5 Commits

Author SHA1 Message Date
4d9c0d4305 Update status schema to string for >=1.20.4
thx lahvuun -- https://github.com/timvisee/lazymc/issues/57#issuecomment-1858879744
2024-02-17 00:55:04 -07:00
timvisee
edfdf876c0 Add v1_16_3 and v1_16_4 2021-11-23 15:47:35 +01:00
timvisee
5b80bc2df3 Make PACKET_ID public 2021-11-23 13:25:34 +01:00
timvisee
113f7f0bb2 Add some Forge v1.13 types 2021-11-23 00:21:29 +01:00
timvisee
692a88c16b Add some v1.16.5, v1.17, v1.17.1 types 2021-11-23 00:20:30 +01:00
19 changed files with 452 additions and 350 deletions

View File

@@ -7,7 +7,7 @@ use uuid::Uuid;
pub struct ServerStatus {
pub version: ServerVersion,
pub players: OnlinePlayers,
pub description: Message,
pub description: String,
pub favicon: Option<String>,
}

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@@ -222,6 +222,7 @@ impl Decoder for Vec<CompoundTag> {
}
}
// TODO(timvisee): identifier decoder, we might want a custom type
impl Decoder for Vec<String> {
type Output = Self;
@@ -238,6 +239,24 @@ impl Decoder for Vec<String> {
}
}
// TODO(timvisee): forge mod channel decoder, we might want a custom type
impl Decoder for Vec<(String, String)> {
type Output = Self;
fn decode<R: Read>(reader: &mut R) -> Result<Self::Output, DecodeError> {
let length = reader.read_var_i32()? as usize;
let mut vec = Vec::with_capacity(length);
for _ in 0..length {
let a = reader.read_string(32767)?;
let b = reader.read_string(32767)?;
vec.push((a, b));
}
Ok(vec)
}
}
pub mod var_int {
use crate::decoder::DecoderReadExt;
use crate::error::DecodeError;

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@@ -196,6 +196,20 @@ impl Encoder for Vec<String> {
}
}
// TODO(timvisee): forge mod channel encoder, we might want a custom type
impl Encoder for Vec<(String, String)> {
fn encode<W: Write>(&self, writer: &mut W) -> Result<(), EncodeError> {
writer.write_var_i32(self.len() as i32)?;
for (a, b) in self {
writer.write_string(&a, 32767)?;
writer.write_string(&b, 32767)?;
}
Ok(())
}
}
pub mod var_int {
use crate::encoder::EncoderWriteExt;
use crate::error::EncodeError;

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@@ -0,0 +1,62 @@
use crate::{set_packet_id, version::PacketId};
use minecraft_protocol_derive::Decoder;
use minecraft_protocol_derive::Encoder;
set_packet_id!(ModList, 1);
set_packet_id!(ModListReply, 2);
set_packet_id!(ServerRegistry, 3);
set_packet_id!(ConfigurationData, 4);
set_packet_id!(Acknowledgement, 99);
#[derive(Encoder, Decoder, Debug)]
pub struct LoginWrapper {
pub channel: String,
pub packet: Vec<u8>,
}
#[derive(Encoder, Decoder, Debug)]
pub struct ModList {
pub mod_names: Vec<String>,
pub channels: Vec<(String, String)>,
pub registries: Vec<String>,
}
impl ModList {
/// Transform this into a `ModListReply` with empty registry markers.
pub fn into_reply(self) -> ModListReply {
ModListReply {
mod_names: self.mod_names,
channels: self.channels,
registries: self
.registries
.into_iter()
.map(|r| (r, "".into()))
.collect(),
}
}
}
#[derive(Encoder, Decoder, Debug)]
pub struct ModListReply {
pub mod_names: Vec<String>,
pub channels: Vec<(String, String)>,
pub registries: Vec<(String, String)>,
}
#[derive(Encoder, Decoder, Debug)]
pub struct ServerRegistry {
pub registry_name: String,
pub snapshot_present: bool,
// TODO: implement this snapshot type!
// TODO: add dummy data here, 5x 0 ?
pub snapshot: Vec<u8>,
}
#[derive(Encoder, Decoder, Debug)]
pub struct ConfigurationData {
pub file_name: String,
pub data: Vec<u8>,
}
#[derive(Encoder, Decoder, Debug)]
pub struct Acknowledgement {}

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@@ -0,0 +1 @@
pub mod login;

