , ((modMask , xK_q ), restart Nothing True) -- @@ Restart xmonad
] ++ ] ++

28
Main.hs
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@ -26,7 +26,7 @@ import Graphics.X11.Xinerama (getScreenInfo)
import XMonad import XMonad
import Config import Config
import StackSet (new) import StackSet (new)
import Operations (manage, unmanage, focus, setFocusX, full, isClient, rescreen, makeFloating, swapMaster) import Operations
-- --
-- The main entry point -- The main entry point
@ -114,16 +114,19 @@ grabKeys dpy rootw = do
cleanMask :: KeyMask -> KeyMask cleanMask :: KeyMask -> KeyMask
cleanMask = (complement (numlockMask .|. lockMask) .&.) cleanMask = (complement (numlockMask .|. lockMask) .&.)
------------------------------------------------------------------------
-- mouse handling
-- | Accumulate mouse motion events
mouseDrag :: (XMotionEvent -> IO ()) -> X () mouseDrag :: (XMotionEvent -> IO ()) -> X ()
mouseDrag f = do mouseDrag f = do
XConf { theRoot = root, display = d } <- ask XConf { theRoot = root, display = d } <- ask
io $ grabPointer d root False (buttonReleaseMask .|. pointerMotionMask) grabModeAsync grabModeAsync none none currentTime io $ grabPointer d root False (buttonReleaseMask .|. pointerMotionMask)
grabModeAsync grabModeAsync none none currentTime
io $ allocaXEvent $ \p -> fix $ \again -> do io $ allocaXEvent $ \p -> fix $ \again -> do -- event loop
maskEvent d (buttonReleaseMask .|. pointerMotionMask) p maskEvent d (buttonReleaseMask .|. pointerMotionMask) p
et <- get_EventType p et <- get_EventType p
when (et == motionNotify) $ get_MotionEvent p >>= f >> again when (et == motionNotify) $ get_MotionEvent p >>= f >> again
io $ ungrabPointer d currentTime io $ ungrabPointer d currentTime
mouseMoveWindow :: Window -> X () mouseMoveWindow :: Window -> X ()
@ -132,19 +135,20 @@ mouseMoveWindow w = withDisplay $ \d -> do
wa <- io $ getWindowAttributes d w wa <- io $ getWindowAttributes d w
(_, _, _, ox, oy, _, _, _) <- io $ queryPointer d w (_, _, _, ox, oy, _, _, _) <- io $ queryPointer d w
mouseDrag $ \(_, _, _, ex, ey, _, _, _, _, _) -> mouseDrag $ \(_, _, _, ex, ey, _, _, _, _, _) ->
moveWindow d w (fromIntegral (fromIntegral (wa_x wa) + (ex - ox))) (fromIntegral (fromIntegral (wa_y wa) + (ey - oy))) moveWindow d w (fromIntegral (fromIntegral (wa_x wa) + (ex - ox)))
(fromIntegral (fromIntegral (wa_y wa) + (ey - oy)))
makeFloating w float w
mouseResizeWindow :: Window -> X () mouseResizeWindow :: Window -> X ()
mouseResizeWindow w = withDisplay $ \d -> do mouseResizeWindow w = withDisplay $ \d -> do
io $ raiseWindow d w io $ raiseWindow d w
wa <- io $ getWindowAttributes d w wa <- io $ getWindowAttributes d w
io $ warpPointer d none w 0 0 0 0 (fromIntegral (wa_width wa)) (fromIntegral (wa_height wa)) io $ warpPointer d none w 0 0 0 0 (fromIntegral (wa_width wa))
(fromIntegral (wa_height wa))
mouseDrag $ \(_, _, _, ex, ey, _, _, _, _, _) -> mouseDrag $ \(_, _, _, ex, ey, _, _, _, _, _) ->
resizeWindow d w (fromIntegral (max 1 (ex - fromIntegral (wa_x wa)))) (fromIntegral (max 1 (ey - fromIntegral (wa_y wa)))) resizeWindow d w (fromIntegral (max 1 (ex - fromIntegral (wa_x wa))))
(fromIntegral (max 1 (ey - fromIntegral (wa_y wa))))
makeFloating w float w
-- --------------------------------------------------------------------- -- ---------------------------------------------------------------------
-- | Event handler. Map X events onto calls into Operations.hs, which -- | Event handler. Map X events onto calls into Operations.hs, which

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@ -45,13 +45,13 @@ manage w = withDisplay $ \d -> do
io $ setWindowBorderWidth d w borderWidth io $ setWindowBorderWidth d w borderWidth
-- FIXME: This is pretty awkward. We can't can't let "refresh" happen -- FIXME: This is pretty awkward. We can't can't let "refresh" happen
-- before the call to makeFloating, because that will resize the window and -- before the call to float, because that will resize the window and
-- lose the default sizing. -- lose the default sizing.