View File

@@ -1,4 +1,8 @@
pub mod forge_v1_13;
pub mod v1_14_4;
pub mod v1_16_3;
pub mod v1_16_4;
pub mod v1_17;
pub mod v1_17_1;
/// Trait to obtain packet ID from packet data.
@@ -8,11 +12,15 @@ pub trait PacketId {
}
#[macro_export]
macro_rules! trait_packet_id (
macro_rules! set_packet_id (
($type: ident, $id: expr) => (
impl $type {
pub const PACKET_ID: u8 = $id;
}
impl PacketId for $type {
fn packet_id(&self) -> u8 {
$id
Self::PACKET_ID
}
}
)

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@@ -3,13 +3,25 @@ use crate::decoder::Decoder;
use crate::decoder::DecoderReadExt;
use crate::encoder::EncoderWriteExt;
use crate::error::DecodeError;
use crate::{trait_packet_id, version::PacketId};
use crate::{set_packet_id, version::PacketId};
use byteorder::{ReadBytesExt, WriteBytesExt};
use minecraft_protocol_derive::{Decoder, Encoder};
use nbt::CompoundTag;
use std::io::Read;
use uuid::Uuid;
set_packet_id!(ServerBoundChatMessage, 0x03);
set_packet_id!(ServerBoundKeepAlive, 0x0F);
set_packet_id!(ServerBoundAbilities, 0x19);
set_packet_id!(ClientBoundChatMessage, 0x0F);
set_packet_id!(GameDisconnect, 0x1A);
set_packet_id!(ClientBoundKeepAlive, 0x21);
set_packet_id!(ChunkData, 0x21);
set_packet_id!(JoinGame, 0x25);
set_packet_id!(BossBar, 0x0D);
set_packet_id!(EntityAction, 0x1B);
pub enum GameServerBoundPacket {
ServerBoundChatMessage(ServerBoundChatMessage),
ServerBoundKeepAlive(ServerBoundKeepAlive),
@@ -191,7 +203,7 @@ impl ServerBoundKeepAlive {
}
}
#[derive(Encoder, Decoder)]
#[derive(Encoder, Decoder, Debug)]
pub struct ClientBoundKeepAlive {
pub id: u64,
}
@@ -733,15 +745,3 @@ mod tests {
assert!(abilities.creative_mode);
}
}
trait_packet_id!(ServerBoundChatMessage, 0x03);
trait_packet_id!(ServerBoundKeepAlive, 0x0F);
trait_packet_id!(ServerBoundAbilities, 0x19);
trait_packet_id!(ClientBoundChatMessage, 0x0F);
trait_packet_id!(GameDisconnect, 0x1A);
trait_packet_id!(ClientBoundKeepAlive, 0x21);
trait_packet_id!(ChunkData, 0x21);
trait_packet_id!(JoinGame, 0x25);
trait_packet_id!(BossBar, 0x0D);
trait_packet_id!(EntityAction, 0x1B);

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@@ -1,9 +1,11 @@
use crate::decoder::Decoder;
use crate::error::DecodeError;
use crate::{trait_packet_id, version::PacketId};
use crate::{set_packet_id, version::PacketId};
use minecraft_protocol_derive::{Decoder, Encoder};
use std::io::Read;
set_packet_id!(Handshake, 0x00);
pub enum HandshakeServerBoundPacket {
Handshake(Handshake),
}
@@ -54,5 +56,3 @@ impl Handshake {
HandshakeServerBoundPacket::Handshake(handshake)
}
}
trait_packet_id!(Handshake, 0x00);

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@@ -4,9 +4,19 @@ use uuid::Uuid;
use crate::data::chat::Message;
use crate::decoder::Decoder;
use crate::error::DecodeError;
use crate::{trait_packet_id, version::PacketId};
use crate::{set_packet_id, version::PacketId};
use minecraft_protocol_derive::{Decoder, Encoder};
set_packet_id!(LoginStart, 0x00);
set_packet_id!(EncryptionResponse, 0x01);
set_packet_id!(LoginPluginResponse, 0x02);
set_packet_id!(LoginDisconnect, 0x00);
set_packet_id!(EncryptionRequest, 0x01);
set_packet_id!(LoginSuccess, 0x02);
set_packet_id!(SetCompression, 0x03);
set_packet_id!(LoginPluginRequest, 0x04);
pub enum LoginServerBoundPacket {
LoginStart(LoginStart),
EncryptionResponse(EncryptionResponse),
@@ -481,13 +491,3 @@ mod tests {
);
}
}
trait_packet_id!(LoginStart, 0x00);
trait_packet_id!(EncryptionResponse, 0x01);
trait_packet_id!(LoginPluginResponse, 0x02);
trait_packet_id!(LoginDisconnect, 0x00);
trait_packet_id!(EncryptionRequest, 0x01);
trait_packet_id!(LoginSuccess, 0x02);
trait_packet_id!(SetCompression, 0x03);
trait_packet_id!(LoginPluginRequest, 0x04);

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@@ -1,4 +1,9 @@
// Spec: https://wiki.vg/index.php?title=Protocol&oldid=15346
pub mod game;
pub mod handshake;
pub mod login;
pub mod status;
/// Minecraft protocol version.
pub const PROTOCOL: u32 = 498;

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@@ -1,10 +1,16 @@
use crate::data::server_status::*;
use crate::decoder::Decoder;
use crate::error::DecodeError;
use crate::{trait_packet_id, version::PacketId};
use crate::{set_packet_id, version::PacketId};
use minecraft_protocol_derive::{Decoder, Encoder};
use std::io::Read;
set_packet_id!(StatusRequest, 0x00);
set_packet_id!(PingRequest, 0x01);
set_packet_id!(StatusResponse, 0x00);
set_packet_id!(PingResponse, 0x01);
pub enum StatusServerBoundPacket {
StatusRequest(StatusRequest),
PingRequest(PingRequest),
@@ -208,9 +214,3 @@ mod tests {
);
}
}
trait_packet_id!(StatusRequest, 0x00);
trait_packet_id!(PingRequest, 0x01);
trait_packet_id!(StatusResponse, 0x00);
trait_packet_id!(PingResponse, 0x01);

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@@ -0,0 +1,139 @@
use crate::data::chat::Message;
use crate::error::DecodeError;
use crate::{set_packet_id, version::PacketId};
use byteorder::{ReadBytesExt, WriteBytesExt};
use minecraft_protocol_derive::{Decoder, Encoder};
use nbt::CompoundTag;
set_packet_id!(ServerBoundPluginMessage, 0x0B);
set_packet_id!(ServerBoundKeepAlive, 0x10);
set_packet_id!(ClientBoundPluginMessage, 0x17);
set_packet_id!(NamedSoundEffect, 0x18);
set_packet_id!(JoinGame, 0x24);
set_packet_id!(PlayerPositionAndLook, 0x34);
set_packet_id!(Respawn, 0x39);
set_packet_id!(TimeUpdate, 0x4E);
set_packet_id!(Title, 0x4F);
set_packet_id!(ClientBoundKeepAlive, 0x1F);
#[derive(Encoder, Decoder, Debug)]
pub struct ServerBoundPluginMessage {
#[data_type(max_length = 32767)]
pub channel: String,
pub data: Vec<u8>,
}
#[derive(Encoder, Decoder)]
pub struct ServerBoundKeepAlive {
pub id: u64,
}
#[derive(Encoder, Decoder, Debug)]
pub struct ClientBoundPluginMessage {
#[data_type(max_length = 32767)]
pub channel: String,
pub data: Vec<u8>,
}
// TODO(timvisee): remove clone?
#[derive(Clone, Encoder, Decoder, Debug)]
pub struct NamedSoundEffect {
#[data_type(max_length = 32767)]
pub sound_name: String,
#[data_type(with = "var_int")]
pub sound_category: i32,
// Mulitplied by 8
pub effect_pos_x: i32,
// Mulitplied by 8
pub effect_pos_y: i32,
// Mulitplied by 8
pub effect_pos_z: i32,
pub volume: f32,
pub pitch: f32,
}
// TODO(timvisee): remove clone?
#[derive(Clone, Encoder, Decoder, Debug)]
pub struct JoinGame {
pub entity_id: u32,
pub hardcore: bool,
pub game_mode: u8,
pub previous_game_mode: u8,
// TODO: max string length: 32767
pub world_names: Vec<String>,
pub dimension_codec: CompoundTag,
pub dimension: CompoundTag,
#[data_type(max_length = 32767)]
pub world_name: String,
pub hashed_seed: i64,
#[data_type(with = "var_int")]
pub max_players: i32,
#[data_type(with = "var_int")]
pub view_distance: i32,
pub reduced_debug_info: bool,
pub enable_respawn_screen: bool,
pub is_debug: bool,
pub is_flat: bool,
}
#[derive(Encoder, Decoder, Debug)]
pub struct PlayerPositionAndLook {
pub x: f64,
pub y: f64,
pub z: f64,
pub yaw: f32,
pub pitch: f32,
pub flags: u8,
#[data_type(with = "var_int")]
pub teleport_id: i32,
}
#[derive(Encoder, Decoder, Debug)]
pub struct Respawn {
pub dimension: CompoundTag,
#[data_type(max_length = 32767)]
pub world_name: String,
pub hashed_seed: i64,
pub game_mode: u8,
pub previous_game_mode: u8,
pub is_debug: bool,
pub is_flat: bool,
pub copy_metadata: bool,
}
#[derive(Encoder, Decoder, Debug)]
pub struct TimeUpdate {
pub world_age: i64,
pub time_of_day: i64,
}
#[derive(Encoder, Decoder, Debug)]
pub struct Title {
pub action: TitleAction,
}
#[derive(Encoder, Decoder, Debug)]
pub enum TitleAction {
SetTitle {
text: Message,
},
SetSubtitle {
text: Message,
},
SetActionBar {
text: Message,
},
SetTimesAndDisplay {
fade_in: i32,
stay: i32,
fade_out: i32,
},
Hide,
Reset,
}
#[derive(Encoder, Decoder, Debug)]
pub struct ClientBoundKeepAlive {
pub id: u64,
}