isTransient <- isJust `liftM` (io $ getTransientForHint d w)
isTransient <- isJust `liftM` io (getTransientForHint d w)
if isTransient if isTransient
then do then do modify $ \s -> s { windowset = W.insertUp w (windowset s) }
modify $ \s -> s { windowset = W.insertUp w (windowset s) } float w -- ^^ now go the refresh.
makeFloating w
else windows $ W.insertUp w else windows $ W.insertUp w
-- | unmanage. A window no longer exists, remove it from the window -- | unmanage. A window no longer exists, remove it from the window
@ -61,7 +61,7 @@ manage w = withDisplay $ \d -> do
-- there, floating status is lost when moving windows between workspaces, -- there, floating status is lost when moving windows between workspaces,
-- because W.shift calls W.delete. -- because W.shift calls W.delete.
unmanage :: Window -> X () unmanage :: Window -> X ()
unmanage w = windows $ W.clearFloating w . W.delete w unmanage w = windows $ W.sink w . W.delete w
-- | focus. focus window up or down. or swap various windows. -- | focus. focus window up or down. or swap various windows.
focusUp, focusDown, swapUp, swapDown, swapMaster :: X () focusUp, focusDown, swapUp, swapDown, swapMaster :: X ()
@ -154,10 +154,11 @@ refresh = do
let n = W.tag (W.workspace w) let n = W.tag (W.workspace w)
this = W.view n ws this = W.view n ws
Just l = fmap fst $ M.lookup n fls Just l = fmap fst $ M.lookup n fls
(float, tiled) = partition (flip M.member (W.floating ws)) (W.index this) (flt, tiled) = partition (flip M.member (W.floating ws)) (W.index this)
(Rectangle sx sy sw sh) = genericIndex xinesc (W.screen w) (Rectangle sx sy sw sh) = genericIndex xinesc (W.screen w)
(gt,gb,gl,gr) = genericIndex gaps (W.screen w) (gt,gb,gl,gr) = genericIndex gaps (W.screen w)
-- just the tiled windows:
-- now tile the windows on this workspace, modified by the gap -- now tile the windows on this workspace, modified by the gap
rs <- doLayout l (Rectangle (sx + fromIntegral gl) rs <- doLayout l (Rectangle (sx + fromIntegral gl)
(sy + fromIntegral gt) (sy + fromIntegral gt)
@ -165,16 +166,24 @@ refresh = do
(sh - fromIntegral (gt + gb))) tiled (sh - fromIntegral (gt + gb))) tiled
mapM_ (\(win,rect) -> io (tileWindow d win rect)) rs mapM_ (\(win,rect) -> io (tileWindow d win rect)) rs
-- move/resize the floating windows -- now the floating windows:
(`mapM_` float) $ \fw -> whenJust (M.lookup fw (W.floating ws)) $ \(W.RationalRect rx ry rw rh) -> do -- move/resize the floating windows, if there are any
(`mapM_` flt) $ \fw -> whenJust (M.lookup fw (W.floating ws)) $
\(W.RationalRect rx ry rw rh) -> do
let Rectangle px py pw ph = genericIndex xinesc (W.screen w) let Rectangle px py pw ph = genericIndex xinesc (W.screen w)
io $ tileWindow d fw (Rectangle (px + floor (toRational pw*rx)) (py + floor (toRational ph*ry)) (floor (toRational pw*rw)) (floor (toRational ph*rh))) io $ tileWindow d fw (Rectangle (px + floor (toRational pw*rx))
(py + floor (toRational ph*ry))
(floor (toRational pw*rw))
(floor (toRational ph*rh)))
-- urgh. This is required because the fullscreen layout assumes that -- TODO seems fishy?
-- the focused window will be raised. -- Urgh. This is required because the fullscreen layout assumes that
let tiled' = maybe tiled (\x -> if x `elem` tiled then x : delete x tiled else tiled) (W.peek this) -- the focused window will be raised. Hmm. This is a reordering.
let tiled' = case W.peek this of
Just x | x `elem` tiled -> x : delete x tiled
_ -> tiled
io $ restackWindows d (float ++ tiled') io $ restackWindows d (flt ++ tiled')
setTopFocus setTopFocus
clearEnterEvents clearEnterEvents
@ -382,20 +391,30 @@ withFocused f = withWorkspace $ \w -> whenJust (W.peek w) f
isClient :: Window -> X Bool isClient :: Window -> X Bool
isClient w = withWorkspace $ return . W.member w isClient w = withWorkspace $ return . W.member w
-- | Make a floating window tiled ------------------------------------------------------------------------
clearFloating :: Window -> X () -- | Floating layer support
clearFloating = windows . W.clearFloating
-- | Make a tiled window floating -- | Make a floating window tiled
makeFloating :: Window -> X () sink :: Window -> X ()
makeFloating w = withDisplay $ \d -> do sink = windows . W.sink
-- | Make a tiled window floating, using its suggested rectangle
float :: Window -> X ()
float w = withDisplay $ \d -> do
xinesc <- gets xineScreens xinesc <- gets xineScreens
sc <- (genericIndex xinesc . W.screen . W.current) `liftM` gets windowset sc <- (genericIndex xinesc . W.screen . W.current) `liftM` gets windowset
wa <- io $ getWindowAttributes d w wa <- io $ getWindowAttributes d w
let bw = fI . wa_border_width $ wa let bw = fi . wa_border_width $ wa
windows $ W.makeFloating w windows $ W.float w
(W.RationalRect ((fI (wa_x wa) - fI (rect_x sc)) % fI (rect_width sc)) (W.RationalRect ((fi (wa_x wa) - fi (rect_x sc)) % fi (rect_width sc))
((fI (wa_y wa) - fI (rect_y sc)) % fI (rect_height sc)) ((fi (wa_y wa) - fi (rect_y sc)) % fi (rect_height sc))
(fI (wa_width wa + bw*2) % fI (rect_width sc)) (fi (wa_width wa + bw*2) % fi (rect_width sc))
(fI (wa_height wa + bw*2) % fI (rect_height sc))) (fi (wa_height wa + bw*2) % fi (rect_height sc)))
where fI x = fromIntegral x where fi x = fromIntegral x
-- | Toggle floating bit
--
-- TODO not useful unless we remember the original size
--
-- toggleFloating :: Window -> X ()
-- toggleFloating w = gets windowset >>= \ws -> if M.member w (W.floating ws) then sink w else float w

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@ -78,7 +78,7 @@ module StackSet (
StackSet(..), Workspace(..), Screen(..), Stack(..), RationalRect(..), StackSet(..), Workspace(..), Screen(..), Stack(..), RationalRect(..),
new, view, lookupWorkspace, peek, index, focusUp, focusDown, new, view, lookupWorkspace, peek, index, focusUp, focusDown,
focusWindow, member, findIndex, insertUp, delete, shift, focusWindow, member, findIndex, insertUp, delete, shift,
swapMaster, swapUp, swapDown, modify, makeFloating, clearFloating -- needed by users swapMaster, swapUp, swapDown, modify, float, sink -- needed by users
) where ) where
import Data.Maybe (listToMaybe) import Data.Maybe (listToMaybe)
@ -371,11 +371,14 @@ delete w s | Just w == peek s = remove s -- common case.
Node _ [] [] -> Empty Node _ [] [] -> Empty
else c { up = w `L.delete` up c, down = w `L.delete` down c } else c { up = w `L.delete` up c, down = w `L.delete` down c }
makeFloating :: Ord a => a -> RationalRect -> StackSet i a s -> StackSet i a s -- | Given a window, and its preferred rectangle, set it as floating
makeFloating w r s = s { floating = M.insert w r (floating s) } -- A floating window should already be managed by the StackSet.
float :: Ord a => a -> RationalRect -> StackSet i a s -> StackSet i a s
float w r s = s { floating = M.insert w r (floating s) }
clearFloating :: Ord a => a -> StackSet i a s -> StackSet i a s -- | Clear the floating status of a window
clearFloating w s = s { floating = M.delete w (floating s) } sink :: Ord a => a -> StackSet i a s -> StackSet i a s
sink w s = s { floating = M.delete w (floating s) }
------------------------------------------------------------------------ ------------------------------------------------------------------------
-- Setting the master window -- Setting the master window