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@@ -0,0 +1,6 @@
// Spec: https://wiki.vg/index.php?title=Protocol&oldid=16091
pub mod game;
/// Minecraft protocol version.
pub const PROTOCOL: u32 = 753;

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@@ -0,0 +1,6 @@
// Re-export
pub use crate::version::v1_16_3::game::{
ClientBoundKeepAlive, ClientBoundPluginMessage, JoinGame, NamedSoundEffect,
PlayerPositionAndLook, Respawn, ServerBoundKeepAlive, ServerBoundPluginMessage, TimeUpdate,
Title,
};

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@@ -0,0 +1,6 @@
// Spec: https://wiki.vg/index.php?title=Protocol&oldid=16317
pub mod game;
/// Minecraft protocol version.
pub const PROTOCOL: u32 = 754;

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@@ -0,0 +1,132 @@
use crate::data::chat::Message;
use crate::{set_packet_id, version::PacketId};
use minecraft_protocol_derive::{Decoder, Encoder};
use nbt::CompoundTag;
set_packet_id!(ServerBoundPluginMessage, 0x0A);
set_packet_id!(ServerBoundKeepAlive, 0x0F);
set_packet_id!(ClientBoundPluginMessage, 0x18);
set_packet_id!(NamedSoundEffect, 0x19);
set_packet_id!(JoinGame, 0x26);
set_packet_id!(PlayerPositionAndLook, 0x38);
set_packet_id!(Respawn, 0x3D);
set_packet_id!(SetTitleSubtitle, 0x57);
set_packet_id!(TimeUpdate, 0x58);
set_packet_id!(SetTitleText, 0x59);
set_packet_id!(SetTitleTimes, 0x5A);
set_packet_id!(ClientBoundKeepAlive, 0x21);
#[derive(Encoder, Decoder, Debug)]
pub struct ServerBoundPluginMessage {
#[data_type(max_length = 32767)]
pub channel: String,
pub data: Vec<u8>,
}
#[derive(Encoder, Decoder)]
pub struct ServerBoundKeepAlive {
pub id: u64,
}
#[derive(Encoder, Decoder, Debug)]
pub struct ClientBoundPluginMessage {
#[data_type(max_length = 32767)]
pub channel: String,
pub data: Vec<u8>,
}
// TODO(timvisee): remove clone?
#[derive(Clone, Encoder, Decoder, Debug)]
pub struct NamedSoundEffect {
#[data_type(max_length = 32767)]
pub sound_name: String,
#[data_type(with = "var_int")]
pub sound_category: i32,
// Mulitplied by 8
pub effect_pos_x: i32,
// Mulitplied by 8
pub effect_pos_y: i32,
// Mulitplied by 8
pub effect_pos_z: i32,
pub volume: f32,
pub pitch: f32,
}
// TODO(timvisee): remove clone?
#[derive(Clone, Encoder, Decoder, Debug)]
pub struct JoinGame {
pub entity_id: u32,
pub hardcore: bool,
pub game_mode: u8,
pub previous_game_mode: u8,
// TODO: max string length: 32767
pub world_names: Vec<String>,
pub dimension_codec: CompoundTag,
pub dimension: CompoundTag,
#[data_type(max_length = 32767)]
pub world_name: String,
pub hashed_seed: i64,
#[data_type(with = "var_int")]
pub max_players: i32,
#[data_type(with = "var_int")]
pub view_distance: i32,
pub reduced_debug_info: bool,
pub enable_respawn_screen: bool,
pub is_debug: bool,
pub is_flat: bool,
}
#[derive(Encoder, Decoder, Debug)]
pub struct Respawn {
pub dimension: CompoundTag,
#[data_type(max_length = 32767)]
pub world_name: String,
pub hashed_seed: i64,
pub game_mode: u8,
pub previous_game_mode: u8,
pub is_debug: bool,
pub is_flat: bool,
pub copy_metadata: bool,
}
#[derive(Encoder, Decoder, Debug)]
pub struct PlayerPositionAndLook {
pub x: f64,
pub y: f64,
pub z: f64,
pub yaw: f32,
pub pitch: f32,
pub flags: u8,
#[data_type(with = "var_int")]
pub teleport_id: i32,
pub dismount_vehicle: bool,
}
#[derive(Encoder, Decoder, Debug)]
pub struct TimeUpdate {
pub world_age: i64,
pub time_of_day: i64,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleText {
pub text: Message,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleSubtitle {
pub text: Message,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleTimes {
pub fade_in: i32,
pub stay: i32,
pub fade_out: i32,
}
#[derive(Encoder, Decoder, Debug)]
pub struct ClientBoundKeepAlive {
pub id: u64,
}

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@@ -0,0 +1,6 @@
// Spec: https://wiki.vg/index.php?title=Protocol&oldid=16866
pub mod game;
/// Minecraft protocol version.
pub const PROTOCOL: u32 = 755;

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@@ -1,313 +1,6 @@
use crate::data::chat::Message;
use crate::decoder::Decoder;
use crate::error::DecodeError;
use crate::{trait_packet_id, version::PacketId};
use minecraft_protocol_derive::Decoder;
use minecraft_protocol_derive::Encoder;
use nbt::CompoundTag;
use std::io::Read;
// Re-export Minecraft 1.14.4 types
pub use super::super::v1_14_4::game::{
BossBar, ChunkData, ClientBoundChatMessage, ClientBoundKeepAlive, EntityAction, GameDisconnect,
ServerBoundAbilities, ServerBoundChatMessage, ServerBoundKeepAlive,
// Re-export
pub use crate::version::v1_17::game::{
ClientBoundKeepAlive, ClientBoundPluginMessage, JoinGame, NamedSoundEffect,
PlayerPositionAndLook, Respawn, ServerBoundKeepAlive, ServerBoundPluginMessage,
SetTitleSubtitle, SetTitleText, SetTitleTimes, TimeUpdate,
};
pub enum GameServerBoundPacket {
ServerBoundChatMessage(ServerBoundChatMessage),
ServerBoundPluginMessage(ServerBoundPluginMessage),
ServerBoundKeepAlive(ServerBoundKeepAlive),
ServerBoundAbilities(ServerBoundAbilities),
}
pub enum GameClientBoundPacket {
ClientBoundChatMessage(ClientBoundChatMessage),
JoinGame(JoinGame),
ClientBoundKeepAlive(ClientBoundKeepAlive),
ChunkData(ChunkData),
GameDisconnect(GameDisconnect),
BossBar(BossBar),
EntityAction(EntityAction),
ClientBoundPluginMessage(ClientBoundPluginMessage),
NamedSoundEffect(NamedSoundEffect),
Respawn(Respawn),
PlayerPositionAndLook(PlayerPositionAndLook),
SpawnPosition(SpawnPosition),
SetTitleSubtitle(SetTitleSubtitle),
SetTitleText(SetTitleText),
TimeUpdate(TimeUpdate),
SetTitleTimes(SetTitleTimes),
}
impl GameServerBoundPacket {
pub fn get_type_id(&self) -> u8 {
match self {
GameServerBoundPacket::ServerBoundChatMessage(_) => 0x03,
GameServerBoundPacket::ServerBoundPluginMessage(_) => 0x0A,
GameServerBoundPacket::ServerBoundKeepAlive(_) => 0x0F,
GameServerBoundPacket::ServerBoundAbilities(_) => 0x19,
}
}
pub fn decode<R: Read>(type_id: u8, reader: &mut R) -> Result<Self, DecodeError> {
match type_id {
0x03 => {
let chat_message = ServerBoundChatMessage::decode(reader)?;
Ok(GameServerBoundPacket::ServerBoundChatMessage(chat_message))
}
0x0A => {
let plugin_message = ServerBoundPluginMessage::decode(reader)?;
Ok(GameServerBoundPacket::ServerBoundPluginMessage(
plugin_message,
))
}
0x0F => {
let keep_alive = ServerBoundKeepAlive::decode(reader)?;
Ok(GameServerBoundPacket::ServerBoundKeepAlive(keep_alive))
}
0x19 => {
let abilities = ServerBoundAbilities::decode(reader)?;
Ok(GameServerBoundPacket::ServerBoundAbilities(abilities))
}
_ => Err(DecodeError::UnknownPacketType { type_id }),
}
}
}
impl GameClientBoundPacket {
pub fn get_type_id(&self) -> u8 {
match self {
GameClientBoundPacket::ClientBoundChatMessage(_) => 0x0E,
GameClientBoundPacket::ClientBoundPluginMessage(_) => 0x18,
GameClientBoundPacket::NamedSoundEffect(_) => 0x19,
GameClientBoundPacket::GameDisconnect(_) => 0x1A,
GameClientBoundPacket::ClientBoundKeepAlive(_) => 0x20,
GameClientBoundPacket::ChunkData(_) => 0x21,
GameClientBoundPacket::JoinGame(_) => 0x25,
GameClientBoundPacket::BossBar(_) => 0x0D,
GameClientBoundPacket::EntityAction(_) => 0x1B,
GameClientBoundPacket::PlayerPositionAndLook(_) => 0x38,
GameClientBoundPacket::Respawn(_) => 0x3D,
GameClientBoundPacket::SpawnPosition(_) => 0x4B,
GameClientBoundPacket::SetTitleSubtitle(_) => 0x57,
GameClientBoundPacket::TimeUpdate(_) => 0x58,
GameClientBoundPacket::SetTitleText(_) => 0x59,
GameClientBoundPacket::SetTitleTimes(_) => 0x5A,
}
}
pub fn decode<R: Read>(type_id: u8, reader: &mut R) -> Result<Self, DecodeError> {
match type_id {
0x0E => {
let chat_message = ClientBoundChatMessage::decode(reader)?;
Ok(GameClientBoundPacket::ClientBoundChatMessage(chat_message))
}
0x18 => {
let plugin_message = ClientBoundPluginMessage::decode(reader)?;
Ok(GameClientBoundPacket::ClientBoundPluginMessage(
plugin_message,
))
}
0x19 => {
let named_sound_effect = NamedSoundEffect::decode(reader)?;
Ok(GameClientBoundPacket::NamedSoundEffect(named_sound_effect))
}
0x1A => {
let game_disconnect = GameDisconnect::decode(reader)?;
Ok(GameClientBoundPacket::GameDisconnect(game_disconnect))
}
0x20 => {
let keep_alive = ClientBoundKeepAlive::decode(reader)?;
Ok(GameClientBoundPacket::ClientBoundKeepAlive(keep_alive))
}
0x21 => {
let chunk_data = ChunkData::decode(reader)?;
Ok(GameClientBoundPacket::ChunkData(chunk_data))
}
0x25 => {
let join_game = JoinGame::decode(reader)?;
Ok(GameClientBoundPacket::JoinGame(join_game))
}
0x3D => {
let respawn = Respawn::decode(reader)?;
Ok(GameClientBoundPacket::Respawn(respawn))
}
0x38 => {
let player_position = PlayerPositionAndLook::decode(reader)?;
Ok(GameClientBoundPacket::PlayerPositionAndLook(
player_position,
))
}
0x4B => {
let spawn_position = SpawnPosition::decode(reader)?;
Ok(GameClientBoundPacket::SpawnPosition(spawn_position))
}
0x57 => {
let title_subtitle = SetTitleSubtitle::decode(reader)?;
Ok(GameClientBoundPacket::SetTitleSubtitle(title_subtitle))
}
0x58 => {
let time_update = TimeUpdate::decode(reader)?;
Ok(GameClientBoundPacket::TimeUpdate(time_update))
}
0x59 => {
let title_text = SetTitleText::decode(reader)?;
Ok(GameClientBoundPacket::SetTitleText(title_text))
}
0x5A => {
let title_times = SetTitleTimes::decode(reader)?;
Ok(GameClientBoundPacket::SetTitleTimes(title_times))
}
_ => Err(DecodeError::UnknownPacketType { type_id }),
}
}
}
// TODO(timvisee): implement new()
#[derive(Encoder, Decoder, Debug)]
pub struct ServerBoundPluginMessage {
#[data_type(max_length = 32767)]
pub channel: String,
pub data: Vec<u8>,
}
// TODO(timvisee): implement new()
#[derive(Encoder, Decoder, Debug)]
pub struct ClientBoundPluginMessage {
#[data_type(max_length = 32767)]
pub channel: String,
pub data: Vec<u8>,
}
// TODO(timvisee): implement new()
// TODO(timvisee): remove clone?
#[derive(Clone, Encoder, Decoder, Debug)]
pub struct NamedSoundEffect {
#[data_type(max_length = 32767)]
pub sound_name: String,
#[data_type(with = "var_int")]
pub sound_category: i32,
// Mulitplied by 8
pub effect_pos_x: i32,
// Mulitplied by 8
pub effect_pos_y: i32,
// Mulitplied by 8
pub effect_pos_z: i32,
pub volume: f32,
pub pitch: f32,
}
// TODO(timvisee): implement new()
// TODO(timvisee): remove clone?
#[derive(Clone, Encoder, Decoder, Debug)]
pub struct JoinGame {
pub entity_id: u32,
pub hardcore: bool,
pub game_mode: u8,
pub previous_game_mode: u8,
// TODO: max string length: 32767
pub world_names: Vec<String>,
pub dimension_codec: CompoundTag,
pub dimension: CompoundTag,
#[data_type(max_length = 32767)]
pub world_name: String,
pub hashed_seed: i64,
#[data_type(with = "var_int")]
pub max_players: i32,
#[data_type(with = "var_int")]
pub view_distance: i32,
pub reduced_debug_info: bool,
pub enable_respawn_screen: bool,
pub is_debug: bool,
pub is_flat: bool,
}
// TODO(timvisee): implement new()
#[derive(Encoder, Decoder, Debug)]
pub struct Respawn {
pub dimension: CompoundTag,
#[data_type(max_length = 32767)]
pub world_name: String,
pub hashed_seed: i64,
pub game_mode: u8,
pub previous_game_mode: u8,
pub is_debug: bool,
pub is_flat: bool,
pub copy_metadata: bool,
}
// TODO(timvisee): implement new()
#[derive(Encoder, Decoder, Debug)]
pub struct PlayerPositionAndLook {
pub x: f64,
pub y: f64,
pub z: f64,
pub yaw: f32,
pub pitch: f32,
pub flags: u8,
#[data_type(with = "var_int")]
pub teleport_id: i32,
pub dismount_vehicle: bool,
}
// TODO(timvisee): implement new()
#[derive(Encoder, Decoder, Debug)]
pub struct TimeUpdate {
pub world_age: i64,
pub time_of_day: i64,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleText {
pub text: Message,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleSubtitle {
pub text: Message,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SetTitleTimes {
pub fade_in: i32,
pub stay: i32,
pub fade_out: i32,
}
#[derive(Encoder, Decoder, Debug)]
pub struct SpawnPosition {
pub position: u64,
pub angle: f32,
}
trait_packet_id!(ServerBoundPluginMessage, 0x0A);
trait_packet_id!(ClientBoundPluginMessage, 0x18);
trait_packet_id!(NamedSoundEffect, 0x19);
trait_packet_id!(JoinGame, 0x26);
trait_packet_id!(PlayerPositionAndLook, 0x38);
trait_packet_id!(Respawn, 0x3D);
trait_packet_id!(SpawnPosition, 0x4B);
trait_packet_id!(SetTitleSubtitle, 0x57);
trait_packet_id!(TimeUpdate, 0x58);
trait_packet_id!(SetTitleText, 0x59);
trait_packet_id!(SetTitleTimes, 0x5A);

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@@ -1 +1,6 @@
// Spec: https://wiki.vg/index.php?title=Protocol&oldid=16918
pub mod game;
/// Minecraft protocol version.
pub const PROTOCOL: u32 = 756;